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[GUIDE]Ta panta gia to augmentation


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  • 3 weeks later...

wraio post.....einai xrhshmo na ma8ei kaneis gia to augument mporei na tyxeis.....egw p.x den h3era auto (Passive: Increases the height from which you can jump without sustaining damage) alla to ema8a.... xaxa...ti na to kanei kapoios auto to aug??? eleoc...XD kalh douleia..kai as einai kai copy paste merika...((((an einai))))

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###Lipon eftiaksa afto to guide gia na help to greek section..Ax ta xerakia mou ponane apo twra kai mono stin skepsi..dn pirazei xalali :) ALL CREDITS TO GriSom###

 

 

Ylika Beltiosis (Refinement)

To Oplo sas, H life orb sas kai ta gemstone

 

 

Oplo:

•Grade C ~ S Oplo x1

• I beltiosi den exei sxesi me ta soul crystal , ta blood sword kai ta paromia me afta den mporoun na ginoun augment

• Meta to Augmentation, to oplo den 8a mporeis na to kaneis trade, oute na to petakseis katw

• Meta to augmentation to oplo den tha mporeis na to valeis se ena guild warehouse oute 8a mporeis na to metafereis se allo pexth sou me to warehouse, mono sto prosopiko sou warehouse

• Meta to Augmentation den ginetai trade me kapion NPC oute ginetai trade me ton blacksmith gia ena ipsiloterou Grade Oplo oute mporei na ginei dual sword

• To Augmentation ginetai na akyrothei!!! apla xriazetai adena

 

 

Life Orb(diladi Sfaira...life stone klp)

• Xriazetai mono 1

• Iparxoun 4 eidh Orbs (normal,medium,high,special)

• Oi Life orb mporei na vrethoun se 10 level ( 46,49,52,55,58,62,68,70,76)

•Ta eida tis Life Orb exoun epidrash sto Weapon Glow(Xrwma)

•To Level tis Life Orb exei epidrash stis ikanothtes pou tha parete otan to kanete augment kai se pio epipedo tha parete tis ikanothtes aftes

•Oi Life Orb mporoun na apoktithoun skotonontas MOBS

 

 

Gemstones:

•S Grade Oplo - xriazetai 25 Gemstone C grade

•A grade Oplo- Xriazetai 20 Gemstone C grade

•B grade Oplo - Xriazetai 30 D grade Gemstones 

•C grade Oplo - Xriazetai  20 D grade Gemstones

 

 

Ta Apotelesmata tou augmentation :

•H Ikanotita pou to augmentation dinei sto oplo eksartatai apo to Level tis Life Orb kai to Grade tou oplou

•Ta Apotelesmata tou augmentation(me elleipsi tis Life Orb) se 4 diaforetika xromata(h pi8anothta eksartatai ston Korean Testing Server + Taiwan Testing server)

 

 

Blue : H pithanotita einai ipsili, sinithos afksanei tin ikanothta stin maxh, all den tha anevasei ta BASIKA STOIXEIA (CON/STR/WIT/INT/MEN/DEX)

 

Yellow: Pithanotita Mesea, sinithos exei ta idia apotelesmata me to Blue, kai isws afkisei ta basika stoixeia

 

Purple : Mikri pithanotita , ta opla pou beltiononte me afto to xroma tha exoun bonus se diafora statistika (Opws Con+1 , magic attk)

 

Red : Mikri Pithanotita, ta opla pou beltiononte me afto to xrwma tha exoun kai afta bonus se diafora statistika ( p.x  p. def +12)

 

Apo ta apotelesmata ston Taiwan Server to Red kai to Purple Miazoun , isws epeidh den iparxoun polla tetia. Apo ta apotelesmata tou Korean Test Server, to Red exei ligoteres pithanotites apo to Purple kai kaliteri epidrash apo to Purple.Parolafta to kalitero eksartatai apo ton kathe paixth

 

 

•Xamilou level Life Orbs, mporoun episis na xrisimopoiithoun gia augment dinontas Red/Purple Xrwma, parolafta to epipedo augmentation einai xamhlo

•Ipsilou Level Life Orbs, mporoun na xrisimopoiithoun gia augment dinontas kalitera apotelesmata kai megalitero epipedo beltiosis

•Xamilis pithanotitas Life Orbs, (High level,special level) den einai sigoura ta apotelesmata stin periptosi afth

•Xamilis pithanotitas Life Orbs , (High level,special level) den einai sigoura ta apotelesmata stin periptosi afth

 

 

Fwteinothta tou oplou meta to augmentation :

•Normal Grade Life Orb & Medium Grade Life Orb , sinithws  den dinoun kapia fwteinothta , ektos kai an egine augment se Red/Purple

•Normal Grade Life Orb & Medium Grade Life Orb,  simbenei to idio kai edw

•Special Grade Life Orb, dinei ena entono fws meta to augmentation

•An to oplo exei idi ginei enchant se anoixtotero mple xrwma tote 8a einai pio anoixto...san na petaei keravnous

•An Egine Augment Se Red(kokkino) to xrwma tha ginei kitrino/xryso.

 

Afairesh tou Augmentation :

•S grade=480k

•A grade=330k (low grade) , 420k(top grade)

•B grade=240k(low grade) , 270k(top grade)

•C grade=95k(low grade),150k ( mid grade),210k(top grade)

•to augmentation den exei epidrash sto SA tou oplou

•To Oplo den ginetai trade/poulima klp

 

Periorismoi :

•4 Refinement mporoun na ginoun to maximum!!

•To Refinement Ability xorizetai se 7 diaforetikes katigories

 

 

Epithetika Abilities :

•Emfanizetai se ola ta xrwmatika apotelesmata

•To Anotero 2 fores mporei na emfanistei to idio eidos ability, afta pou exoun megalous arithmous mporoun na emfanistoun polles fores

•Oriste kapia apotelesmata pou mporei na prokipsoun:

• M. Def , P. Def

•M. attk , P. Attk

•HP,MP,CP

•Regenaration sto CP,MP,HP

•Focus

•Pithanotites epitixias enos skill p.x

•Agility

 

 

O Typos twn basikwn stoixeiwn sto augmentation :

•Emfanizontai se  yellow,purple kai red

•Sto Episimo site emfanizontai allages mono se afta : STR, CON, MEN, INT

 

 

Augmentation pou parousiazei pithanotites epithesis otan ise se epithesi :

•Emfanizontai mono se apotelesmata purple/red

•Weakness: Mikri pithanotita epitixias

 

Augmentation pou parousiazei pithanotites epithesis otan dexesai epithesi :

•Emfanizetai mono se Purple/Red Apotelesmata

•Biggest Weakness(megaliterh adynamia) : mikri pithanotita na ginoun kai ama ginoun mikri pithanotita na epitixoun!!

 

 

Augmentation typou Antepithesis :

•Ta apotelesmata apo ton Taiwan Server, afto emfanizetai mono se Red apotelesmata

•Weakness(adynamia): mikri pithanotita na ginoun

 

 

Active Skills :

•Emfanizetai mono se Purple/Red Apotelesmata

•Dinei ena kainourgio skill ston pexth

•To Casting time tou skill,reuse k.l.p den eksartatai apo buffs klp

 

Prepei na prosthesw afto :

http://lineage.pmfun.com/?s=life+stone&x=0&y=0 Einai Xrisimo

 

Afta einai ta augment pou mporoun na sas tyxoun:

 

--------------------------------Active skills----------------------------------

~~~Den ta metafrazw gt pistevo dn xriazetai..ektos apo elaxista ola einai efkolo na katalaveis ti dinoun eksallou sto game mono sta agglika ta vlepeis~~~

 

Active: Absorbs HP.

Active: Allows you to reflect some of the damage you incurred back to the enemy for a certain amount of time. Excludes damage from skill or remote attacks.

Active: Attacks by throwing a boulder.

Active: Burns up the enemy's MP.

Active: Decreases all skill MP consumption rates temporarily.

Active: Decreases all skill re-use times temporarily.

Active: Decreases a target's urge to attack.

Active: Decreases the magic MP consumption rate temporarily.

Active: Decreases the magic re-use time temporarily.

Active: Decreases the opponent's PVP P.Atk. temporarily.

Active: Decreases the skill MP consumption rate temporarily.

Active: Decreases the skill re-use time temporarily.

Active: Decreases the song/dance skill MP consumption rate temporarily.

Active: Decreases the song/dance skill re-use time temporarily.

Active: Decreases the target's urge to attack.

Active: Detonates a fireball by compressing the air around the caster.

Active: Ignites a firecracker.

Active: Ignites a large firecracker.

Active: Increases Accuracy temporarily.

Active: Increases Evasion temporarily.

Active: Increases M.Atk. temporarily.

Active: Increases M.Def. temporarily.

Active: Increases P.Atk. temporarily.

Active: Increases P.Def.. temporarily.

Active: Increases PVP P.Atk. temporarily.

Active: Increases resistance to damage from falling temporarily.

Active: Increases the ability to restore some HP from the damage inflicted on an enemy temporarily. Excludes damage by skill or long-range attacks.

Active: Increases the chance of a critical attack temporarily.

Active: Increases the critical attack rate of magic attacks temporarily.

Active: Increases the effectiveness of HP Regen magic temporarily.

Active: Increases the maximum CP temporarily.

Active: Increases the maximum HP temporarily.

Active: Increases the maximum HP temporarily and restores HP by the increased amount.

Active: Increases the maximum MP temporarily.

Active: Increases the power of HP Regen magic temporarily.

Active: Increases the recharge recover rate of MP.

Active: Increases the recharge recovery rate of MP.

Active: Increases the target's urge to attack.

Active: Inflicts a dark attack.

Active: Inflicts a dark attack in the shape of a parabola.

Active: Inflicts a elementally challenged attack.

Active: Inflicts a elementally challenged attack in the shape of a parabola.

Active: Inflicts a flaming attack.

Active: Inflicts a flaming attack in the shape of a parabola.

Active: Inflicts a gusting attack.

Active: Inflicts a gusting attack in the shape of a parabola.

Active: Inflicts an earthen attack.

Active: Inflicts an earthen attack in the shape of a parabola.

Active: Inflicts a sacred attack.

Active: Inflicts a sacred attack in the shape of a parabola.

Active: Inflicts a water-type attack.

Active: Inflicts a water-type attack in the shape of a parabola.

Active: Inflicts damage by throwing a boulder.

Active: Instantly restores your HP.

Active: Launches a dark attack.

Active: Launches a sacred attack.

Active: Momentarily becomes invincible.

Active: Momentarily frightens the target, causing him to flee.

Active: Opens doors and treasure chests with a certain probability. Requires Keys of a Thief.

Active: Play music for a short duration.

Active: Puts the opponent's mind at peace and erases the desire to attack.

Active: Regenerates MP.

Active: Removes the target.

Active: Restores CP.

Active: Restores your own CP.

Active: Resurrects a corpse.

Active: Teleports party members to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

Active: Teleports the caster to a village. Cannot be used in a specially designated place such as the GM Consultation Service.

Active: Teleports to a village regardless of time. Cannot be used in a specially designated place such as the GM Consultation Service.

Active: Temporarily blocks all of the target's physical/magic skills.

Active: Temporarily blocks a monster's pre-emptive attack. Fighting ability significantly decreases while in effect.

Active: Temporarily blocks the target's magic skills.

Active: Temporarily causes a target to bleed heavily.

Active: Temporarily decreases a target's Atk.Spd.

Active: Temporarily decreases a target's Speed.

Active: Temporarily holds the target. The target cannot be affected by any additional hold attacks while the effect lasts.

Active: Temporarily Increases the distance you can jump without sustaining damage.

Active: Temporarily Increases your head size.

Active: Temporarily Increases your lung capacity.

Active: Temporarily paralyzes a target.

Active: Temporarily petrifies the target.

Active: Temporarily poisons the target.

Active: Temporarily puts the target to sleep. The target cannot be affected by any additional sleep attacks while the effect lasts.

Active: Temporarily resist damage from falls.

Active: Temporarily stuns the target.

Active: Unleashes a general attack and temporarily decreases your magic attack power during PvP.

 

---------Passive Skills---------

Passive: Decreases the magic MP consumption rate.

Passive: Decreases the MP consumption rate for all skills.

Passive: Decreases the skill MP consumption rate.

Passive: Decreases the song/dance skill MP consumption rate.

Passive: Increases Accuracy.

Passive: Increases critical attack rate.

Passive: Increases Evasion.

Passive: Increases lung capacity.

Passive: Increases M.Atk.

Passive: Increases M.Def.

Passive: Increases P.Atk.

Passive: Increases P.Def..

Passive: Increases PVP P.Atk.

Passive: Increases the ability to reflect some of the damage you incurred back to the enemy. Excludes damage by skill or long-range attacks.

Passive: Increases the critical attack rate of magic attacks.

Passive: Increases the effect of HP Regen magic.

Passive: Increases the height from which you can jump without sustaining damage.

Passive: Increases the power of HP Regen magic.

Passive: Increases the recharge recovery rate of MP.

Passive: Increases the weapon weight limit by 2 times.

Passive: Raises resistance to damage from falling.

 

###Ola ta credits pane ston Grisom apo to English General Section..pane ta xerakia mou xD...gia opiadipote paralipsi/kaki metafrasi peite mou na to simpliroso... cya###

3exases ta poio basika... guidance/wild magic/duel might/celestial kai merika alla.. reflect lvl 3(den einai kako vs tank) den bazo alla p.x heal/battle roar etc gt exis afto gia to recover hp/mp/cp opote pisteuo einai ok.

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    • As i was going through some old files i found this code that i made a while ago its pretty simple and can be improved for sure but i got no interest on it anymore .   The code checks what type of life stone it is Mid High Top etc. and augments the weapon based on the augment rate of your server if its a skill it will disarm weapon and show you the name and type of skill .   for example player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name);   you also have to register it on your net.sf.l2j.gameserver.handler.ItemHandler.java   registerHandler(new FastAugmentation());   and on your items xml file e.g gameserver/data/xml/items/8700-8799.xml   add this add this <set name="handler" val="FastAugmentation" /> It should be like this <item id="8762" type="EtcItem" name="Top-Grade Life Stone: level 76"> <set name="material" val="LIQUID" /> <set name="weight" val="2" /> <set name="price" val="4800000" /> <set name="handler" val="FastAugmentation" /> <set name="is_stackable" val="true" /> <cond msgId="113"> <player level="76" /> </cond> </item>   it can be easily adapted for any l2j pack the code above is for aCis 398? if not mistaken   BACKUPCODE package net.sf.l2j.mods.itemhandlers; import net.sf.l2j.gameserver.data.xml.AugmentationData; import net.sf.l2j.gameserver.enums.Paperdoll; import net.sf.l2j.gameserver.enums.SayType; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Playable; import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.item.instance.ItemInstance; import net.sf.l2j.gameserver.network.serverpackets.CreatureSay; import net.sf.l2j.gameserver.network.serverpackets.ExShowScreenMessage; import net.sf.l2j.gameserver.network.serverpackets.InventoryUpdate; import net.sf.l2j.gameserver.network.serverpackets.SocialAction; /** * @author RKolibri */ public class FastAugmentation implements IItemHandler { @Override public void useItem(Playable playable, ItemInstance item, boolean forceUse) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); Augmentation topLs = AugmentationData.getInstance().generateRandomAugmentation(76, 3); Augmentation highLs = AugmentationData.getInstance().generateRandomAugmentation(76, 2); Augmentation midLs = AugmentationData.getInstance().generateRandomAugmentation(76, 1); Augmentation noGradeLs = AugmentationData.getInstance().generateRandomAugmentation(76, 0); InventoryUpdate iu = new InventoryUpdate(); int ls = item.getItemId(); if (weapon == null) { player.sendMessage("You have to equip a weapon first."); return; } if (weapon.getItem().getCrystalType().getId() <= 3) { player.sendMessage("Fast Augmentation available only for A and S grade Weapons!"); return; } if (weapon.isHeroItem()) { player.sendMessage("Hero weapons can't be augmented!"); return; } if (weapon.isAugmented()) { removeAug(playable); } else { player.destroyItem("Consume", item.getObjectId(), 1, null, false); Augmentation augmentation; if (ls == 8762) { augmentation = topLs; } else if (ls == 8752) { augmentation = highLs; } else if (ls == 8742) { augmentation = midLs; } else if (ls == 8732) { augmentation = noGradeLs; } else { return; } weapon.setAugmentation(augmentation); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); if (weapon.getAugmentation().getSkill() == null) { player.sendMessage("No luck try again!"); } else { checkAugmentResult(playable); } } } public static boolean removeAug(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); InventoryUpdate iu = new InventoryUpdate(); weapon.getAugmentation().removeBonus(player); weapon.removeAugmentation(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); return true; } private static void checkAugmentResult(Playable playable) { Player player = (Player) playable; ItemInstance weapon = player.getInventory().getItemFrom(Paperdoll.RHAND); String name = weapon.getAugmentation().getSkill().getName(); boolean isChance = weapon.getAugmentation().getSkill().isChance(); boolean isActive = weapon.getAugmentation().getSkill().isActive(); boolean isPassive = weapon.getAugmentation().getSkill().isPassive() && !isChance; InventoryUpdate iu = new InventoryUpdate(); String type; if (isChance) { type = "CHANCE"; } else if (isActive) { type = "ACTIVE"; } else if (isPassive) { type = "PASSIVE"; } else { return; } player.sendPacket(new CreatureSay(0, SayType.HERO_VOICE, "[" + type + "]", "You got " + name)); sendMessage(player, type + " : You got " + name); player.broadcastPacket(new SocialAction(player, 3)); player.disarmWeapon(true); iu.addModifiedItem(weapon); player.sendPacket(iu); player.broadcastUserInfo(); } public static void sendMessage(final Player player, final String message) { player.sendPacket(new ExShowScreenMessage(message, 3000, ExShowScreenMessage.SMPOS.TOP_CENTER, true)); player.sendMessage(message); } }   Pastebin   Have fun and enjoy Author : RKolibri Credits : RKolibri  
    • L2Server IOBufferCount=160000 L2Npc IOBufferCount=4000 Any wrong?
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