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Posted
=====================================

MP-HACKS Aimbot by seren1ty.

=====================================

THE AUTHOR TAKES ABSOLUTELY NO RESPONSIBILITY FOR ANY KIND OF LOSS OR DAMAGE DONE TO YOUR SYSTEM OR TO YOUR REPUTATION.

USE THIS SOFTWARE AT YOUR OWN RISK AND RESPONSIBILITY.

 

=====================================

regards and expression of thanks for helping go to

=====================================

mp-hacks

GameDeception

OGC

h1web

Patrick

wav

xgx

zelda

 

=====================================

visit our website

=====================================

www.mp-hacks.net (online soon)

 

=============================

visit us at IRC (server: irc.rizon.net)

=============================

#Apocalypse

#mp-hacks

 

=============================

Usage

=============================

change settings in the *.ini

start any hl1 mod (cstrike / dod / ...)

execute the aimbot.exe

wait for the game's console msg

connect to a server

(you can connect to a server first)

press del to open the menu

use the arrow keys for navigation

close the menu with del again

a qick double press of the delete button disables all configuration

 

=============================

Changelog

=============================

Release 19(10-25-2008):

some more fixes

made aimbot bindable to mouse4/5 (not tested)

currently only works with cstrike

made visible esp only mark enemies

 

Release 18(10-23-2008):

fixed for engine update

 

Release 17(10-21-2008):

general fixes again

multi language menu (german, english)

added snapshot manipulation (clean / ads)

added fast off (double press del)

 

Release 16(10-14-2008):

new loader

gerneral fixes

added esp style: circle

 

Release 15 (10-03-2008):

fixed awp nospread

added visible esp

made sound time adjustable

 

Release 14 (09-13-2008):

fixed dod support

fixed aimkey bug

fixed some other code

security improvements

popups don't come up while playing

added NoTwitching

added german readme.txt

 

Release 13 (08-16-2008):

fixed far esp

changed menu style

added wallhacks (weapon + player)

 

Release 12 (08-11-2008):

fixed crashing when injecting while ingame

some optimation

readded advertisement

 

Release 11 (07-21-2008):

some bugfixes

added 2nd smoothing method

fixed and added prediction

 

Release 10 (07-13-2008):

fixed crash on server/map change

fixed MinDistance drawing

fixed target selection

fixed nospread

improved menu

 

Release 09 (07-08-2008):

added nosmoke

added aimthrough

removed voiplay support

hopefully fixed crashing bug

 

Release 08 (06-05-2008):

fixed autoshoot bug

removed some esp stuff

added explanation box to menu

updated for voiplay

created howto video

 

Release 07 (06-01-2008):

fixed voip update scanner

added distance esp

added name esp

added weapon esp

added sequence esp

 

Release 06 (05-26-2008):

added aimkey

added on/off function

added deathmatch mode support

added voip update scanner

 

Release 05 (05-25-2008):

clean screens for voip

 

Release 04 (05-24-2008):

some general recoding

added fov (+drawing)

added mindistance (+drawing)

 

Release 03 (05-19-2008):

added noflash + message

menu bug should be fixed

added advertising

 

Release 02 (04-23-2008):

added menu

added norecoil

added visual nospread

 

Release 01 (03-25-2008):

-

 

http://rapidshare.com/files/158298336/release.zip.html

 

 

It is one of the best hacks out there , and it is safe .

  • 2 months later...
  • 2 weeks later...
Posted

This limit is reached.

 

IF U REupload this tell me to unlock.

Better move it to a collectors account!

 

<<TopiC LoCkeD>>

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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