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prwta prepei n katebasete auta

 

1) JavaJDK--------> http://java.sun.com/javase/downloads/index.jsp

2) MySQL Server--------> http://dev.mysql.com/downloads/mysql/5.0.html

3)Navicat--------> http://www.4shared.com/file/20343752/e4487d64/navicat.html?dirPwdVerified=9709b22d

4) http://www.4shared.com/file/61947740/1f999c76/L2_HELLBOUND_SERVER_BY_KOSIA.html?dirPwdVerified=f4a64e12 (to pack)

 

Ας αρχίσουμε:

 

1) Εγκαταστήστε το JavaJDK , δεν θα υπάρξει κάποιο πρόβλημα.

 

2) Εγκαταστήστε το MySQL Server. Μετά την εγκατάσταση θα βγεί ένα παράθυρο που λέγεται "MySQL server instance configuration". Ακολουθήστε τα παρακάτω βήματα για να το ρυθμίσετε σωστά.

 

Δημιουργήστε μια νέα περίπτωση και πατήστε Next, θα εμφανιστεί η παρακάτω εικόνα, επιλέξτε "Detailed Configuration" .

1ie4.jpg

 

Επιλέξτε "Server Machine"

2vp0.jpg

 

Πατήστε Next μέχρι την παρακάτω εικόνα.

Μπορείτε να επιλέξετε το πρώτο αν θέλετε να έχετε μέχρι 20 άτομα στον server ή να επιλέξετε το 3ο "Manual Setting" στο οποίο μπορείτε να βάλετε εσείς πόσα άτομα θα έχει ο server. (Στο "concurrent connections" βάζετε πόσους θέλετε).(RECOMMENDED 50)

 

Συνεχίστε να πατάτε Next μέχρι το Security Settings .

Εδώ to clickarete an dn einai clickarismeno kai meta bazete password ROOT se ola kai meta next

9nv5.jpg

 

Τώρα πατήστε το Execute. (Άν βγάλει ένα error 0 , επιστρέψτε στο "DATABASE USAGE" και επιλέξτε "TRANSACTIONAL DATABASE" αντί για of "MULTIFUNCTIONAL DATABASE").(prepei na einai epilegmena ola kai meta patate finish)

8ds4.jpg

 

* Ok. Ο MySQL Server εγκαταστήθηκε ! Login: root , password root, port 3306.

 

3) Τώρα ας εγκαταστήσουμε το NAVICAT. (MySQL Gui) . (Όσοι δεν ξέρετε , φανταστείτε ότι το MySQL είναι σαν το Internet , και το NAVICAT σαν τον Internet Explorer ή Firefox .

 

* Εγκαταστήστε το NAVICAT και τρέξτε το.

 

* Στο NAVICAT , επιλέξτε CONNECTION (πάνω αριστερά) και κάντε το όπως την εικόνα απο κάτω.

 

navicatzj1.jpg

 

Μετά απο αυτό θα εμφανιστεί ένας νέος σύνδεσμος (κάτω απο το CONNECTION που πατήσατε) που λέγεται Localhost . DIPLO CLICK WSTE N SAS BGALEI T TABLES OPWS STIN EIKONA KAI AMESWS META Δεξί κλίκ πάνω του και επιλέξτε NEW DATABASE. Ένα νεο μικρό παράθυρο θα βγεί, απλώς βάλτε του όνομα "l2jdb" . Έτσι, δημιουργήσαμε την Database μας!

 

width=640 height=457http://img155.imageshack.us/img155/3706/localhostdk9.jpg[/img]

 

navdbwv0.jpg

 

4)otan kanate apsumpiesi to pack sas ebgale ena l2_kosia_pack_for_hellbound.rar kai ena CONECT.rar kante aposumiesi to l2_kosia_pack_for_hellbound.rar

 

5) Τώρα ας βάλουμε τις πληροφορίες της SQL στην Database μας.

 

* Μπείτε στον φάκελο Server που δημιουργήθηκε στην επιφάνεια εγρασίας και μετά στον φάκελο diskw\usr\local\mysql\data. (L2 HELLBOUND OFF SERVER BY KOSIA\diskw\usr\local\mysql\data)

 

* Εκεί μέσα είναι ένα fakelo pou legete "l2jdb" tn kanete antigrafi(copy) kai meta pate sto C:\Program Files\MySQL\MySQL Server 5.0\data kai to kanete epikolisi ekei kai amesws meta spiste tn fakelo diskw pou briske ston fakelo l2_kosia_pack_for_hellbound.

 

 

 

* Οκ. Η Database είναι έτοιμη!

 

6) Τώρα θα φτιάξουμε κάποια πράγματα για να δουλεύει σωστά ο server.

 

* Πηγαίντε στον φάκελο Server/gameserver/config ! Εκεί μέσα είναι ένα έγγραφο κειμένου που λέγεται server.properties.file (ή σκέτο server).

Δεξί κλίκ και ανοίξτε το με Notepad.

 

* Εδώ θα πρέπει να διορθώσετε κάποιες γραμμές. Βρείτε τα ακόλουθα:

 

- ExternalHostname= Την External IP σας ! (Μπορείτε να την δείτε απο το http://www.whatismyipaddress.com , ΑΝ θέλετε να παίξετε μόνος σας, χωρίς άτομα απο το Internet, μπορείτε να το αφήσετε κενό ή να βάλετε την IP , 127.0.0.1)

 

- InternalHostname= Την Internal IP σας! (Άν το PC σας είναι συνδεμένο σε δίκτυο βάλτε την IP του δικτύου σας, (για να την δείτε πηγαίντε , Start -> Run και γράψτε "cmd" (χωρίς τα "") και θα ανοίξει ένα MS-DOS παράθυρο. Γράψτε ipconfig και θα σας βγάλει την IP του δικτύου σας) αν το pc σας δεν είναι σε κάποιο δίκτυο συνδεμένο, βάλτε την IP , 127.0.0.1 !

 

- MinProtocolRevision = 1

MaxProtocolRevision = 999 (Εδώ βάλτε τα και τα 2 έτσι για να μην υπάρξει κάποιο πρόβλημα.)

 

 

* Τώρα πρέπει να τρέξετε το "startloginserver.bat" το οποίο είναι μέσα στον LOGIN φάκελο και το "startgameserver.bat" το οποίο βρίσκεται μέσα στον φάκελο gameserver! " Μόλις τρέξετε το "startloginserver.bat" βεβαιωθείτε να είναι όπως την παρακάτω εικόνα(ANTI GEIA BARTZ 8A EINAI SIEGRATH) και μετά τρέξτε το "startgameserver.bat" . Τα account θα γίνονται αυτόματα οπότε μην ανησυχείτε.

 

This image has been resized. Click this bar to view the full image. The original image is sized 671x675.

 

width=477 height=480http://img525.imageshack.us/img525/7012/serversva8.jpg[/img]

width=477 height=480http://img525.imageshack.us/img525/7012/serversva8.jpg[/img]

 

* Ok! Ο Server τρέχει ! Θυμηθείτε, αν έχετε κάποιο router ανοίξτε τα ports σε 7777 (game server) και 2106 (login server).

 

BHMA 2 KANOUME TO SYSTEM

 

katebaste to file edit apo edw--------->

http://www.4shared.com/file/61948982/fdf8f0a/L2_FileEdit_Kamael-Hellbound_Collection_by_KOSIA.html?dirPwdVerified=f4a64e12

 

kante to extrack kai anoi3te to arxeio

width=640 height=457http://img158.imageshack.us/img158/9027/clickgo8.jpg[/img]

width=640 height=457http://img158.imageshack.us/img158/9027/clickgo8.jpg[/img]

 

kai meta breite to system tou hellbound 8umi8ite n mn einai to system tou official

 

meta anoigite to l2.ini

 

width=640 height=342http://img158.imageshack.us/img158/7324/l2inizp3.jpg[/img]

 

meta sto serveraddr bazete 127.0.0.1 g local ip g lan server

 

width=632 height=480http://img390.imageshack.us/img390/8/serveraddrzj1.jpg[/img]

 

i tn ip tou pc sas g n tn kanete public

 

width=637 height=480http://img68.imageshack.us/img68/8256/serveraddrr2lm9.jpg[/img]

 

T IDS APO MERIKA NPC KAI APO MERIKA ITEM MESA STON SERVER DOWNLOAD FROM HERE ------->

http://www.4shared.com/file/61944352/fd30cb29/ids_for_npcs_and_items.html?dirPwdVerified=f4a64e12

 

Gia GM Commands katevaste afto to txt:

http://www.4shared.com/file/61953095/6d10bed6/gm_commands.html?dirPwdVerified=f4a64e12

 

GIA NA KANETE ALLAGES STA RATES PIGENTE STO L][sIN-GAMESERVER\CONFIG KAI EKEI MESA EXEI RATES ENCHANTS ACCESS LEVELS KAI TA RU8MIZETE ESEIS OSO 8ELETE KAI OTI 8ELETE...

 

PS.GIA NA GINETE ADMIN PATE STO NAVICAT STO L2JDB BRISKETE TO TABLE CHRACTER BRISKETE TN CHAR SAS KAI PSAXNETE KAPOU POU LEEI ACCESS LEVEL(APO 1 MEXRI 999) KAI EKEI BAZETE TO EPI8IMITO ACCESS LEVEL AFOU PRWTA EXETE KANEI CHAR KAI EXETE KANEI LOG OUT....

 

PS. OLA T NPCS BRISKONTE STIN GIRAN!!!!!

 

 

KAI OTAN TN KANETE PUBLIC N 8UMASTE NA EXETE PANTA KLEISTO TO FIREWALL

 

Τελευταία επεξεργασία από KOSIA !!!

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+ return "Unknown"; + } + return _rndNames.get(Rnd.get(5, RANDOM_NAMES - 5)); + } + + private static String generateName() { + SecureRandom rnd = new SecureRandom(); + StringBuilder sb = new StringBuilder(15); + for (int i = 0; i < 15; i++) { + sb.append(CHARS.charAt(rnd.nextInt(CHARS.length()))); + } + return sb.toString(); + } + + public int getZoneId() + { + return _id; + } + + public final static SoloZone getCurrentZone() { + return ZoneManager.getInstance().getAllZones(SoloZone.class) + .stream() + .findFirst() // Επιστρέφει την πρώτη SoloZone (αν υπάρχει μόνο μία) + .orElse(null); + } + + public static SoloZoneTaskManager getInstance() { + return SingletonHolder._instance; + } + + private static class SingletonHolder { + private static final SoloZoneTaskManager _instance = new SoloZoneTaskManager(); + } +} diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java b/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java index a707ce5..d247e2e 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/taskmanager/PvpFlagTaskManager.java final Player player = entry.getKey(); final long timeLeft = entry.getValue(); + if(player.isInsideZone(ZoneId.SOLO)) + continue; if(player.isInsideZone(ZoneId.BOSS)) continue; // Time is running out, clear PvP flag and remove from list. if (currentTime > timeLeft) diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java index a707ce5..d247e2e 100644 +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/RequestCharacterCreate.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + if (Config.ENABLE_STARTUP) + StartupManager.getInstance(); diff --git a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java b/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/admincommandhandlers/AdminMaintenance.java if (!st.hasMoreTokens()) { sendHtmlForm(player); return; } try { switch (st.nextToken()) { case "shutdown": + SoloZoneTaskManager exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), false); break; case "restart": + exitTask = new SoloZoneTaskManager(); + ThreadPool.schedule(exitTask, 0); Shutdown.getInstance().startShutdown(player, null, Integer.parseInt(st.nextToken()), true); break; case "abort": Shutdown.getInstance().abort(player); break; diff --git a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java b/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/voicecommandhandlers/VoiceExitSoloZone.java +package net.sf.l2j.gameserver.handler.voicecommandhandlers; + +import net.sf.l2j.commons.pool.ThreadPool; + +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.IVoiceCommandHandler; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUse; + +/** + * Handles the voice command for exiting the Solo Zone with delay and effects. + * + * @author MarGaZeaS + */ +public class VoiceExitSoloZone implements IVoiceCommandHandler +{ + private static final String[] VOICE_COMMANDS = + { + "exit" + }; + + // Default location to teleport players when exiting the Solo Zone + private static final Location EXIT_LOCATION = new Location(81318, 148064, -3464); // Replace with your desired coordinates + + // Προσθήκη της μεθόδου για να πάρουμε την τοποθεσία εξόδου + public static Location getExitLocation() { + return EXIT_LOCATION; + } + + @Override + public void useVoiceCommand(Player player, String command) + { + if (command.equalsIgnoreCase("exit")) + { + if (!player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You are not inside the Solo Zone."); + return; + } + + // Notify the player about the delay + player.sendMessage("You will be teleported out of the Solo Zone in 2 seconds."); + + // Cast skill effect (Skill ID: 2100, Level: 1) + player.broadcastPacket(new MagicSkillUse(player, player, 2100, 1, 2000, 0)); + + // Schedule the teleportation after a 2-second delay + ThreadPool.schedule(() -> { + // Teleport the player to the designated exit location + player.teleportTo(EXIT_LOCATION.getX(), EXIT_LOCATION.getY(), EXIT_LOCATION.getZ(), 0); + + // Inform the player + player.sendMessage("You have exited the Solo Zone."); + }, 2000); // Delay in milliseconds (2000ms = 2 seconds) + } + } + + @Override + public String[] getVoiceCommandList() + { + return VOICE_COMMANDS; + } +} diff --git a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java b/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/handler/VoiceCommandHandler.java public class VoiceCommandHandler { private final Map<String, IVoiceCommandHandler> _entries = new HashMap<>(); protected VoiceCommandHandler() { ............ ............ + registerHandler(new VoiceExitSoloZone()); } public void registerHandler(IVoiceCommandHandler handler) { for (String command : handler.getVoiceCommandList()) _entries.put(command, handler); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Npc.java b/java/net/sf/l2j/gameserver/model/actor/Npc.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Npc.java else if (command.startsWith("Chat")) { int val = 0; try { val = Integer.parseInt(command.substring(5)); } catch (final IndexOutOfBoundsException ioobe) { } catch (final NumberFormatException nfe) { } showChatWindow(player, val); + ) + else if (command.startsWith("solopvp")) + { + SoloZoneTaskManager.getInstance(); + player.teleportTo(SoloZoneTaskManager.getCurrentZone().getLoc(), 25); + } else if (command.startsWith("Link")) { final String path = command.substring(5).trim(); if (path.indexOf("..") != -1) return; final NpcHtmlMessage html = new NpcHtmlMessage(getObjectId()); html.setFile("data/html/" + path); html.replace("%objectId%", getObjectId()); player.sendPacket(html); } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestartPoint.java // Fixed. - else if (_requestType == 4) - { - if (!player.isGM() && !player.isFestivalParticipant()) - return; - - loc = player.getPosition(); - } + if (_requestType == 4) + { + // Έλεγχος αν ο παίκτης δεν είναι GM, δεν είναι μέρος του φεστιβάλ και δεν είναι στην Solo Zone + if (!player.isGM() && !player.isFestivalParticipant() && !player.isInsideZone(ZoneId.SOLO)) + { + return; + } + + SoloZoneTaskManager.getInstance(); + SoloZone currentZone = SoloZoneTaskManager.getCurrentZone(); + if (currentZone != null && currentZone.getLoc() != null) + { + // Αν υπάρχει ζώνη και οι τοποθεσίες δεν είναι κενές, χρησιμοποιούμε τυχαία τοποθεσία από την ζώνη + loc = currentZone.getLoc(); + } else + { + // Διαφορετικά, κάνουμε respawn στην τρέχουσα θέση του παίκτη + loc = player.getPosition(); + } + } diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java b/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/RequestRestart.java if (player.isFestivalParticipant() && FestivalOfDarknessManager.getInstance().isFestivalInitialized()) { player.sendPacket(SystemMessageId.NO_RESTART_HERE); sendPacket(RestartResponse.valueOf(false)); return; } + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + sendPacket(RestartResponse.valueOf(false)); + return; + } player.removeFromBossZone(); diff --git a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java b/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/Logout.java player.removeFromBossZone(); player.logout(true); } } + + if (player.isInsideZone(ZoneId.SOLO)) + { + player.sendMessage("You cannot logout or restart your character while in Solo Zone. Use .exit to leave"); + player.setFakeName(null); + player.sendPacket(ActionFailed.STATIC_PACKET); + return; + } + player.removeFromBossZone(); player.logout(true); } } diff --git a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java b/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/zone/type/SoloZone.java +package net.sf.l2j.gameserver.model.zone.type; + +import java.util.ArrayList; +import java.util.List; +import java.util.Random; + +import net.sf.l2j.commons.random.Rnd; + +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.MessageType; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.handler.voicecommandhandlers.VoiceExitSoloZone; +import net.sf.l2j.gameserver.model.World; +import net.sf.l2j.gameserver.model.actor.Creature; +import net.sf.l2j.gameserver.model.actor.Player; +import net.sf.l2j.gameserver.model.location.Location; +import net.sf.l2j.gameserver.model.zone.type.subtype.ZoneType; +import net.sf.l2j.gameserver.network.SystemMessageId; +import net.sf.l2j.gameserver.network.serverpackets.EtcStatusUpdate; +import net.sf.l2j.gameserver.taskmanager.PvpFlagTaskManager; +import net.sf.l2j.gameserver.taskmanager.SoloZoneTaskManager; + +/** + * @author MarGaZeaS + * + */ +public class SoloZone extends ZoneType +{ + private String _name; + private List<Location> _locations = new ArrayList<>(); + + public SoloZone(int id) + { + super(id); + } + + @Override + public void setParameter(String name, String value) + { + if (name.equals("name")) + _name = value; + else if (name.equals("locs")) + { + for (String locs : value.split(";")) + { + String[] coordinates = locs.split(","); + if (coordinates.length == 3) + { + int x = Integer.parseInt(coordinates[0]); + int y = Integer.parseInt(coordinates[1]); + int z = Integer.parseInt(coordinates[2]); + _locations.add(new Location(x, y, z)); + } + else + { + LOGGER.warn("Invalid location format: " + locs); + } + } + } + } + + + @Override + protected void onEnter(Creature character) + { + if (character instanceof Player) + { + final Player player = (Player) character; + + if ((player.getClassId().getId() == 15 || player.getClassId().getId() == 16 || player.getClassId().getId() == 97)) + { + Location respawnLocation = VoiceExitSoloZone.getExitLocation(); + player.instantTeleportTo(respawnLocation, 20); + player.sendMessage("Your class is not allowed in this zone."); + return; + } + + String randomName = SoloZoneTaskManager.getInstance().getAName(); + if (randomName == null || randomName.isEmpty() || !isValidName(randomName)) + { + randomName = generateRandomName(); + } + if (isNameAlreadyTaken(randomName)) + { + randomName = generateRandomName(); + } + player.setFakeName(randomName); + player.sendMessage("Welcome to the Solo Zone, your random name is: " + randomName); + player.sendPacket(SystemMessageId.ENTERED_COMBAT_ZONE); + character.setInsideZone(ZoneId.SOLO, true); + character.setInsideZone(ZoneId.NO_STORE, true); + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, true); + + if (player.getParty() != null) + { + player.getParty().removePartyMember(player, MessageType.DISCONNECTED); + } + + if (player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().remove(player, true); + + player.updatePvPStatus(); + player.broadcastUserInfo(); + } + } + + private static boolean isValidName(String name) { + return name.matches("[a-zA-Z0-9_]+"); + } + + private static String generateRandomName() { + Random rand = new Random(); + int nameLength = rand.nextInt(12) + 4; + StringBuilder nameBuilder = new StringBuilder(); + + for (int i = 0; i < nameLength; i++) { + char randomChar = (char) (rand.nextInt(26) + 'a'); + nameBuilder.append(randomChar); + } + + return nameBuilder.toString(); + } + + private static boolean isNameAlreadyTaken(String name) { + return World.getInstance().getPlayers().stream().anyMatch(player -> player.getFakeName().equals(name)); + } + + @Override + protected void onExit(Creature character) + { + character.setInsideZone(ZoneId.SOLO, false); // Solo zone + character.setInsideZone(ZoneId.NO_STORE, false); // Allow making a store + character.setInsideZone(ZoneId.NO_SUMMON_FRIEND, false); // Allow summon + + if (character instanceof Player) + { + final Player player = (Player) character; + + if (player.getFakeName() != null) + { + player.setFakeName(null); + } + + player.sendPacket(SystemMessageId.LEFT_COMBAT_ZONE); + { + if(!player.isInObserverMode() && player.getPvpFlag() > 0) + PvpFlagTaskManager.getInstance().add(player, Config.PVP_NORMAL_TIME); + + player.sendPacket(new EtcStatusUpdate(player)); + player.broadcastUserInfo(); + } + } + } + + public String getName() + { + return _name; + } + + public Location getLoc() + { + if (_locations.isEmpty()) + { + return null; // Αν η λίστα είναι κενή, επιστρέφουμε null + } + return _locations.get(Rnd.get(0, _locations.size() - 1)); // Επιλέγουμε τυχαία τοποθεσία + } +} diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/GameServer.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/GameServer.java if (Config.ALLOW_FISH_CHAMPIONSHIP) FishingChampionshipManager.getInstance(); + StringUtil.printSection("Custom Features"); + SoloZoneTaskManager.getInstance(); StringUtil.printSection("Handlers"); LOGGER.info("Loaded {} admin command handlers.", AdminCommandHandler.getInstance().size()); diff --git a/java/net/sf/l2j/gameserver/GameServer.java b/java/net/sf/l2j/gameserver/Shutdown.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/Shutdown.java // disconnect players try { disconnectAllPlayers(); LOGGER.info("All players have been disconnected."); } catch (Exception e) { // Silent catch. } + // Restore real names for players in SoloZone + restoreRealNamesInSoloZone(); // stop all threadpolls ThreadPool.shutdown(); try { LoginServerThread.getInstance().interrupt(); } catch (Exception e) { // Silent catch. } // avoids new players from logging in if (_secondsShut <= 60 && LoginServerThread.getInstance().getServerType() != ServerType.DOWN) LoginServerThread.getInstance().setServerType(ServerType.DOWN); _secondsShut--; Thread.sleep(1000); } } catch (InterruptedException e) { } } + // This method restores the real names of players in SoloZone + private static void restoreRealNamesInSoloZone() + { + for (Player player : World.getInstance().getPlayers()) + { + // Check if player is inside the SoloZone + if (player.isInsideZone(ZoneId.SOLO)) + { + // Restore the real name by removing the fake name + if (player.getFakeName() != null) + { + player.setFakeName(null); // Restore the real name + LOGGER.info("Player {}'s fake name has been removed and real name restored.", player.getName()); + } + } + } + } private static void sendServerQuit(int seconds) { World.toAllOnlinePlayers(SystemMessage.getSystemMessage(SystemMessageId.THE_SERVER_WILL_BE_COMING_DOWN_IN_S1_SECONDS).addNumber(seconds)); } diff --git a/java/net/sf/l2j/gameserver/enums/ZoneId.java b/java/net/sf/l2j/gameserver/enums/ZoneId.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/enums/ZoneId.java public enum ZoneId { PVP(0), PEACE(1), SIEGE(2), MOTHER_TREE(3), CLAN_HALL(4), NO_LANDING(5), WATER(6), JAIL(7), MONSTER_TRACK(8), CASTLE(9), SWAMP(10), NO_SUMMON_FRIEND(11), NO_STORE(12), TOWN(13), HQ(14), DANGER_AREA(15), CAST_ON_ARTIFACT(16), NO_RESTART(17), SCRIPT(18), - BOSS(19), + BOSS(19), + SOLO(20); private final int _id; private ZoneId(int id) { _id = id; } diff --git a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java b/java/net/sf/l2j/gameserver/network/serverpackets/Die.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/serverpackets/Die.java if (creature instanceof Player) { Player player = (Player) creature; - _allowFixedRes = player.getAccessLevel().allowFixedRes(); + _allowFixedRes = player.getAccessLevel().allowFixedRes() || player.isInsideZone(ZoneId.SOLO); _clan = player.getClan(); } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver//model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/network/clientpackets/EnterWorld.java // Attacker or spectator logging into a siege zone will be ported at town. if (player.isInsideZone(ZoneId.SIEGE) && player.getSiegeState() < 2) player.teleportTo(TeleportType.TOWN); + if (player.isInsideZone(ZoneId.SOLO)) + { + ThreadPool.schedule(() -> { + Location exitLocation = VoiceExitSoloZone.getExitLocation(); + + if (exitLocation != null) + { + player.teleportTo(exitLocation.getX(), exitLocation.getY(), exitLocation.getZ(), 0); + player.sendMessage("You have been moved to the exit of the SoloZone."); + } + }, 5000); // 5000 milliseconds (5sec) + } diff --git a/java/net/sf/l2j/gameserver/model/actor/Player.java b/java/net/sf/l2j/gameserver/model/actor/Player.java new file mode 100644 index 0000000..6b7ef6f --- /dev/null +++ a/java/net/sf/l2j/gameserver/model/actor/Player.java @Override public void doRevive() { super.doRevive(); stopEffects(EffectType.CHARM_OF_COURAGE); sendPacket(new EtcStatusUpdate(this)); getStatus().setCpHpMp(getStatus().getMaxCp(), getStatus().getMaxHp(), getStatus().getMaxMp()); _reviveRequested = 0; _revivePower = 0; if (isMounted()) startFeed(_mountNpcId); + if (isInsideZone(ZoneId.SOLO)) + { + // Give Nobless (1323 ID) + L2Skill no = SkillTable.getInstance().getInfo(1323, 1); + no.getEffects(this, this); + sendMessage("You have received the Nobless status in the Solo Zone."); + } + }   If anyone thinks the code is wrong, please make an update and upload it here so I can update the post. A part was edited with chatgpt
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