Hello, I've got problem with removal of quest (stages) from quest window once the quest is finished..
Single time quests are fine, as their script sets state COMPLETED. But repeatable are hanging in, no bluea marker re-appear.. They have their ending with "exitQuest", which works for script and db, but not for quest window. I receive reward, but the q just stays there on the last cond/stage
My initial plan was to port the Homunculus system from Live 502 to ClassicAden 502. But, when the interface for Homunculus is enabled, it has some hardcoded function that tries to load the dat files which leads to a crash since those files dont exist in ClassicAden. I was hoping to do some injection hoping, forcing the client to load the files.
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zilbe333
Hello, I've got problem with removal of quest (stages) from quest window once the quest is finished..
Single time quests are fine, as their script sets state COMPLETED. But repeatable are hanging in, no bluea marker re-appear.. They have their ending with "exitQuest", which works for script and db, but not for quest window. I receive reward, but the q just stays there on the last cond/stage
Edited by zilbe3331 answer to this question
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