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Full L2Tenkai Legacy (Server, Tools And Launcher)


Pere

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My time around these worlds has come to its end and I'm looking for a successor, or at least someone who makes a good use of the result of 8 years of work.

 

If you don't know programming nor can account on someone who knows programming (and when I say know I don't mean know), stop reading here.

 

So let's go straight to the point. What and how much:

  • Full server + tools + launcher with src. Price: 1150€
  • Everything stated above plus full access to the actual L2Tenkai server, with the right to modify and maintain it at your will. Basically, you'd become the new L2Tenkai owner. Price: 2700€

 

There's a third way to get your hands on my source. In a couple weeks, if no one has purchased any of the packs above, the server source will be published and the tools + launcher part will stay in my private repositories forever.

 

On the other hand, if anyone buys any of the packs above furing the next 2 weeks I will keep it exclusively for you.

 

Now a little description of what's on the table:

 

Server:

  • Helios client support
  • Most of the latest features supported, featuring:
    • New SA system (Ensoul).
    • Full support of latest Life Stones.
    • Beauty manager.
    • Compound system.
    • Abilities system.
  • Tons of rewritten modules, featuring:
    • Skill effects in L2Tenkai are called abnormals, and abnormals can have diverse effects and stat modifiers in them.
    • Armorsets are in XML and have full support for the dynamic effects they can grant.
    • Augments system has been completely rewritten. Now you have a big folder with xmls specifying all the effects and a lifeStones xml which tells what effects can each life stone bestow to items.
    • Spawn system. You can have spawns in the NPCs' data, in different XMLs under the /spawns folder and there's support for dynamic spawn groups (for stuff like night/day mobs, fortress guards, castle...)
    • Raid boss spawns are now handled in the NPCs' data, you can give NPCs unique spawns with long respawn times which will be stored in the database.
    • Skill XMLs are much more readable.
    • Item XMLs are much more readable.
    • NPC XMLs are much more readable.
  • Extremelly customizable, with the data_[name of your server] folder, in which you'll be able to override all the data to your liking without touching the original stuff.
  • All the player classes and skills up to Underground implemented, partially updated to Helios.
  • All the important items up to Underground implemented, partially updated to Helios.
  • A huge bunch of custom and retail instances/bosses/scripts, most of which I'd honestly rewrite, but most of them work most of the time  ::)
  • Classic-ready, which means that with some configs and tweaks you can make a classic server.
  • Countless custom features which can be enabled or disabled, featuring:
    • Events system. It's pretty cool and modular, you can add games in them, set variable and random rewards as if they were monster drops, rewards take the players' performance into account...
    • Auctions system, in which rare items can appear periodically and then players can place bids with any currency.
    • Farm zones manager. If you're a lazy admin like me, you can specify general drops for entire zones, or even give their monsters stat modifiers.
    • Custom sell. Players can set stores exchanging items they have for others, not necessarily adena. Pretty handy for custom currencies or gear trades. When other players click on them they will see it like a NPC multisell.
    • Appearance preview. Players can navigate through all the available appearances and try them on their chars, so that they can have a better idea of which to buy. Appearance previews are only available at town and they go away after 1 minute.
  • Pretty damn balanced, retail-like and customizable formulas, able to balance even a server with unnerfed Dragonclaw Weapons.
  • Check here for another insight to the server features.
  • I'm still missing tons of information... there are 8 years of work behind that, and I'm too lazy atm to describe it all, so just go and play L2Tenkai to have a better idea (you'll still miss like 60% of what's in the src, but it can help).

 

Tools:

  • Data parser and generator (P&G) from client files for different modules:
    • Skills P&G: it reads the data/skills xmls and updates them with the new data it might find in the extracted client files. It also reads descriptions, skill enchants and in most cases it figures out what to do. The updated xml is very handy to work on.
    • Items P&G: very similar to the skills one. It updates the items' names, descriptions, stats and most common attributes.
    • Ensoul data P&G: full data generated.
    • Recipe P&G: full data generated.
    • NPC P&G: basic data (no stats/drops/active skills) generated.
  • Data generators/guessers.
  • Packet sniffer with dynamic protocol reloading for figuring new protocols out (contact me for more info if interested).
 

Launcher:

 

It has support for the new L2 Underground login method, which requires an external launcher with account authentification. Once the player clicks on Play and the game loads he's sent directly to the server selection screen. Be aware that at some point NCSoft might remove the old auth method in one of the next updates, so if you want to keep the client support up to date that might be a must. And well, it's fancy as well :)

 
 
Thanks and have a great day!
Edited by Pere
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www.l2tenkai.com?

 

If anyone's interested and wants more info/details/ways to test stuff I'll gladly grant it to him. That's obvious...

cool now you are ready to rock :D 

 

trusted , vouch for him :) he has perfect files

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