coul'd anyone share a simple code or similar made object to make own made NPC recharge mp to anyone who aproaches it at some closer distance (not too far).
I figured one simple way out on my own: I made npc as aggro, and signed skill for him to use Recharge + val="TARGET_AURA. It worked some way, on Hellbound,Gracia,H5 projects, but for some reason on Interlude it instead of cast Recharge - hits you physically when you stand next to it. I don't want him to use anything physical, only magic skill - mp recharge type.
If there is a simple object written, where I could adjuse JUST few things like npc class and skill chosen, pls share..
Not beeing good at it I still tried to experiment with few similar examples in Eclipse, some didn't work, some couldn't even ant build it, and could not resolve errors, I did manage some to understand and resolve, but some did not.
Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
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In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
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zilbe333
Hello,
coul'd anyone share a simple code or similar made object to make own made NPC recharge mp to anyone who aproaches it at some closer distance (not too far).
I figured one simple way out on my own: I made npc as aggro, and signed skill for him to use Recharge + val="TARGET_AURA. It worked some way, on Hellbound,Gracia,H5 projects, but for some reason on Interlude it instead of cast Recharge - hits you physically when you stand next to it. I don't want him to use anything physical, only magic skill - mp recharge type.
If there is a simple object written, where I could adjuse JUST few things like npc class and skill chosen, pls share..
Not beeing good at it I still tried to experiment with few similar examples in Eclipse, some didn't work, some couldn't even ant build it, and could not resolve errors, I did manage some to understand and resolve, but some did not.
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