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I have a patch that has some custom items (dynasty armor, etc.) and everything seems to be okay but once in a while (happens too many times) I get critical error. 
Can please someone explain me what causes the problem? Below are some of the Errors I get

 

General protection fault!
 
History: UShadowBitmapMaterial::Get <- FProjectorRenderInfo::GetMaterial <- RenderStaticMesh <- FDynamicActor::Render <- SolidRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop

 
General protection fault!
 
History: TestReach <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial14) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial14) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 20_20.ShadowProjector14) <- AActor::Serialize <- TestReach <- (ShadowProjector 20_20.ShadowProjector14) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 20_20.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine
 
General protection fault!
History: UShadowBitmapMaterial::Get <- FProjectorRenderBatch::Render <- RenderProjectBatch <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
Edited by Neverlookbackgrg
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