I was looking for here on the net, as it does to change the values of the draw dyes, like to leave 0 adena however not found and there is no SQL in jfrozen, found nothing in the core to change, someone could help me?
Account Features
➡ EARLY SUPPORTER BADGE
➡ NO QUEST BADGE
➡ 24 MONTHS BOOST BADGE
➡ 1 YEAR NITRO SUBSCRIPTION
➡ CREATION DATE IS 2017
➡ ACCOUNT STANDING STATUS IS ALL GOOD
➡ CLEAN BILLING
➡ OGE MAIL OUTLOOK
PAYMENT METHODS
➡ CRYPTO
➡ PAYPAL
➡ CASHAPP
➡ BANK TRANSFER
➡ GIFTCARDS
➡ ZELLE
➡ VENMO
CONTACTS
➡ DISCORD : crh11s
➡ TELEGRAM : crh11s
CONTACT WITH ME IF YOU ARE SERIOUS BUYE
To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
Question
KingJK
I was looking for here on the net, as it does to change the values of the draw dyes, like to leave 0 adena however not found and there is no SQL in jfrozen, found nothing in the core to change, someone could help me?
3 answers to this question
Recommended Posts