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[Help] Interlude Packs


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Posted

Hello. if anybody knows witch is the best packet... for interlude servers. oneo or free.. i was creating on oneo... but its to much bugs for me... cant handle all of them...  one admin told me ;> (i am working on interlude server) i ask what pack? he sad (rusian power :D not su faking buged :]) so if anyone know any other pach with les bugs.. or version of oneao or free where is not so buged... i know we all have to fix bugs.. thats how god servers are made of :D but for people ho wahnts god server sakes! pm me with some useful info... a hint.. a tip.. or just post info in here... i dont know maybe its only forum with oneo free emu packets ;D if yes damn im scrude :/ if no let us no new rusia power of paches!!!

 

thank u very much ;> i will cheking replays every 5 minutes :D

 

 

I AM LOOKING FOR RUSIAN PACKS I DONT HAVE IT. ppl say they are bether

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Posted

Thank you anubis, but superhacker whas searching for helbound or gracia servers. but it tould me a lot that l2jfree is the best :) okay so i know that l2jfree is the best.. event the all mighty post gods sad its l2jfree :D but if l2jfree is stil faking buged.. so what to do?... fix bugs for ever :D or get rusian power pach where is only! cuple of bugs.. and then peasful god game =]

 

ok the point l2jfree best :D but wat about other packets that we dont know and u know?? :) post plz and be our hero.. its ur day to shine!!! u are not nothin my friend :D

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Posted

but if l2jfree is stil faking buged.. so what to do?... fix bugs for ever :D or get rusian power pach where is only! cuple of bugs.. and then peasful god game =]

 

Well , lets start for the 1 thing u said.

 

1 The best is L2JFree that u say is Fucking bugged, and ofc evry single pack has bugs but the best is that one

 

2 U speak about get a rusian power pack , that i dosnt even know it exist and u said this dosnt have almost none bug

Could u at least show us that pack? w00t

 

If u like that russian pack use it ..

 

ok the point l2jfree best :D but wat about other packets that we dont know and u know?? :) post plz and be our hero.. its ur day to shine!!! u are not nothin my friend :D

 

Has u can see here:

http://www.maxcheaters.com/forum/index.php?topic=22877.0

 

The most popular packs are l2jfree emu and java

 

Why beacuse they have forums and they keep updating their things

 

Maybe this rusian pack u speak about have it , may be not I dont know

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Posted

I dont understand nothing of what u said and that is a problem.

What i think u are trying to say is that u want a The IL last revision of some pack , has u can see here:

 

http://www.maxcheaters.com/forum/index.php?topic=32125.0

 

Strike Share the lastest revisions of all chronicles of l2jfree

 

That is why u must go to their sites and look for the last revision of The chronicle u need that in this case is IL

 

Btw ask some other person to write for u beacuse u have many many gramatical errors ;/

  • 0
Posted

i am sorry anubis :) u ar helping me and im acting so stupid :/ i am searching just for other packets good as l2free but bether :) i dont have it just one ppl sad rusian pach is bether.. and bicause he didint whant that everybody have it he didint say the name :( so thats what i am waiting for :)

 

But bicause of ur erlier post i disided to make server on l2j free :) but i am still waiting for rusia pach :D

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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
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