Jump to content

Recommended Posts

Posted

 

 

Rates : exp 5000, sp 1000, adena 5000x

 

Website: http://www.storml2.tk/

 

INFO:

 

][ Server Description ][

 

Both Storm and Kayan are based on l2j developments(updated every 10 days), with daily custom

updates from our dev team(over 500 items and counting).. therefore being one of the best

retail and custom updated private servers out there.

 

Currently we accept NO DONATIONS.. however if there will be a need for more servers, they will be implanted.

 

- Global Teleports (area, town(wh, guilds..), farm zone, noblesse, custom area and all lvl raid ports added)

- Npc Buffer (6h all in one with hero, noblesse, summon, kamael and newbie buff support)

- Global Store (this is basically an overall l2 items shop, since only custom stuff has a price)

- Bank (in each town's wearhouse, exchanges many server currencys)

 

 

][ Enchant Rates ][

 

Normal Scroll - 75% [items break]

Blessed Scroll - 80% [items stay]

Storm Stones - 100% [1% for direct +100]

Blessed Storm Stones - [direct +100]

 

Safe - +15

Max - +100

 

Every scroll adds +5 enchants to an item (retail +1).

Players who have enchanted a +100 item get a gold name till client restart.

 

 

][ Storm Equipment ][

 

- Newbie Sets, weapon/armor/tattos stats are same as s grade armors on +80

- Epic Sets, weapon/armor/accessory/tattoo, this is the set most players own, since its easy to obtain

- Crystal, weapon/armor/accessory/jewlery/wings, a short quest is needed to obtain this sets but its worth it Wink

- Black Dragon, weapon/armor/accessory/wings, best equipment ingame.. with SA's you've only dreamed about

- Jewelry, is mostly droped by the Immortals(Storm raids)

- There is also 5 different Raid Accessorys(Valakas, Antharas, Baium, Zaken, Lilith), with special skills

 

 

][ Storm Events & Quests ][

 

- Storm Auto events are taking place each hour

- Storm Team Vs Team, winning team gets rewards

- Storm Player Vs Player pyramid, first 3 players get rewards

- Storm Last man Standing, last and each player participating gets rewards

- Storm Hide and Seek, seek for the hidden npc (hints announced)

- Wedding Event (you'll have to do a short quest to craft wedding dress and get a free epic mask)

- Evolve Pets (there is a large selection of pets.. from evolved baby pets to tyrannosaurus, but you must have lvled previous stages)

- Transformation Event (new mob and fantasy island dwarf scrolls, with new skill added +100 RunSpd/+30 Evasion)

- Fantasy Island (as mentioned above.. here you can choose form about 10 different gamble events)

- EGM Team (makes all sorts of events possible, from hide and seek to team pvp)

- Crystal Equipment Quest (it has it all.. dwarfs, raids, crafting and npc walker chasing)

 

PvP System:

This is a global system, where you get a point for killing a player. For each 5 kills, your status

gets upgraded for a stage and you gain new skills:

 

- 5 kills - Chaotic state(+10 Spd)

 

- 10 kills - Killing Spree(+10RunSpd, +3k CP, +2k HP/MP)

 

- 15 kills - Dominating(+10 RunSpd, +5k CP, +3k HP/MP, +5% AtkSpd, +8% CastSpd)

 

- 20 kills - Godlike(+15 RunSpd, +8k CP, +5k HP/MP, +8% AtkSpd, +15% CastSpd)

 

- 25 kills - Champion(+20 RunSpd, +10k CP, +10k HP/MP, +10% AtkSpd, +20% CastSpd)

 

Points are reset on each death and killers get rewards.

 

We are currently focusing on new automated events and quests for new and already expertized players.

 

 

][ Storm Areas ][

 

All mobs and raid stats/drops are adapted to +100 equipment.

Drops are basically Gold Bars(1GB = 1kkk Adena), Ancient Adena

for scrolls, misc.. and Epic adena used for Custom Items.

 

- Monastery of Silence (Newbie Eq.)

- Isle of prayers (Epic Eq.)

- Forge of Gods (Epic Eq.)

- Imperial Tomb (Epic Eq.)

- Emerald Square (Epic Eq.)

- Dragon Valley (Epic Eq.)

- Dragon Valley Cave (Crystal Eq.)

- Primeval (Crystal Eq.)

 

We have a special Dev on the datapack to always create new and exciting areas for you to hunt.

 

There is also a new gambling area, placed on Fantasy Island,

which allows you to bid on various events and win unique prizes..

playing all kinds of events from black jack to guessing mobs drops.

 

 

][ Storm Commands ][

 

There is a few shortcuts and commands added to simplify some parts of the game.

 

.online - Shows online players

.staff - Shows Storm Staff members

.deposit - Exchanges 1 GB for 1kkk Adena

.withdraw - Exchanges 1kkk Adena for 1 GB

.clan - Teleports you to your clan member

.color - Sets players name color

.res - Ressurect yourself for 100GB

 

/t - Target

/a - Attack

/af - Attack Force

/d - Duel

/w - Withdraw

/i - Invite pt

/l - Leave pt

/p - Pickup

/u - Unstuck

 

 

 

][ Detailed Description ][

 

- Server uses weekly updated Geo Data (mobs know where walls are)

- Noblesse, Sub-class, Occupation questless

- Auto Skill learn

- Olympiad (5-11pm server time, heroes are given out monthly)

- No grade penalty

- No weight limit and allot of inventory slots

- Players cant be pked till lvl 30

- Npc protection after teleports so no spawn pks

- No limited level difference between party members

- Propability of drops with karma: Weapon 20%, Equipment 40%, Item 50%

- You get a pvp point for killing a pk

- PvP settings are mostly set to retail and even with custom equipment no class is currently overpowered

 

- Super Class Master (can sub to any class no matter what race you are)

- Storm Trainer (can enchant skills of any occupation so no more searching for correct trainers)

- Event Manager (trades Trophys won on EGM events for prizes or ea)

- AA Store (trader for Ancient Adena currency)

- Dragon/Crystal/Epic Equipment Traders

- Newbie Shop (trade unique items, obtainable on new char creation for newbie equipment.. to help you get started)

- Server Guide Npc (everything you need to know about custom items, systems.. and for lineage base help just visit our site's library)

 

 

][ Server Site ][

 

Our web page is build so every player can have an overview of his/her accounts and ingame characters. You can choose among

many features like changing characters title(without being in a lvl3 clan), or actually changing character's visual stats,

view inventory, skills etc... There are also few rank lists(pvp, pk, ingame time, Olympiad Pts..), Castle(with ingame map),

Raid, Clan Hall Status and update timeline to choose from.

Biggest update we've made is the overall database overview(weapons, armor, items, recipes, npc, mob, skills, quest..) with

ingame icons, which makes our site not only a large l2 library, but also allows players to get a look on custom items.

 

Please use mozilla, opera or any other JavaScript and CSS(floating divisions) supporting browser to access our site, or you

will be redirected to microsofts IE temporary Page.

 

 

][ Server Hardware ][

 

We use a dedicated machine for stress and lag free game play.

 

- Quad Xeon 3220 2.40/1066 8MB BOX

- 8GB(4x2) 1024 DDR2

- WD 150GB 10.0/16M/s150

- WD 700GB Raid Database backups

 

Storm's Database(accounts) are backed up and transfered to new box every 10 minutes.

 

Looks nice server, need to try this Smiley

 

 

JUST TOP SERVER JOIN ALL

Posted

 

 

PvP System:

This is a global system, where you get a point for killing a player. For each 5 kills, your status

gets upgraded for a stage and you gain new skills:

 

- 5 kills - Chaotic state(+10 Spd)

 

- 10 kills - Killing Spree(+10RunSpd, +3k CP, +2k HP/MP)

 

- 15 kills - Dominating(+10 RunSpd, +5k CP, +3k HP/MP, +5% AtkSpd, +8% CastSpd)

 

- 20 kills - Godlike(+15 RunSpd, +8k CP, +5k HP/MP, +8% AtkSpd, +15% CastSpd)

 

- 25 kills - Champion(+20 RunSpd, +10k CP, +10k HP/MP, +10% AtkSpd, +20% CastSpd)

 

 

 

 

LoL!!THIS SISTEM SUX

Posted

smart? http://www.maxcheaters.com/forum/index.php?topic=33995.0<~~~~

 

 

 

 

JUST TOP SERVER JOIN ALL

 

sure i remeber that i was taking 12k dmg no magic  crt from a sps with a aura flare nice <3 ;)

 

imo its pvp + custom system sucks :) too much custom power. only if u check that the Kamael Wings stats give.....rofl ;)

Guest
This topic is now closed to further replies.


  • Posts

    • L2jBayev Chronicle 3: Rise of Darkness – AiEngine Edition In short: this is a C3 build with a full-fledged AI engine, live mercenaries, a built-in quiz, a “personal account” in the Community Board, and server logic neatly distributed across thread pools. The project is about a living world without lags : bots farm, communicate, gather parties, teleport along routes, and the server remains cold and stable.   What's inside (the most delicious) 1) Full-fledged AI engine for characters Behavior types: farming ( FarmAI ), combat ( CombatAI ), party logic ( PartyAI ), trading/walking ( TraderAI / WalkerAI ), support roles (healer, etc.). Class profiles: for mages/archers/daggers, etc., “smart” skill rotations, distance control, sleep/save skills, healing, loot pickup, etc. are implemented (see examples of classes like SpellSingerAI , NecromancerAI , etc.). Self-healing and teleports: when dying, the bot goes through a sequence of steps without sleep()- via AITaskSequence + AITeleportToLocTask , searches for the nearest gatekeeper and teleports via TeleportationManager with routes depending on the level. Auto-support: auto-nipples, arrows/bones, smart auto-proceduring of buffs and auto-banks CP/HP/MP with thresholds - all sewn into the auxiliary EtcPlayersAi . Chat context: ChatManagerAi processes mentions, makes responses with delays (anti-flood), supports party chat and “human” reaction. Understanding: ChatManagerAi system  processes the dialogue, bots remember your aggression and insults, they start to respond less often to modern users, stop accepting or inviting to a group (party) and when it goes beyond the peak they will simply merge you, and every time they see you on the PC, there is an opportunity to measure more often, communicate respectfully and beautifully, in general, a “human” reaction. Why a player/admin needs this: bots actually “live”, farm and interact, and don’t just stand on macros. This is a great background for online and PvE action.   2) Mercenaries (Mercenary system) Full-fledged companion character : L2MercenaryInstance with its own MercenaryAI (movement, attack, support, consumables, shots). Behavior modes: DEFENDER / SUPPORT / PASSIVE - switchable to suit your playing style. Progress and trust: the mercenary's trust/exp/level grows , skills are learned according to the MercenarySkillTree (conditions are based on the trust or level of the owner). Templates and equipment: via MercenaryTemplateTable and spawner - model/weapon/type are selected. Social: MercenarySpeechManager - a set of speeches; the mercenary "comes to life" in the chat. Premium Link: Premium account owners give the mercenary additional trust (faster progress). Why: This is not a dummy pet, but a playful companion with modes, training and “character”.   3) Quiz (event viktorina ) Rounds according to schedule: pre-launch with announcements (minutes/seconds before start), registration .reg, auto-opening of the window. Multiple choice questions: question + set of answer buttons; fair processing, timings, question change. Tops and history: results table, statistics, neat UI via HTML assembly. Flexible control: you can start immediately or set a delayed start (notification package 5/2/1 min, etc.). Why: regular activity for players, “social entertainment” module right in the build.   4) Personal account in Community Board KB managers: buff cabinet, teleports, clans/forums/mail/friends, tops (PK/PvP/wealth/players), character repair, viewing skill trees , etc. Premium logic: some services/mail are limited by premium; premium also affects the visual (nickname color) and bonuses (see effect on mercenary). Single sign-on: all in one place, no team chaos. Why: conveniently manage your character and services without going into the console or installing third-party mods.   Why is the system technically valuable? Minimum load and stability Separated thread pools: AI logic, hunting, teleports, chat - on separate onesScheduledExecutorService ( AI_THREAD_POOL , MONSTER_HUNT_POOL , TELEPORT_POOL , CHAT_POOL ). No "freezing": task sequencers (teleport/recovery) work through the scheduler, not Thread.sleep(). Bot limitation: protection against overload via thresholds/counters - “extra” bots do not start. One bot - one sequence: AITaskManager ensures that the character does not have parallel conflicting tasks. Smoothing out peaks: starting tasks with offsets so that there are no simultaneous “ticks” of hundreds of bots. Monitoring/logs: own loggers (separate files for info/errors/processes/chats), CPU load monitoring. Bottom line: the build is designed for “thick online” and mass activities without TPS failures .   Additional Features Auto-alliances for farming: party logic invites suitable players (checking level/equipment/clan flags), there are “human” responses to requests. Sub/class management: out of the box helpers for changing class/subclass, auto-learning of necessary skills and selection of equipment by level. Security/protection: secondary PIN/picture password support (used in KB/voiced commands; optional). Premium accounts: privileges in KB/mail/visual and synergy with mercenary progress. Ready-made services: tops, auctions/mail, teleports from KB, buff rooms, repairs, viewing skill trees, etc.   Who is this build for? Freeshare/project admins who want a living world “from the pack”: bots and mercenaries provide a constant background of activity. Players who value convenience: personal account, premium services, events and a mercenary companion. Developers who want a clean, predictable backend with thread pools and a neat task model without “magic”.   How it differs from standard assemblies Not macros - AI profiles with “brains”: rotations, positioning, healing, decision making. Not a decoration pet - a mercenary with his own modes, progress, skill tree and lines. Not a faceless gamemod - an event quiz with UI, schedule, tops. No chaos in flows - strict pools, planning and task managers designed for online and growth. No separate scripts - a single personal account in KB for most activities.   TL;DR (one paragraph for the project card) AiEngine C3 is a build with live AI, smart bots, mercenaries (modes/progress/skills), built-in quiz, premium logic and a convenient personal account in KB. Under the hood are distributed thread pools and task managers without sleep(), so even with a dense online the server remains stable and responsive.   Additionally add - there is still a lot of interesting things command .assassin or shift+target (order murder), shift+target for admins on AI characters for control, admin panel is completely rewritten, many additional functions, mercenaries change their appearance depending on trust, deepseek and chatGPT system is connected for communication of characters like real players, GPT - for newer java, there is still a very large list of fixes after the last versions, a lot has been fixed, including height coordinates (Z) geo-Squares, pathfinding, visibility through obstacles, fix pet summons, trade packages, shop packages, many effects, quests (including the original ones like nipples, etc.), Ai behavior of NPC and RB monsters, absolutely all epics have been transferred to AiLoader no longer in python scripts. Attention! The server is suitable for both classic mode and PvP format, as well as with various mods. Absolutely everything is configured in the configurations to suit your taste and purposes of use. It is recommended to launch the server through L2ServerControl (simplifies management and control of processes). Download Servers: Chronicle 3 Server Chronicle 4 Test Upgraded Server Full Desc & screens: Post & Screens c3 Post & Desc c4    
    • 🎃 HALLOWEEN EVENT 🎃   ‼️ Information and details: https://forum.l2harbor.com/threads/halloween-event-fall-harvest-30-10-07-11.8265/post-168620
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock