perrofunk Posted March 22, 2016 Posted March 22, 2016 Hi. I'm trying to make a script for auto frenzy. It's useful for instances and 7rb. const frenzy = 176; var buff: TL2Buff; skill: tl2skill; begin while delay(500) do begin if skilllist.byid(frenzy,skill) and (skill.endtime = 0) and not User.buffs.byid(frenzy,buff) then begin Engine.Facecontrol(0, false); delay(100); Engine.useitem(6314); // homu conversion delay(500); Engine.useitem(4745); // yaksa mace health delay(500); Engine.Useskill(176); //frenzy delay(1000); Engine.Useitem(9443); //my weapon delay(100); Engine.Facecontrol(0, true); end; end; end. Here's the problem. Even if the skill.endtime is not = 0 starts to do the stuff. It tries to use the weapons and frenzy. Quote
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