Hi, I got this script. When my character is dead, I press play it goes to city and buff and then it goes back to the spot. But I need that the script check and re-check if my character is dead (I mean, if it is alive continue checking, not to stop the script) and... is there a way to make a "loop" the script?
begin
begin
if User.Dead then begin
Print('Dead. Pressing to village.');
Delay(1000);
Engine.FaceControl(0,false);
Engine.GoHome;
Delay(11000);
end;
end;
Engine.BypassToServer('_bbshome');
Delay(1000);
Engine.BypassToServer('_bbsgetfav');
Delay(1000);
Engine.BypassToServer('_bbsbuffer');
Delay(1000);
Engine.BypassToServer('_bbsbufferbypass_cast 159 x x');
Delay(1000);
Engine.BypassToServer('_bbsgetfav');
Delay(1000);
Engine.BypassToServer('_bbshome');
Delay(1000);
Engine.BypassToServer('_friendlist_0_');
Delay(1000);
Engine.BypassToServer('_dropItemsByName_ crafted leather');
Delay(1000);
Engine.BypassToServer('_dropMonstersByItem_1894');
Delay(1000);
Engine.BypassToServer('_dropMonstersByItem_1894_2');
Delay(1000);
Engine.BypassToServer('_dropMonsterDetailsByItem_22643');
Delay(1000);
Engine.BypassToServer('_dropMonsterDetailsByItem_22643_3');
Delay(1000);
end.