Jump to content
  • 0

Multifunctionzone L2Jacis


Question

5 answers to this question

Recommended Posts

  • 0
Posted (edited)

You should import the sources as a project, if you are using shared sources, so you can see the errors/issues.

 

I invite you to use the free SVN, up to date. As I see you are using some old revision, since it's ItemInstance now (L2 has been dropped). Otherwise you have sooo damn messy sources.

Edited by SweeTs
  • 0
Posted (edited)

You should import the sources as a project, if you are using shared sources, so you can see the errors/issues.

 

I invite you to use the free SVN, up to date. As I see you are using some old revision, since it's ItemInstance now (L2 has been dropped). Otherwise you have sooo damn messy sources.

The code is from an old revision.

And i have older revision too because i dont know how to keep the java codes ive allready added T_T

And not only Java codes :D

My revision isnt that old. its just not the last one. is the one before that. my revision has ItemInstance instead of L2iteminstance too.

Edited by FrozenWarrior
  • 0
Posted (edited)

Then as I said, it's messy. Since ItemContainer stil use L2ItemInstance, as you can see on your first screen..

Edited by SweeTs
  • 0
Posted

Then as I said, it's messy. Since ItemContainer stil use L2ItemInstance, as you can see on your first screen..

The code is from a very old revision.

i think 309 or smth.

by the way i changed some things and i only get this now.

6ien3p.png

Guest
This topic is now closed to further replies.


  • Posts

    • What you're talking about, my friend, is the "daily mission reward" system—that’s something different. This one is a standard daily login reward: if you don't log in on a given day, you miss that prize, and once you reach the final day (Day 28), it resets to Day 1. Check the forums or other sites; you'll see it's not the same thing. I also have that "daily mission reward" mod you're referring to—the one involving levels, mob counts, and class changes—but this is different; it's strictly for logging in. You have to stay online for half an hour to claim it, though that duration can be adjusted (from fewer to more minutes). It also features IP protection, and if you haven't claimed the prize for the day, the window opens automatically when you log in with your character so you don't forget. If you *have* claimed it, the window won't pop up automatically until the next day (though the auto-open feature can be enabled or disabled). Plus, as I mentioned, you can customize the item quantity, item ID, and the item icon. Cheers!
    • What’s the point of giving away free items every day just for logging in? That’s only about 5% of what the feature is supposed to be. If you want to implement the One Day Reward system from Classic/Essence, there’s a lot more to it: triggerType=KILL/LEVEL_UP, conditionLevel, canLevelMin, canLevelMax, classFilter, killCredit=SOLO/PARTY/CLAN, npcIds, isNoble, isHero, IsDayOfTheWeek, olympiad conditions, etc.
    • Yes, it's L2J—specifically L2Lucera—but it can be adapted for L2jAcis and Lucera; I imagine it would work for High Five as well. For now, I've only implemented it in L2Lucera (Interlude), but it will be available for L2jAcis too. Regards. As soon as you log in with your character, the window opens automatically so you can collect your reward. You can change the daily item ID and icon, and even set a waiting period—like 30 minutes—before collection is allowed. It includes IP protection, so players can't claim rewards using other accounts or create new ones to exploit the system; you can also adjust the number of days (e.g., 28, 1, or however many you prefer), and every feature can be enabled or disabled. The player command is `.daily`, and there are also four GM commands. I’ll be uploading a short video tomorrow to show everything more clearly. I also plan to improve the HTML window design and add MAC and HWID systems to prevent users from bypassing IP restrictions via VPNs or abusing the system with multi-accounting—basically, I’ll be continuously refining the system.
    • Elaborate on that? How would that work
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..