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[HELP] GSConsole - NoThing Happend & ERROR's
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L2ETINA INTERLUDE X30 — CLIENT UPDATE We’ve prepared a major client update with improved performance, a reworked interface, and new features for a more comfortable gameplay experience. Optimization and Higher FPS Significantly optimized the client and removed unnecessary elements, improving performance and increasing FPS. Detailed Command Channel Statistics — CC The updated window helps leaders monitor their roster and evaluate each party’s and player’s contribution in PvP and boss fights. It now includes: • Total number of parties and members. • Number of players alive, dead, and nearby. • Kills, deaths, and PvP and PvE damage dealt by each party. • A separate window with detailed statistics for every member of the selected party. Convenient Auto-Set and Auto-LS Panels Added new quick-access panels that you can show or hide whenever needed. Updated ACP and Auto-Shot Settings Completely redesigned the settings window, making automatic potion and shot use easier to configure. Expanded the selection of available potions. Repeat Augmentation and Tooltips Added a convenient option to repeat augmentation, with a hover tooltip showing the Life Stone effect you rolled. Repeat Enchanting Added a repeat enchanting feature to make the process more convenient and reduce unnecessary clicks. Advanced Client Settings Added a window with a wide range of options, including performance settings and the ability to move buff icons to the debuff panel and vice versa. Stickers and Sticker Shop Introduced a new sticker system and a dedicated shop. This feature is currently in beta and needs testing during OBT. Improved Party Bar Updated the party interface with highlighting, members’ Premium status, and a green indicator for characters with a pending resurrection. You can explore these and other improvements in-game. New Mounts Expanded the selection of available mounts. New Costumes Added new looks for your character. New Agathions Expanded the collection of companions. Additional Client Languages Added support for Russian, Brazilian Portuguese, and Spanish. Interface Fixes Fixed numerous issues with window layouts and functionality, making the interface cleaner, clearer, and easier to use. Try the new features during OBT and share your feedback! If you find a bug, send us a description and a screenshot to help us fix it faster.
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Topics

Question
Fuki
I searching in forum but i dont found the answer on my problem.. Here u are:
(IS L2jFREE)
My loginserver working good... but with gameserver is something wrong. He dont say me anything about errors.. just finished on that line and dont go next
below u can see code from console:
maybe some one had the same and can help me .. i tried with L2EMu also and the same :(
=========[EDIT - 5.10.2008-19.08]===============
Here is other problem with others files ...
Starting L2J Game Server. loading gameserver config MLog clients using java 1.4+ standard logging. Initializing c3p0-0.9.1.1 [built 15-March-2007 01:32:31; debug? true; trace: 10] Initializing c3p0 pool... com.mchange.v2.c3p0.ComboPooledDataSource [ acquireInc rement -> 5, acquireRetryAttempts -> 0, acquireRetryDelay -> 500, autoCommitOnCl ose -> true, automaticTestTable -> connection_test_table, breakAfterAcquireFailu re -> false, checkoutTimeout -> 0, connectionCustomizerClassName -> null, connec tionTesterClassName -> com.mchange.v2.c3p0.impl.DefaultConnectionTester, dataSou rceName -> 1hge2ws7w1l42gqy1pzpuot|e39a3e, debugUnreturnedConnectionStackTraces -> false, description -> null, driverClass -> com.mysql.jdbc.Driver, factoryClas sLocation -> null, forceIgnoreUnresolvedTransactions -> false, identityToken -> 1hge2ws7w1l42gqy1pzpuot|e39a3e, idleConnectionTestPeriod -> 3600, initialPoolSiz e -> 10, jdbcUrl -> jdbc:mysql://5.3.141.252/l2jdb_7, lastAcquisitionFailureDefa ultUser -> null, maxAdministrativeTaskTime -> 0, maxConnectionAge -> 0, maxIdleT ime -> 0, maxIdleTimeExcessConnections -> 0, maxPoolSize -> 100, maxStatements - > 0, maxStatementsPerConnection -> 100, minPoolSize -> 10, numHelperThreads -> 3 , numThreadsAwaitingCheckoutDefaultUser -> 0, preferredTestQuery -> null, proper ties -> {user=******, password=******}, propertyCycle -> 0, testConnectionOnChec kin -> false, testConnectionOnCheckout -> false, unreturnedConnectionTimeout -> 0, usesTraditionalReflectiveProxies -> false ] L2J Server Version: 1083 L2J Datapack Version: 3281 Updated characters online status. BitSet ID Factory could not be initialized correctly com.mysql.jdbc.exceptions.MySQLSyntaxErrorException: Something is wrong in your syntax obok 'select object_id from items)' w linii 1 at com.mysql.jdbc.SQLError.createSQLException(SQLError.java:936) at com.mysql.jdbc.MysqlIO.checkErrorPacket(MysqlIO.java:2941) at com.mysql.jdbc.MysqlIO.sendCommand(MysqlIO.java:1623) at com.mysql.jdbc.MysqlIO.sqlQueryDirect(MysqlIO.java:1715) at com.mysql.jdbc.Connection.execSQL(Connection.java:3243) at com.mysql.jdbc.Statement.executeUpdate(Statement.java:1343) at com.mysql.jdbc.Statement.executeUpdate(Statement.java:1260) at com.mchange.v2.c3p0.impl.NewProxyStatement.executeUpdate(NewProxyStat ement.java:64) at net.sf.l2j.gameserver.idfactory.IdFactory.extractUsedObjectIDTable(Id Factory.java:239) at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.initialize(BitSetIDFa ctory.java:84) at net.sf.l2j.gameserver.idfactory.BitSetIDFactory.<init>(BitSetIDFactor y.java:72) at net.sf.l2j.gameserver.idfactory.IdFactory.<clinit>(IdFactory.java:113 ) at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:283) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:647) IDFactory: 102912 id's available. Could not read object IDs from DB. Please Check Your Data. Exception in thread "main" java.lang.Exception: Could not initialize the ID fact ory at net.sf.l2j.gameserver.GameServer.<init>(GameServer.java:287) at net.sf.l2j.gameserver.GameServer.main(GameServer.java:647)0 answers to this question
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