Jump to content

Recommended Posts

Posted

As title says i'm looking for a High Five/Freya PvP server or IL x75-x120 pvp style.

 

About the High Five/Freya PvP Server, Things i want to see:

  • At least 100,150 online players.
  • Easy farm to get top grade item (by easy i don't mean instant, i mean 1,2 days)
  • If enchant is hard and needs farm to get them with a low enchant change like l2gang for example it would be great)
  • Stable server.
  • DDoS Protection

Things i don't want to see:

  • OP Donations like normal players +16 max and donators +20, i know it's not that much but i don't like it.
  • Two class servers. I don't like servers which i have to play a class cause just 2,3 classes are op there.
  • Max enchant more than +16

 

About the Interlude x75-x120 pvp style, Things i want to see:

  • At least 100,150 online players.
  • GM Shop up to S Grade (if you can get A/S Grade with farm items would be good as well)
  • Scheme Buffer
  • A lot of raids
  • Noblesse by geting letter from Shop or at least party gets noblesse

Things i don't want to see:

  • OP Donations like normal players +16 max and donators +20 or for example passive/active augments.
  • Two class servers. I don't like servers which i have to play a class cause just 2,3 classes are op there.
  • Max enchant more than +16
Posted

Interlude x70 Server L2 OPC website

i mentioned gm shop up to S-Grade, you got up to A-Grade, for me it's kinda unbalanced cause mages/duelist will get an advantage till everyone else get S-Grades but it's up to you..

Anyway, thanks for your reply but i don't like it

  • 2 weeks later...
Posted

 

As title says i'm looking for a High Five/Freya PvP server or IL x75-x120 pvp style.

 

About the High Five/Freya PvP Server, Things i want to see:

  • At least 100,150 online players.
  • Easy farm to get top grade item (by easy i don't mean instant, i mean 1,2 days)
  • If enchant is hard and needs farm to get them with a low enchant change like l2gang for example it would be great)
  • Stable server.
  • DDoS Protection

Things i don't want to see:

  • OP Donations like normal players +16 max and donators +20, i know it's not that much but i don't like it.
  • Two class servers. I don't like servers which i have to play a class cause just 2,3 classes are op there.
  • Max enchant more than +16

 

About the Interlude x75-x120 pvp style, Things i want to see:

  • At least 100,150 online players.
  • GM Shop up to S Grade (if you can get A/S Grade with farm items would be good as well)
  • Scheme Buffer
  • A lot of raids
  • Noblesse by geting letter from Shop or at least party gets noblesse

Things i don't want to see:

  • OP Donations like normal players +16 max and donators +20 or for example passive/active augments.
  • Two class servers. I don't like servers which i have to play a class cause just 2,3 classes are op there.
  • Max enchant more than +16

 

Beta https://www.facebook.com/L2Aeren/

  • 2 weeks later...
Posted

Web Site: l2desire.co.nf
Based On: L2J
Chronicle: High Five
---------------------
GENERAL INFO
Xp-Sp: x4000
Adena: x5000
Drop-Spoil: x1
---------------------
ENCHANT INFO
Safe Enchant: +3
Max Enchant: +25
Enchant Chance: 65%
Element Stone Chance:
Stone/Chrystal/Jewel/Energy: 50/30/20/10%
---------------------
AUGMENTATION INFO
Simple LifeStone Rate: 5%
Mid LifeStone Rate: 9%
High LifeStone Rate: 8%
Top LifeStone Rate: 10%
---------------------
GENERAL & CUSTOM INFO
Chat Filter Enabled
Banking System Enabled (500000000 Adena = 1 Gold Bar)
Warehouse Shorting Enabled
Welcome Message On Enter
Anti Feed (For IP and 60s per same kill to give pvp point)
MultiLanguage Supported
Anti Walker Protection
DualBox Disabled For Oly
Announce Castle Lord/ Hero/ Admin-Gm On Login
Boss Spawn Announce
Easy/Hard Champion Mobs
Pc Bang points Enabled
Wedding System Enabled
Wight Limit Disabled
No Delevel
Death Penalty Disabled
All Sub Classed In Every Class Changer
Multi Fuction Zone
Offline Shop
Shift+Click For Stats
Vote Engine With Npc
Auto Shots And Auto Arrows
---------------------
RAID INFO
Respawn Times:
Antharas: 60 Mins
Baium: 168 Mins
Beleth: 192 Mins
Core: 30 Mins
Orfen: 48 Mins
Queen Ant: 36 Mins
Valakas: 360 Mins
Instanced Raids:
Freya Easy:
Min LvL: 78
Min-Max Players: 3-10
Freya Hard:
Min LvL: 82
Min-Max Players: 6-18
Frintezza:
Min LvL: 85
Min-Max Players: 8-16
Zaken:
Day: 5-9 Players
Night: 6-13 Players
---------------------
SIEGE & CLAN HALLS INFO
Conquerable Clan Halls:
Min Clan Level: 5
Max Attackers: 500
Flags Per Clan: 1
Fort Sieges:
Lengs: 90 Mins
Suspicious Merchant Respawn Delay: 180 Mins (after siege)
Max Flags: 1
Clan LvL Needed: 5
Siege:
Lenth: 120 Mins
Max Flags: 1
Clan LvL Needed: 5
Max Clans Atk-Def: 500
Territory War:
Length: 120 Mins
Clan LvL Needed: 1
Char LvL Needed: 85
Max Clans Atk-Def: 500
---------------------
OLYMPIAD INFO
Start-End: 18:00-00:00 GMT+2
Start And Weekly Points: 10
---------------------
EVENTS INFO
Town War (TW):
Town: Goddard
Run Time: 10 Mins
No Karma, No Gatekeeper
Event Engine:
Includes: Battlefield, Bomb Fight, Capture The Flag (CTF), Deathmatch (DM), Domination & Double Domination, Last Man Standing (LMS), Lucky Chests, Mutant, Simon Says, Zombie Fight
Event Manager To Vote For The Event You Like
---------------------
PREMIUM ACCTOUNTS/CHARS INFO
Xp-Sp: x6000
Adena: x6000
Drop-Spoil: x2
Prime Shop: Only VIP
---------------------
BUFFS INFO
Max Buffs: 20
Max Dances: 12
Max Songs: 12
Duration: 1h
---------------------
LEVEL INFO
Start LvL: 80
SubClass Start LvL:80
Max LvL: 85
---------------------
CLAN - ALLY INFO
Max Clans In An Ally: 2
---------------------
Soon Fotos!

Guest
This topic is now closed to further replies.


  • Posts

    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
    • Use only middleman this guy scammer old discord goddardshop   
  • Topics

×
×
  • Create New...

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock