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Soulshots


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Posted

Hello there!

 

I'm trying to add another pair of soulshots (besides the retail ones no to S grade).

They seem to be registered as soulshots and they do work, but they do not allow getting toggled (for some reason)

 

I copied the original soulshot lines from etcitemgrp.dat and the xml of it but it still doesnt let me toggle it.

After hours of searching trough the core and the scripts folder I've decided to ask you for help.

 

Here's my XML:

 

<item id="40001" type="EtcItem" name="Soulshot (Custom)">
<set name="icon" val="icon.etc_spirit_bullet_gold_i00" />
<set name="default_action" val="SOULSHOT" />
<set name="immediate_effect" val="true" />
<set name="crystal_type" val="S" />
<set name="material" val="PAPER" />
<set name="weight" val="2" />
<set name="price" val="100" />
<set name="is_stackable" val="true" />
<set name="handler" val="SoulShots" />
<set name="item_skill" val="2154-1" />
</item>

and here is my SoulShots.java file:

 

/*
 * Copyright (C) 2004-2015 L2J DataPack
 * 
 * This file is part of L2J DataPack.
 * 
 * L2J DataPack is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * L2J DataPack is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
 * General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <http://www.gnu.org/licenses/>.
 */
package handlers.itemhandlers;

import java.util.logging.Level;

import com.l2jserver.gameserver.enums.ShotType;
import com.l2jserver.gameserver.handler.IItemHandler;
import com.l2jserver.gameserver.model.actor.L2Playable;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.holders.SkillHolder;
import com.l2jserver.gameserver.model.items.L2Weapon;
import com.l2jserver.gameserver.model.items.instance.L2ItemInstance;
import com.l2jserver.gameserver.model.items.type.ActionType;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.MagicSkillUse;
import com.l2jserver.gameserver.util.Broadcast;
import com.l2jserver.util.Rnd;

public class SoulShots implements IItemHandler
{
	@Override
	public boolean useItem(L2Playable playable, L2ItemInstance item, boolean forceUse)
	{
		if (!playable.isPlayer())
		{
			playable.sendPacket(SystemMessageId.ITEM_NOT_FOR_PETS);
			return false;
		}
		
		final L2PcInstance activeChar = playable.getActingPlayer();
		final L2ItemInstance weaponInst = activeChar.getActiveWeaponInstance();
		final L2Weapon weaponItem = activeChar.getActiveWeaponItem();
		final SkillHolder[] skills = item.getItem().getSkills();
		
		int itemId = item.getId();
		
		if (skills == null)
		{
			_log.log(Level.WARNING, getClass().getSimpleName() + ": is missing skills!");
			return false;
		}
		
		// Check if Soul shot can be used
		if ((weaponInst == null) || (weaponItem.getSoulShotCount() == 0))
		{
			if (!activeChar.getAutoSoulShot().contains(itemId))
			{
				activeChar.sendPacket(SystemMessageId.CANNOT_USE_SOULSHOTS);
			}
			return false;
		}
		
		boolean gradeCheck = item.isEtcItem() && (item.getEtcItem().getDefaultAction() == ActionType.SOULSHOT) && (weaponInst.getItem().getItemGradeSPlus() == item.getItem().getItemGradeSPlus());
		
		if (!gradeCheck)
		{
			if (!activeChar.getAutoSoulShot().contains(itemId))
			{
				activeChar.sendPacket(SystemMessageId.SOULSHOTS_GRADE_MISMATCH);
			}
			return false;
		}
		
		activeChar.soulShotLock.lock();
		try
		{
			// Check if Soul shot is already active
			if (activeChar.isChargedShot(ShotType.SOULSHOTS))
			{
				return false;
			}
			
			// Consume Soul shots if player has enough of them
			int SSCount = weaponItem.getSoulShotCount();
			if ((weaponItem.getReducedSoulShot() > 0) && (Rnd.get(100) < weaponItem.getReducedSoulShotChance()))
			{
				SSCount = weaponItem.getReducedSoulShot();
			}
			
			if (!activeChar.destroyItemWithoutTrace("Consume", item.getObjectId(), SSCount, null, false))
			{
				if (!activeChar.disableAutoShot(itemId))
				{
					activeChar.sendPacket(SystemMessageId.NOT_ENOUGH_SOULSHOTS);
				}
				return false;
			}
			// Charge soul shot
			weaponInst.setChargedShot(ShotType.SOULSHOTS, true);
		}
		finally
		{
			activeChar.soulShotLock.unlock();
		}
		
		// Send message to client
		activeChar.sendPacket(SystemMessageId.ENABLED_SOULSHOT);
		Broadcast.toSelfAndKnownPlayersInRadius(activeChar, new MagicSkillUse(activeChar, activeChar, skills[0].getSkillId(), skills[0].getSkillLvl(), 0, 0), 600);
		return true;
	}
}

I've been tracking the GameServer console to where it tells me "AutoSoulShot: <1467>" (S Grade soulshots from retail).

It tells me absolutely nothing on my custom ones, but it shows me that there is no ItemHandler registered for Wooden Arrows (ID 17) when I click on them.

 

I've seen methods to make them work on click (like the autopots thing I have found here on the forum) but I want to solve it to be activated by right-click.

 

 

 

Best regards,

break

 

1 answer to this question

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Posted

I am looking for the same thing, that is activated with the right click, but not yet achieved, has someone created a custom that is activated with the right click?

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