Jump to content
  • 0

I Am Looking For Ai Compiler/decompiler


Question

Posted

Hello community,

I am looking for AI Nasc Decompiler / Decompiler (For C4 PTS). In past i used Sauron Compiler (With a NASC gui that some guy created) and AI Decompiler from Hellfire (L2Scriptmaker rev4).

Also i am searching for fuctions_c4.txt file

 

There is any guy who has these files and share them here?

 

Thanks for your time.

6 answers to this question

Recommended Posts

  • 0
Posted

Really thanks @xeL for the file.

 

tk422 they have onl for gracia final i think

 

They also make a compiler for C4. It's only a compiler though so you'd need to use the Lightmare's decompiler an change some of the formatting to match the syntax they expect.

 

It's all simple though and outline in the included readme.

  • 0
Posted

They also make a compiler for C4. It's only a compiler though so you'd need to use the Lightmare's decompiler an change some of the formatting to match the syntax they expect.

 

It's all simple though and outline in the included readme.

 

Can you share the Lightmare decompiler? i losted it twice cause hdd failure in past years, and i now i try to do some works againt and i couldnt find it on the web, all links are dead :(.

  • 0
Posted

Can you share the Lightmare decompiler? i losted it twice cause hdd failure in past years, and i now i try to do some works againt and i couldnt find it on the web, all links are dead :(.

Search my panel folder, is there.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • And Discord: https://discord.gg/3aYqWNqb
    • Ofc: https://discord.gg/3aYqWNqb
    • You can find some H5 skins shared in old L2 modding Discords, but most of the higher‑quality ones are either paid or come bundled with full client edits. I usually mix in commissioned work and whatever I can patch myself. On a side note, I fund a lot of these commissions by selling off game items through instant sell cs2 skins, which has been a quick way for me to get some cash for projects.
    • There is no need for gRPC in this case, even tho originally it was gRPC based but since we don't need it to be bi-directional, we switched to simple http requests for the web calls and SSEs for the data streamed from the server. There are distributed locks in place to precent race conditions between actions that can happen between multiple web instances and the server.   Local models can also be slow depending on the model, and most external models can actually be faster than local ones if you use Flash 2.5 or something along those lines. I am running on 512GB of Unified Memory on my Mac Studio M3 Ultra so the speed of the local model for a small model is pretty good but I tested it with Gemini too and it works equally as fast and in some cases faster. The way it works is that I'm using pgvector (one of the benefits of moving to Postgres) to search the data and see what the player can see etc and there is some batching of the next few actions for 2-4 seconds for the user until the next LLM request fires. The batching also includes branching on logic so if they for example fall under some HP they will move to kiting instead of attacking or maybe they heal etc.   Everything is authed and permission-based. The server and the backend of the frontend have secure communication between them, either with a symmetric key (not recommended for production) or a certificate (the recommended way), so there is no worry. It's all tied to the account's access level, etc., so nobody can make an action that they normally wouldn't be allowed to do. Even the MCP is token-based, and there are prompt injection protections in place. The MCP is audited, and every mutation needs confirmation. The admin area is only accessible to the admin account anyway so normal users can't access it.  
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..