Jump to content

Recommended Posts

Posted

Baner.gif


► Lineage 2 High Five (Private Server)◄


► JOIN IN - THE MOST CROWDED H5 MID RATE x100 PVP ◄


► GRAND OPENING 21.09.2015 20:00 GMT +2 ◄


Site: http://l2highfive.wix.com/l2highfive


 


image.jpg


 


INFO:


Appearance System


Protect server


Experience (EXP)100x


Skill Points (SP)100x


RatePartyXp 2x


RatePartySp 2x


Adena 250x


Drop1x


Spoil 2x


Weight Limit 10x


Safe Enchant 4


Max. Enchant 20


Normal Scroll chance 65%


Blessed Scroll chance 70%


Elemental Max. Level 9


Elemental Stone chance 50%


Elemental Crystal chance 30%


Elemental Jewel 10%


Scheme buffer


2 Hours buff time.


Buffs slot 28+4


Dance/Song slots 14


Olympiad: 2 week


periods ends at 1 and 15 of all months.


Master items work


Auto loot on


Auto loot for raidbosses off


Auto learn skills on


Vitality system on


Subclass 3


Free subclass quest


Subclass max level 80


Offline shops


PvP Color System


Aio System


Global GK


GM Shop


Appearance Shop


Special Shop


Vote Shop


Exchange your event currency for useful items.


Vote Reward System


Event Team vs Team -Classis


TVT Event


Achievements Event


PVP Zone


Farm Zone


Lv UP Zone


Premium Acc x2


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • TG Support: https://t.me/buyingproxysup | Channel: https://t.me/buyingproxycom Discord support: #buyingproxy | Server: Join the BuyingProxy Discord Server!  Create your free account here
    • I came out of my cave as I do once every 5 years. By now, I know nobody really cares about L2, but I still find it fun to experiment. Everything you see here will be free and open source. I have no interest in selling anything.   Long story short, I like to revisit Interlude and apply what I've learned to see how far I can push it. Here's Outerlude, a public fork of aCis for the modern age.   Video demo:   Work that has been done:   Redone the netcode from scratch to be async The NPC AI was completely redone based on Finite State Machines Moved to PostgreSQL and using some of its cool features Lots of config that should be hot reloadable has moved to the database OpenTelemetry instrumentation, where it makes sense, and a Grafana dashboard A built-in REST API for server management A built-in MCP Server for LLMs Nidrah AI, an AI Agent to make managing the server easier Real-time server map view Chat auditing and live snooping A new Fake Players Engine with a Node logic system and a new LLM planner for any behavior Just watch the video   If there is interest in this and I'm happy with it, or I get bored (which I always do), I will open-source it. Let me know what you think and if there is some feature you'd like me to implement.
    • Hello everyone!   I offer Java development services for L2-like projects.   I have been working with Java since 2015-2016. During the last years I worked on contract Lineage 2 server development and related infrastructure. My main focus is server-side Java, L2JMobius-based forks, custom systems, packets, datapack/XML, SQL/JDBC, optimization and fixing unstable logic.   Experience with: L2JMobius main/original branch; L2JMobius Essence branch; Lucera interlude; Custom L2-like packs where many things were already changed from the original codebase;   What I can help with: custom systems for your pack; skills / effects / triggers / formulas; NPC / AI / scripts; shops / services / buffer / GM shop logic; items / enchant / rewards / missions; special hunting zones, instances, spawn/zone logic; custom packets and server-side integration with existing client UI changes; server-side integration for existing client-side edits/maps/geodata; SQL/JDBC, XML/datapack, XSD, configs; porting mechanics between branches/chronicles; bug fixing, cleanup, legacy refactoring; performance fixes: memory leaks, race conditions, broadcast/task-manager bottlenecks. other server-side game mechanics;   Examples of larger systems I worked on: clan/economy systems: roles, permissions, auction, shop, warehouse, ranks, seasons, history; PvP/event-like systems: territory/conquest mechanics, rankings, rewards, schedules; hunt pass / season pass / progression systems; account panel / web API for a game project; launcher backend, token-login flow, updater tooling; parsers and analyzers for game/client data; internal testing tools for server-side validation.   I can work with Git, separate branches, commits, pull/merge requests or patches, depending on your workflow. For tasks I usually provide a short note about what was changed and what should be tested.   Format: hourly: 15-20 USD/hour, depending on the task; fixed price per task after checking the requirements/code; small task: from 15 USD; payment: USDT; no revenue share and no unpaid test tasks; a small paid task is usually the best way to check quality and communication first. Contact: Discord: @stroke_dan Telegram @castirom
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..