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Posted

A server i would like to play:

rates:

XP x12

SP x12

Adena Drop x20

Item Drop x1

Chance Item Drop x5

Chance Item Drop RB x2

Chance Item Spoil Drop x5

Item Spoil Drop x1

Item Drop materials x3

Item Spoil Drop materials x3

Buffs 24+4 = 28

Change class by quests

Noblesse by quests

Lineage2 Classic Interface on Interlude Chronicle

NPC Buffer avaibile for everyone ( all buffs 60 min )

No Pof Pow PoWind Cov Magnus on npc buffer

NPC Buffer only with preset of buffs (not by chose)

6 sets of buffs including:

fighter - berserk +g shield

fighter - berserk +g might

fighter + berserk +g shield

fighter + berserk +g might

mage + bersek + g shield

mage - bersek +g shield

 

Pof Pow Pow Cov Magnus only with scrolls (durring 4 minutes)

Scroll price high

Example: Scroll of Magnus Chant (replace with original magnus chant and give the same effects)

add 2 more dances to bladedancer

add 2 more songs to swordsinger

add one low skill to all tanks (except paladin) - skills give effect only when wear sword/blund ( angelic icon give atack speed and critical bonus only on sword/blunt)

add one more skill for summoner class ( skills have to be restricted in olympiad games )

THIS WAY ALL CLASSES WILL BE PLAYABLE

 

Add custom drops to all existing raid bosses ( make game more intresting )

Add custom shops for exchange drops from raid bosses (tokens or letters)

 

I think i already gave everyone amazing ideeas for a brand new server

If you have more ideeas post here :)

Posted (edited)

Don't want a server that focuses on rates.

Don't really want a server that focuses on open world - nobody can do shit to make it interesting anyway. Maybe a 1 area that open world but only with some interesting dynamics. Like only 1 mob drops something valuable, all others drop nothing, and you have to find it. No SOE or /escape in this area. The items that you pick up in the area can drop from you too to encourage PvP, so it's a challenge to 1) find the mob and kill it 2) secure the drop from other players.

 

Would like a server that was made intelligently - a serious look at ingame economy, not some "hey we'll add tons of currency and shit will get better becauseTM", a serious look at reason for interplayer conflict outside of olympiad. 

 

This obviously tells you nothing, because you are just another guy who will open a server with some shitty config changes.

Edited by Epiquin

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