im curious about how the server side part actually works and have a few questions if anybody can help:
- Does l2off even use any udp packets or just tcp?
- Whats the life-cycle of a player like: user clicks login on client, it connects to auth through tcp, and if authenticated also connects to game server through tcp? how does that work?
https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
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caganitas
Hi guys,
im curious about how the server side part actually works and have a few questions if anybody can help:
- Does l2off even use any udp packets or just tcp?
- Whats the life-cycle of a player like: user clicks login on client, it connects to auth through tcp, and if authenticated also connects to game server through tcp? how does that work?
Thanks!
3 answers to this question
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