LightFusion Posted May 8, 2015 Posted May 8, 2015 I want to use frintezza template for something really different of Frint instance. oh my god, look in the fkcing source there is second id used to salute, you damn bilnd or retar.... ? 3rd time repeating same thing..... good luck Quote
DONALD TRUMP 2016 Posted May 8, 2015 Posted May 8, 2015 (edited) in his wait animation he is away from the center point a displacement on the y axis will be needed to bring him closer to the center point stand = wait sit = atkwait socials dont actually move the npc (location wise) but only the mesh Edited May 8, 2015 by le memer master Quote
Ikeryn Posted May 8, 2015 Posted May 8, 2015 in his wait animation he is away from the center point a displacement on the y axis will be needed to bring him closer to the center point stand = wait sit = atkwait socials dont actually move the npc (location wise) but only the mesh That's it. Thanks for posting :) Quote
raF Posted May 8, 2015 Author Posted May 8, 2015 (edited) The whole NPC is away from the center point, not only the name... but how to fix it ? Edited May 8, 2015 by raF Quote
SweeTs Posted May 10, 2015 Posted May 10, 2015 (edited) oh my god, look in the fkcing source there is second id used to salute, you damn bilnd or retar.... ? You are wrong, there is only one. QQ As said le memer, on idle state tezza stand and doin nothing, is not 'centered', try to hit tezza and piano mode is on - centered. Edited May 10, 2015 by SweeTs Quote
LightFusion Posted May 10, 2015 Posted May 10, 2015 (edited) You are wrong, there is only one. QQ As said le memer, on idle state tezza stand and doin nothing, is not 'centered', try to hit tezza and piano mode is on - centered. Man im was developing this stuff and i know what i'm talking about if(event.equalsIgnoreCase("camera_1")) { GrandBossManager.setBossStatus(29045, 2); _frintezzaDummy = addSpawn(29052, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); _frintezzaDummy.setIsInvul(false); _frintezzaDummy.setIsImmobilized(false); if(event.equalsIgnoreCase("camera_8")) { startQuestTimer("camera_9", 1000L, frintezza, null, false); _frintezzaDummy.deleteMe(); public static final int FRINTEZZA = 29045; frintezza = (L2GrandBossInstance)addSpawn(29045, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) . THE ID is different don't you see that? The whole NPC is away from the center point, not only the name... but how to fix it ? use damn id with 29052 ..... is it rly hard to look up in source ? P.S. Thats not related to client section at all..... Edited May 10, 2015 by LightFusion Quote
DONALD TRUMP 2016 Posted May 10, 2015 Posted May 10, 2015 stop i fixed it over pm already collision height = 39 http://www.mediafire.com/download/uz43wi3lar7fzk1/frintezza.rar Quote
Kelrzher Posted May 10, 2015 Posted May 10, 2015 Man im was developing this stuff and i know what i'm talking about if(event.equalsIgnoreCase("camera_1")) { GrandBossManager.setBossStatus(29045, 2); _frintezzaDummy = addSpawn(29052, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); _frintezzaDummy.setIsInvul(false); _frintezzaDummy.setIsImmobilized(false); if(event.equalsIgnoreCase("camera_8")) { startQuestTimer("camera_9", 1000L, frintezza, null, false); _frintezzaDummy.deleteMe(); public static final int FRINTEZZA = 29045; frintezza = (L2GrandBossInstance)addSpawn(29045, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false); As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) . THE ID is different don't you see that? use damn id with 29052 ..... is it rly hard to look up in source ? P.S. Thats not related to client section at all..... You speak for the frintezza's Boss aka scarlet van halisha... an argument with you will be pointless Quote
SweeTs Posted May 11, 2015 Posted May 11, 2015 As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) . use damn id with 29052 ..... That's true, but client simply can't spawn such frintezza. 29045 - LineageMonster3.frintessa 29052 - LineageMonster3.Organ_Dummy It's dummy, when you spawn 29052 in da game, you can't see it. Quote
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