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I want to use frintezza template for something really different of Frint instance.

oh my god, look in the fkcing source there is second id  used to salute, you damn bilnd or retar.... ?

3rd time repeating same thing..... good luck 

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44e43a4b1f.jpg

in his wait animation he is away from the center point

 

a displacement on the y axis will be needed to bring him closer to the center point

 

stand = wait

sit = atkwait

socials dont actually move the npc (location wise) but only the mesh

Edited by le memer master
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44e43a4b1f.jpg

in his wait animation he is away from the center point

 

a displacement on the y axis will be needed to bring him closer to the center point

 

stand = wait

sit = atkwait

socials dont actually move the npc (location wise) but only the mesh

That's it. Thanks for posting :)

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oh my god, look in the fkcing source there is second id  used to salute, you damn bilnd or retar.... ?

You are wrong, there is only one. QQ

 

As said le memer, on idle state tezza stand and doin nothing, is not 'centered', try to hit tezza and piano mode is on - centered.

Edited by SweeTs
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You are wrong, there is only one. QQ

 

As said le memer, on idle state tezza stand and doin nothing, is not 'centered', try to hit tezza and piano mode is on - centered.

Man im was developing this stuff and i know what i'm talking about

	            if(event.equalsIgnoreCase("camera_1"))
	            {
	                GrandBossManager.setBossStatus(29045, 2);
	                _frintezzaDummy = addSpawn(29052, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false);
	                _frintezzaDummy.setIsInvul(false);
	                _frintezzaDummy.setIsImmobilized(false);

            if(event.equalsIgnoreCase("camera_8"))
	            {
	                startQuestTimer("camera_9", 1000L, frintezza, null, false);
	                _frintezzaDummy.deleteMe();
    public static final int FRINTEZZA = 29045;
	                frintezza = (L2GrandBossInstance)addSpawn(29045, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false);

As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) .

THE ID is different don't you see that?

 

 

The whole NPC is away from the center point, not only the name... but how to fix it ?

 

use damn id with 29052 .....

is it rly hard to look up in source ?

 

 

P.S.

Thats not related to client section at all.....

Edited by LightFusion
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Man im was developing this stuff and i know what i'm talking about

	            if(event.equalsIgnoreCase("camera_1"))
	            {
	                GrandBossManager.setBossStatus(29045, 2);
	                _frintezzaDummy = addSpawn(29052, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false);
	                _frintezzaDummy.setIsInvul(false);
	                _frintezzaDummy.setIsImmobilized(false);

            if(event.equalsIgnoreCase("camera_8"))
	            {
	                startQuestTimer("camera_9", 1000L, frintezza, null, false);
	                _frintezzaDummy.deleteMe();
    public static final int FRINTEZZA = 29045;
	                frintezza = (L2GrandBossInstance)addSpawn(29045, 0x2a8a0, 0xfffea133, -5022, 16048, false, 0L, false);

As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) .

THE ID is different don't you see that?

 

 
 

use damn id with 29052 .....

is it rly hard to look up in source ?

 

 

P.S.

Thats not related to client section at all.....

You speak for the frintezza's Boss aka scarlet van halisha... an argument with you will be pointless

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As same as i told before - there are 2 different frintezza's, 1 is for saluting foe's(29052) , second is for fighting foe's(29045) .

 

use damn id with 29052 .....

That's true, but client simply can't spawn such frintezza.

 

29045 - LineageMonster3.frintessa

29052 - LineageMonster3.Organ_Dummy

 

It's dummy, when you spawn 29052 in da game, you can't see it.

 

FIGGq7s.png

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