Jump to content

Recommended Posts

Posted (edited)
logo.png

 

 

website: www.l2vega.com

 

 

Rates Informations

 

- XP 5000X, SP 5000X, Adena 1000X, Items 5X, SPOIL 5X, MANOR 5X, QUEST 2X

 

Enchant Informations

 

- Safe enchant +3

- Max enchant for Weapon, Armor and Jewelry is +20

- Normal Scroll for all: +4+16=70% -- +17+20=20%

- Blessed Scroll for all: +4+16=90% -- +17+20=30%

 

 

General Informations

 

- New player fireworks effects

- Champion mobs from lvl 20 - 85

- Wedding system with bow weapon

- Raids respawn announcer

- Weight penalty is disabled

- Special spawn location for all new players

- You won't be petrified on raid lvl difference

- Newbie player protection till lvl 60 from being PK, PVP

- Cruma Tower max level allowed to enter is 76

- Monsters blocked in geodata, walls are teleported back in 5 minutes

- Protection against pk in some areas

- PvP Color System at 500, 1000, 1500, 2000 and 2500 PvP's

- Pk / PvP info when you are killed

- PvP custom reward system, 1 Medal as reward

- Custom Auto Flag special arear for PvP

- War legend aura for 10 kills

- Anti farm system for the same IP

- Auto loot all items except raid loot

- Auto learn all skills, except divine inspiration

- No delevel if you are killed

- Mobs are not aggro in peace zones

- There are 5 subclasses available for 1 character

- Avoid players to heal Raids

- Enchant for hero weapons is active

- Augmentation, chance to get a skill increased by 5% from retail

- Chat is global but with PvP points, for ! you need 5 pvp's

- Starting Adena for new xharacters in 100.000.000 Adena

- Player spawn protection on login is 30 seconds

- Player teleport protection after teleporting is 30 seconds

- Chance to get Death Penalty has been decreased to 5%

- Premium Geodata and Path Nodes

- PvP point reward Event - Medal for special items

- Custom Tattoo's for Mages and Fighters

- Shift + Click a mob to see it's drop list

- Red sky effect when you die

- Global automatic vote reward system

- There is no grade penalty for items

 

 

Custom Npc Informations

 

- Noblesse NPC

- Scheme Buffer NPC

- Augmenter NPC

- Class Manager NPC

- Title Color NPC

- Delevel NPC

- Skill Enchanter NPC

- Advanced Shop NPC

- Global Teleport NPC

- Rank PvP / Pk NPC

- Guard for PK NPC

- Wedding Manager NPC

- Observation NPC

- Raid Spawn Info NPC

- Clan Reputation Manager NPC

 

 

Farm Zones

 

- 1 x Farm zone, medium difficulty with normal drop

- 1 x Farm zone, hard difficulty with big drop

 

 

Raid Bosses Info

 

- Antharas spawn delay changed to 3 hours, with less wait time

- Baium spawn delay changed to 3 hours, random spawn to 2 hours

- Core lvl 80 spawn delay changed to 3 hours, random spawn to 2 hours

- Zaken lvl 80 spawn delay changed to 3 hours, random spawn to 2 hours

- Orfen lvl 80 spawn delay changed to 3 hours, random spawn to 2 hours

- Valakas spawn delay changed to 5 hours, random spawn to 3 hours

- Queen Ant lvl 80 spawn delay changed to 3 hours, random spawn to 2 hours

- Frintezza spawn delay changed to 3 hours, random spawn to 2 hours, 1 party min

 

 

Buffs Informations

 

- Maximum number of buffs 30 + 4 Divine Inspiration

- Maximum number of debuffs to 6

- All buffs 1 hour duration

 

 

Olympiads Informations

 

- Start from 18:00 to 00:00 GMT +2

- Required number of participants for Classed matches is 5

- Required number of participants for Non-Classed matches is 9

- There is no enchant restriction for items in olympiad games

- Heroes are formed every week, if possible 4 times / month

 

 

Events Informations

 

TVT 07:00;10:00;13:00;16:00;19:00;22:00;01:00;04:00;

CTF 08:00;11:00;14:00;17:00;20:00;23:00;02:00;05:00;

DM 09:00;12:00;15:00;18:00;21:00;00:00;03:00;06:00;

 

 

Commands Informations

 

.away & .back - Allow Players to change status Away

.stats - View the targets simple statics

.stat - View the targets detailed statics

.repair - Repair same account character

.offline - Put your character in offline private store

Edited by VeNoM™
  • 2 weeks later...
  • 2 weeks later...
  • 2 weeks later...
Posted (edited)

The main head of the project is not a serious person.Also he "hired" as GM's the most unskilled and immature players from the server.Also the the server was full of bugs and unbalanced classes.

With those major problems being fixed the project would be decent.

This project is a dead end,even though you'll start a new H5 server.

Edited by CryStaliN

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Posts

    • DEVELOPMENT UPDATE #4 ACCOUNT AND CHARACTER SECURITY   Vaelor includes several protection layers for accounts and characters. A personal PIN protects access to the character. PIN verification is also required for sensitive character actions. Incorrect attempts are counted across the protected actions. Repeated incorrect attempts trigger an automatic security response. Computer Lock can restrict access to an authorized device. Hardware identification is used for the game-window limit. Hardware bans are checked before protected character operations. Security settings are available through Alt+B › My Character.   These systems work alongside the normal account credentials and are intended to reduce the damage caused by shared or compromised login information.     ━━━━━━━━━━━━━━━━━━━━━━   Open Beta is currently running.   Create account: https://l2vaelor.com/register Download: https://l2vaelor.com/#download Discord: https://discord.gg/qMgPxH2fd4
    • Some things that I've been working on lately. Client update A new system message window sits right above the chat. Damage, XP, pickups and system messages get their own box, so your chat stays clean. You can switch it off in the chat filter. Screenshots are now HQ and saved as PNG in dated folders. A bit of improvement from old bmp. Fixed a graphics glitch, cursor issues and the taskbar on Windows 11. Closer to retail C1 Buffs and debuffs now disappear on death, as on the original server. Clan wars last unlimited until one side surrenders. A stun is no longer broken by the hit that caused it, and Lucky no longer protects players with PKs. Doors and line of sight were checked against the original game. Sieges Castle walls can only be damaged by a Siege Golem. Players, other summons and skills cannot damage them. This is C1 mechanic so I will make a poll regarding this. Building Headquarters can be interrupted by damage, so protect your clan leader. Queen Ant and pets When Queen Ant spawns, everyone in her nest is teleported out, as on retail. Pets and servitors count as humanoid, as in C1. Original C1 bugs fixed Monsters hesitating instead of chasing you. They now finish the swing and then follow. Monsters are no longer moving while asleep or rooted. The Composite Armor set and Decrease Weight having no effect on weight fixed Anti-bot We've started building our own anti-bot system into the server itself. Bots aren't really welcome.
    • Version 0.3.0 - NPC rendering and npcpos.txt editing https://res.cloudinary.com/h4p9pew6/video/upload/v1792026335/npc-spawns-editor.mp4   A new NPC Spawns tab. Choose an L2OFF script folder and Cruma shows the server's spawns right in the game world: - Every spawn zone is a colored outline on the geodata. From high up you also see the zones far below. - NPCs stand where the server puts them. Random spawns use the same logic as the server. - Editing: move a whole zone or its corners, add and remove corners; move and turn NPCs; change the NPC, count, respawn time, AI and its parameters; add and delete zones, makers and NPCs; rename zones and makers and every reference to a zone is updated; new zones are named after the nearest zone (for example, benon_1725_07 next to benon_1725_06). - Actions: click an NPC or a zone to open its maker; double-click to start editing; search for NPCs; the focus button flies the camera to an NPC; the View menu can hide zone outlines and keep only the NPCs. - Each client remembers its own script folder, the same way it remembers its geodata folder. - Saving: only the edited lines of npcpos.txt change; before writing, you see a diff of the changes (maximum_npc 4 -> 3); every version is kept as a dated backup.   Improvements - UI changes: small fixes and a wider tool tab.   Download Link: 0.3.0
    • Why not, if you're interested I will post an update
    • UPD: New features and improvements
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..