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Posted

File enimerwse mas an 8a ksananebaseis diaforetika na to kanw lock.

 

thx

 

kado oti thes egw pados tha to kano share me kati diorthosis

 

opos xoris red color!

ro roz ligo pio anixto oste na min fenete flagarismenos

Posted

kado oti thes egw pados tha to kano share me kati diorthosis

 

opos xoris red color!

ro roz ligo pio anixto oste na min fenete flagarismenos

 

dld posa warnings thes gia na baleis myalo? eidh exeis faei 3 kai akoma den ksereis ta rules ...

Posted

dld posa warnings thes gia na baleis myalo? eidh exeis faei 3 kai akoma den ksereis ta rules ...

 

file esei poses apadisis thes?

 

lipon gia na min peosun panagies! o fakoykas rotise kai apadisa sto (SPAM) TOU FAKOYKA!

lipon .....min mou ksanapriksis ta @@ ...sou exo kani tosa warnings etc! exei katadisi aeidia! mathe ligo ta rulez! kai ela pes m! an Spamaro i oxi! <>

 

eleos dld exeis katadisi aeidia! me ta ilithia warnings sou xoris logo....

 

gia ANIKSE TA MATIA SOU! tha dis to 90% edw spamaroun .....me tin enia oti kanoun topics kai alazoun to thema! meta o enas apadaei ston alon! AFTO EINAI KATHARO SPAM! <> ara as fame to 90% edw mesa BAN! An pezi ergo ;)

 

lipon den tha asxolitho alo...ali apadisi apo mena peri tou thematos den tha iparksi!

Posted

file esei poses apadisis thes?

 

lipon gia na min peosun panagies! o fakoykas rotise kai apadisa sto (SPAM) TOU FAKOYKA!

lipon .....min mou ksanapriksis ta @@ ...sou exo kani tosa warnings etc! exei katadisi aeidia! mathe ligo ta rulez! kai ela pes m! an Spamaro i oxi! <>

 

eleos dld exeis katadisi aeidia! me ta ilithia warnings sou xoris logo....

 

gia ANIKSE TA MATIA SOU! tha dis to 90% edw spamaroun .....me tin enia oti kanoun topics kai alazoun to thema! meta o enas apadaei ston alon! AFTO EINAI KATHARO SPAM! <> ara as fame to 90% edw mesa BAN! An pezi ergo ;)

 

lipon den tha asxolitho alo...ali apadisi apo mena peri tou thematos den tha iparksi!

Basika re file...o mafia_007 exei kai ligo dikio ;/

Olo double post kaneis re file...

Eno boreis apla na kaneis edit to post s kai na baleis double quote...

Asxeta an ta 2 reply exoun diaforetiko 8ema...

An dn ta kanes ola auta re c...tora 8a xes +3 karma  :-\

me tosa shares p exeis kanei!! :P

 

//OnTopiC

 

NC share...einai mono gia hellbound??

 

 

Edit : Pali double post? -.-

Kala re file...kai meta aporeis p exeis kai 2 ban....

Posted

Basika re file...o mafia_007 exei kai ligo dikio ;/

Olo double post kaneis re file...

Eno boreis apla na kaneis edit to post s kai na baleis double quote...

Asxeta an ta 2 reply exoun diaforetiko 8ema...

An dn ta kanes ola auta re c...tora 8a xes +3 karma  :-\

me tosa shares p exeis kanei!! :P

 

//OnTopiC

 

NC share...einai mono gia hellbound??

 

 

Edit : Pali double post? -.-

Kala re file...kai meta aporeis p exeis kai 2 ban....

 

ama kanis merika edits kai gia c4 p leei o logos!

 

a enoi o mafia gia ta double post? egw nmiza oti epidi elega ala dala! epidi apadisa fakoukas!

 

ok....oti egine egine den tha katso tora na skaso!

 

1 signomi ston Mafia! +1 signomi se olous tous Moderator/Admins  klp i opoih me exoun proidophsh!

 

mou eixe diefigi gia ta double!

 

Lathos mou....!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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