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Posted

i only know how to make easy scripts like f.e. mana pots, but if i want change weapon when i have hp under 30%, start skill, than eqip other weapon and start other skill and back to the 1st weapon??

or sth like that

 

plz any "good" guide HOW TO MAKE SCRIPTS;p

Posted

well..to make a script..you need 3 things : Knowing the Variables,Creativity,Patience.

 

i can only give you the variable..the rest you got to have by your self :P

 

i did not write them..but i also dunno who wrote them cuz its copied on all over the net by different authors...but it has been useful ;)

 

Variables:

 

MOVETO(x,Y,Z)

Moves to x,Y,Z. You can check your posistion by clicking: SETUP | OPTION - Pathing | .Cur

 

NPCSEL(name[iD=x])

Chooses NPC. Can select an NPC within the field of range. Noticed that you can select them even if you don't use ID. IE: NPCSEL(Sovin)

 

NPCDLG(name[iD=x])

With NPC dialogue. Opens up the dialog the NPC has.

 

USESKILL (name [iD=x], SELF|PLAYER|PARTY|NPC|PET, Target)

Example: USESKILL(Battle Heal, PLAYER, SE)

Note: It doesn't require ID's

 

Set(L2WALKER, ENABLE|DISABLE)

How it works: Disables/Enables feaures except the script function within L2Walker. Things like auto buff, auto follow, auto fish would quit working if disabled.

 

Set(RANGETYPE, RAND)

How it works: Your character will aimlessly attack the nearest monster, no matter how far the radii is.

 

Set(RANGETYPE, STARTPOS, radii)

How it works: First monster attacked is the central point. Anything outside the radii would not be attacked. Disables all other kinds of ranges.

 

Set(RANGETYPE, DEFPOS, x, y, z, radii)

How it works: Pre-sets the central point with radii. Anything outside the radii would not be attacked. Disables all other kinds of ranges.

 

Set(RANGETYPE, DEFRANGE)

How it works: Uses Ranges. Disables all other kinds of ranges.

 

Set(DEFRANGE, ADD, x, y, z)

How it works: Adds another Range Point to a specific location.

 

Set(DEFRANGE, CLEAR)

How it works: Clears all added Ranges.

 

Set(RANGETYPE, DEFPATH)

How it works: Uses Paths. Disables all other kinds of ranges.

 

Set(DEFPATH, ADD, x, y, z, radii)

How it works: Adds another Range Point to a specific location.

 

Set(DEFPATH, CLEAR)

How it works: Clears all added Paths.

 

 

Set(MON, ATTACK|NOATTACK|ATTACK ONE, Name [ ID=n ]; Name1 [ ID=n ]; |*)

How it works: Seems to crash L2Walker everytime its used. It might REQUIRE ID numbers unlike the rest.

 

Set(ITEM, PICK|NOPICK|SAVE, Name [ ID=n ]; Name1 [ ID=n ]; |*)

 

DLGSEL(name)

Dialogue choice. Look for certain words in dialog and select.

 

GOHOME()

Return to nearest town on death.

 

SAY(writing)

Speaks generally. Anyone in game can view.

 

MSG(writing)

Outside hangs the prompt, Only you can see.

 

UseItem(name[iD=x])

Uses the stage prop. ID is not required.

 

BuyItem(name [ ID=x ],Quantity)

Purchase goods. ID is required.

 

SellItem(name [ ID=x ],Quantity)

Sell goods. ID is required.

 

SaveItem(name [ ID=x ],Quantity)

No Clue what this is used for.

 

LoadItem(name [ ID=x ],Quantity)

No Clue what this is used for.

 

ChangeWaitType(x)

The character stands or sits down

 

StrInDlg(dialogue writing)

Judges in the NPC dialogue dialog box whether has the writing which assigns

 

StrNotInDlg (dialogue writing)

Judges in the NPC dialogue dialog box whether it doesn't have assigned writing

 

CharStatus([ CHP|CMP|HP|MP|WEIGHT|LV|SP|RACE|STAND ],[ >=|>|==|!=|<|<=],Num)

Character condition judgment.

HP,MP,WEIGHT: is a percentage

CHP,CMP: Health current actual value

WEIGHT: is carries a heavy load the percentage

LV: Your Level

RACE: manner race (human=0, Demon=1,Dark Elf=2, Elf=3, Dwarf=4)

STAND:STAND==1 is standing and STAND==0 is sitting

 

PosInRange(x,Y,Z,Range)

Examines the character current coordinates whether by x,Y,Z is central point range is in the radius center of a circle

 

PosOutRange(x,Y,Z,Range)

Examines the character current coordinates whether by x,Y,Z is central point range is outside the radius center of a circle

 

ItemCount(name[iD=x],* ,Count)

>= Greater than or equal to

> Greater than

== Equal to

!= Does not equal

< Less than

<= Less than or equal to

Assigns the name or the ID stage prop quantity compared with thecharacter body on whether does satisfy the condition

 

CALL(LABEL name)

Transfers the LABEL marking the label address execution,Carries out returns, Must have to have the RETURN instruction

 

useskill (name[iD=x]) ---> Something isn't working here.

 

JMP(LABEL name)

Jumps changes to the LABEL marking the label address execution

 

RETURN()

When CALL transfer must use this to return

 

EXIT()

Conclusion script movement

 

DELAY(x)

Retards x millisecond

 

PAUSE()

Pause the Script

 

LABEL(Zone)

Definition Zone,Uses for JMP or CALL

 

SET([ FIGHTSTART|FIGHTSTOP ])

The establishment commencing of action or stops fighting

 

Posted

well..to make a script..you need 3 things : Knowing the Variables,Creativity,Patience.

 

i can only give you the variable..the rest you got to have by your self :P

 

i did not write them..but i also dunno who wrote them cuz its copied on all over the net by different authors...but it has been useful ;)

 

Variables:

 

MOVETO(x,Y,Z)

Moves to x,Y,Z. You can check your posistion by clicking: SETUP | OPTION - Pathing | .Cur

 

NPCSEL(name[iD=x])

Chooses NPC. Can select an NPC within the field of range. Noticed that you can select them even if you don't use ID. IE: NPCSEL(Sovin)

 

NPCDLG(name[iD=x])

With NPC dialogue. Opens up the dialog the NPC has.

 

USESKILL (name [iD=x], SELF|PLAYER|PARTY|NPC|PET, Target)

Example: USESKILL(Battle Heal, PLAYER, SE)

Note: It doesn't require ID's

 

Set(L2WALKER, ENABLE|DISABLE)

How it works: Disables/Enables feaures except the script function within L2Walker. Things like auto buff, auto follow, auto fish would quit working if disabled.

 

Set(RANGETYPE, RAND)

How it works: Your character will aimlessly attack the nearest monster, no matter how far the radii is.

 

Set(RANGETYPE, STARTPOS, radii)

How it works: First monster attacked is the central point. Anything outside the radii would not be attacked. Disables all other kinds of ranges.

 

Set(RANGETYPE, DEFPOS, x, y, z, radii)

How it works: Pre-sets the central point with radii. Anything outside the radii would not be attacked. Disables all other kinds of ranges.

 

Set(RANGETYPE, DEFRANGE)

How it works: Uses Ranges. Disables all other kinds of ranges.

 

Set(DEFRANGE, ADD, x, y, z)

How it works: Adds another Range Point to a specific location.

 

Set(DEFRANGE, CLEAR)

How it works: Clears all added Ranges.

 

Set(RANGETYPE, DEFPATH)

How it works: Uses Paths. Disables all other kinds of ranges.

 

Set(DEFPATH, ADD, x, y, z, radii)

How it works: Adds another Range Point to a specific location.

 

Set(DEFPATH, CLEAR)

How it works: Clears all added Paths.

 

 

Set(MON, ATTACK|NOATTACK|ATTACK ONE, Name [ ID=n ]; Name1 [ ID=n ]; |*)

How it works: Seems to crash L2Walker everytime its used. It might REQUIRE ID numbers unlike the rest.

 

Set(ITEM, PICK|NOPICK|SAVE, Name [ ID=n ]; Name1 [ ID=n ]; |*)

 

DLGSEL(name)

Dialogue choice. Look for certain words in dialog and select.

 

GOHOME()

Return to nearest town on death.

 

SAY(writing)

Speaks generally. Anyone in game can view.

 

MSG(writing)

Outside hangs the prompt, Only you can see.

 

UseItem(name[iD=x])

Uses the stage prop. ID is not required.

 

BuyItem(name [ ID=x ],Quantity)

Purchase goods. ID is required.

 

SellItem(name [ ID=x ],Quantity)

Sell goods. ID is required.

 

SaveItem(name [ ID=x ],Quantity)

No Clue what this is used for.

 

LoadItem(name [ ID=x ],Quantity)

No Clue what this is used for.

 

ChangeWaitType(x)

The character stands or sits down

 

StrInDlg(dialogue writing)

Judges in the NPC dialogue dialog box whether has the writing which assigns

 

StrNotInDlg (dialogue writing)

Judges in the NPC dialogue dialog box whether it doesn't have assigned writing

 

CharStatus([ CHP|CMP|HP|MP|WEIGHT|LV|SP|RACE|STAND ],[ >=|>|==|!=|<|<=],Num)

Character condition judgment.

HP,MP,WEIGHT: is a percentage

CHP,CMP: Health current actual value

WEIGHT: is carries a heavy load the percentage

LV: Your Level

RACE: manner race (human=0, Demon=1,Dark Elf=2, Elf=3, Dwarf=4)

STAND:STAND==1 is standing and STAND==0 is sitting

 

PosInRange(x,Y,Z,Range)

Examines the character current coordinates whether by x,Y,Z is central point range is in the radius center of a circle

 

PosOutRange(x,Y,Z,Range)

Examines the character current coordinates whether by x,Y,Z is central point range is outside the radius center of a circle

 

ItemCount(name[iD=x],* ,Count)

>= Greater than or equal to

> Greater than

== Equal to

!= Does not equal

< Less than

<= Less than or equal to

Assigns the name or the ID stage prop quantity compared with thecharacter body on whether does satisfy the condition

 

CALL(LABEL name)

Transfers the LABEL marking the label address execution,Carries out returns, Must have to have the RETURN instruction

 

useskill (name[iD=x]) ---> Something isn't working here.

 

JMP(LABEL name)

Jumps changes to the LABEL marking the label address execution

 

RETURN()

When CALL transfer must use this to return

 

EXIT()

Conclusion script movement

 

DELAY(x)

Retards x millisecond

 

PAUSE()

Pause the Script

 

LABEL(Zone)

Definition Zone,Uses for JMP or CALL

 

SET([ FIGHTSTART|FIGHTSTOP ])

The establishment commencing of action or stops fighting

 

 

so to use f.e frenzy (with dagger to faster reuse) do i have to write sth like that:

 

call(what i have to write here exacly?)

{

characterstatus(hp,<=,30)

useitem(that dagger what i have)

useskill(fezny)

useitem(my main sword or blunt or pole)

}

return

 

??

 

anyway thx for help^^

  • 3 months later...
Posted

so to use f.e frenzy (with dagger to faster reuse) do i have to write sth like that:

 

call(what i have to write here exacly?)

{

characterstatus(hp,<=,30)

useitem(that dagger what i have)

useskill(fezny)

useitem(my main sword or blunt or pole)

}

return

 

??

 

anyway thx for help^^

 

 

Open Walker, Go to Heal Options:

HP < 20%, use pots.

HP < 31%, Item "Cursed Dagger [Rsk.Haste]"  Check "Use in Combat".

HP < 29%, use "Frenzy" Check "Use in Combat".

HP < 27%, use "Zealot" Check "Use in Combat".

--

Buffs:

Buff Skill 1 "Rage" Check "Auto Detect" and "In Fight"

--

Policy:

Check "Equip Weapon" - "Select your PvE weapon"

Skill1 "Battle Roar / Elixir Life" Self:HP<20% MP> 33 (Not really necessary if you have vampire buffs)

--

The problem is that some times, it doesn't activate the skills fast enough, so if you are being attacked it will switch back to the PvE weapon and use zealot with it, depends on the damage you are under, your attack speed, but it's most likely that it will always activate frenzy with the dagger.

 

I'm sorry, this is the only way I know, i hope it helps you, not sure if a script would do it better anyway.

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Pay、CryptoBot)、任何银行卡(VISA、Mastercard、MIR Pay、SBP)、LolzTeam Market、Wise、Revolut、Paypal Friends&Families ⭐ 我们的在线商店 ⭐ SOCNET.STORE ⭐ Telegram商店 ⭐ SOCNET.SHOP ⭐ 我们的社交媒体推广SMM面板 ⭐ SOCNET.PRO ⭐ 我们的Telegram星星购买机器人 ⭐ SOCNET.CC ⭐ 我们的短信服务 ⭐ SOCNET.APP ✅ 新闻资源: ➡ Telegram频道 ➡ WhatsApp频道 ➡ Discord服务器 ✅ 联系方式和客服: ➡ Telegram客服 ➡ WhatsApp客服 ➡ Discord客服: socnet_support ➡ 电子邮件客服: help@socnet.pro 我们已经运营很长时间,并积累了大量的工作评价! 我们网站上展示了大量积极和诚实的评价!   ⭐INSTAGRAM 服务⭐ Instagram – 粉丝 ~ 真实 ~ 30天保障 ~ 20k-100k/天 | 每1000个起价 $5.324 Instagram – 点赞 ~ 300k ~ 100k/天 ~ 亚洲/俄罗斯 | 每1000个起价 $0.051Instagram – 观看(所有视频)~ 500k-1M/天 ~ 即时 | 每1000个起价 $0.003 Instagram – 评论 ~ 自定义 ~ 1M ~ 30天保障 ~ 1k/天 ~ 亚洲/土耳其 | 每1000个起价 $4.875 Instagram – 快拍观看 ~ 所有快拍 ~ 150k ~ 30天保障 ~ 5k/天 | 每1000个起价 $0.148 Instagram – 提及 ~ 自定义列表 ~ 100k/天 ~ 0-12小时 | 每1000个起价 $2.763   ⭐TELEGRAM 服务⭐ Telegram – 成员 ~ 最多100k ~ 100-1k/天 ~ 0-1小时 | 每1000个起价 $0.604 Telegram – 高级会员 + 观看:来自搜索 | 7天高级会员 | 7天无扣费 | 每1000个起价 $7.216 Telegram – 机器人启动 ~ 即时 ~ 速度:10k/天 ~ 无保障 | 每1000个起价 $0.297 Telegram – 频道/群组成员 ~ 美国 ~ 最多70k ~ 10天保障 ~ 5k/天 ~ 即时 | 每1000个起价 $1.788 Telegram – 观看次数 ~ 1个帖子 ~ 即时 | 每1000个起价 $0.005 Telegram – 反应 | 每1000个起价 $1.306   ⭐TWITTER (x.com) 服务⭐ Twitter (x.com) – 点赞 ~ 200k ~ 10k/天 ~ 亚洲 | 每1000个起价 $1.187 Twitter (x.com) – 转发 ~ 200k ~ 10k/天 ~ 亚洲 | 每1000个起价 $0.894 Twitter (x.com) – 粉丝 | 无掉粉 | 30天保障 | 每小时自动更新 | 每1000个起价 $19.50 Twitter (x.com) – 点赞 ~ 350k ~ 2k-10k/天 ~ 混合 | 每1000个起价 $1.727 Twitter (x.com) – 推文查看 ~ 最多100M ~ 30天保障 ~ 10M/天 ~ 即时 | 每1000个起价 $0.032 Twitter (x.com) – 推文展示 ~ 最多1M ~ 1M/天 ~ 即时 | 每1000个起价 $0.114   ⭐THREADS⭐ Threads – 点赞 ~ 无保障 ~ 1k-10k/天 ~ 0-1小时 | 每1000个起价 $1.045 Threads – 粉丝 ~ 500-1k/天 ~ 无保障 ~ 即时 | 每1000个起价 $2.438 Threads – 转发 ~ 1k-5k/天 ~ 30天保障 ~ 0-2小时 | 每1000个起价 $8.125   ⭐LIKEE⭐ Likee – 粉丝 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $10.112 Likee – 点赞 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $3.787 Likee – 转发 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $2.649 Likee – 评论 ~ 最多30k ~ 真实 ~ 即时 | 每1000个起价 $11.473 Likee – 观看 ~ 最多1M ~ 真实 ~ 即时 | 每1000个起价 $3.787 ⭐TIKTOK 服务⭐ TikTok – 观看 ~ 10k-100k/天 | 每1000个起价 $0.033 TikTok – 点赞 + 观看 ~ 30天 ~ 3k-5k/天 | 每1000个起价 $0.203 TikTok – 粉丝 ~ 30天 ~ 5k/天 | 每1000个起价 $2.474 TikTok – 转发 ~ 30天 ~ 1M/天 | 每1000个起价 $0.163 TikTok – 收藏 ~ 30天 ~ 3k-5k/天 | 每1000个起价 $0.163   ⭐FACEBOOK 服务⭐ Facebook – 视频观看 ~ 5k-100k/天 | 每1000个起价 $0.11 Facebook – 帖子点赞 ~ 5k/天 | 每1000个起价 $2.548 Facebook – 主页点赞 + 粉丝 ~ 1k-10k/天 ~ 即时 | 每1000个起价 $0.85 Facebook – 分享 ~ 30天 ~ 1k-5k/天 | 每1000个起价 $1.451 Facebook – 帖子/照片点赞 ~ 20k ~ 永久 ~ 1k-50k/天 ~ 即时 | 每1000个起价 $0.66 Facebook – 反应(表情符号)~ 1k-5k/天 ~ 即时 | 每1000个起价 $0.943 Facebook – 直播 [观看15分钟] | 每1000个起价 $1.338 Facebook – 视频/Reels观看 ~ 3秒 ~ 500k-1M/天 | 每1000个起价 $0.11   ⭐REDDIT 服务⭐ Reddit – 频道粉丝 [30天保障] [最多100M] [开始:0-1小时] [速度:5M/天] | 每1000个起价 $2.08 Reddit – 转发 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371 Reddit – 观看 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371 Reddit – 观看 + 转发 | 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.741 Reddit – 分享(转发)| 500M | 永久 | 非常快 | 0-10分钟 | 100M/天 | 每1000个起价 $0.371   ⭐DISCORD 服务⭐ Discord – 离线成员 | 需要机器人 | 高质量 | 最多5k | 每1000个起价 $1.58 Discord – 服务器在线成员(全局)| +2个月在线 | 最多15k | 每1000个起价 $108.986 Discord – 服务器助推 | 1/3/6/12个月 | 1x-14x 助推 | 每个助推起价 $2.2 Discord – 仅限反应 | 超高高质量 | 即时开始 | 每1000个起价 $5.695   ⭐LINKEDIN 服务⭐ LinkedIn – 个人资料粉丝 ~ 最多1k ~ 30天保障 ~ 500-1k/天 ~ 0-1小时 | 每1000个起价 $21.97 LinkedIn – 主页粉丝 ~ 最多1k ~ 30天保障 ~ 500-1k/天 ~ 0-1小时 | 每1000个起价 $21.97 LinkedIn – 帖子点赞 [+ 展示] ~ 30天保障 ~ 500/天 ~ 即时 | 每1000个起价 $16.90 LinkedIn – 评论 [随机] ~ 最多1k ~ 无保障 ~ 30-50/天 ~ 1-6小时 | 每1000个起价 $28.73 LinkedIn – 连接 ~ 30天保障 ~ 500/天 ~ 即时 | 每1000个起价 $28.73   ⭐YOUTUBE 服务⭐ YouTube – 观看 ~ 永久 ~ 500k-1M/天 | 每1000个起价 $1.488 YouTube – 点赞 ~ 无保障 ~ 1k-5k/天 ~ 即时 | 每1000个起价 $0.13 YouTube – 订阅者 | 中等质量 5k | 250-500 每天 | 30天保障 | 每1000个起价 $78.00 YouTube – 评论 ~ 随机 ~ 100k ~ 无保障 ~ 1k-5k/天 ~ 0-3小时 | 每1000个起价 $19.013 YouTube – Shorts点赞 ~ 50k-60k/天 ~ 30天保障 ~ 即时 | 每1000个起价 $1.30 YouTube – 直播反应 ~ 直播支持 ~ 即时 | 每1000个起价 $0.192   ⭐WHATSAPP 服务⭐ WhatsApp – 频道成员 [全球-真实] [速度:500/天] [开始:0-1小时] | 每1000个起价 $15.647 WhatsApp – 群组成员 [混合国家] [真实质量] | 每1000个起价 $30.893 WhatsApp – 频道成员 [混合国家] [真实质量] | 每1000个起价 $28.179 WhatsApp – 频道反应(表情符号)| 每1000个起价 $6.797 WhatsApp – 频道帖子反应 | 随机 | 每1000个起价 $3.861   ⭐TWITCH/KICK/TROVO 服务⭐ Twitch – 关注者 ~ 最多1k ~ 1k/天 ~ 即时 | 每1000个起价 $0.183 Twitch – 视频观看 ~ 最多20k ~ 无保障 ~ 5k/天 ~ 0-1小时 | 每1000个起价 $1.073 Twitch – 剪辑观看 ~ 最多20k ~ 无保障 ~ 5k/天 ~ 0-1小时 | 每1000个起价 $0.163 Twitch – 直播观看 | 10分钟 | 每1000个起价 $0.597 Trovo – 直播关注者 [最多5k] [带优惠] [1-2/小时] [30天保障] | 每1000个起价 $18.688 Kick – 关注者 ~ 1.2k ~ 无保障 ~ 1k/天 ~ 即时 | 每1000个起价 $4.55 Kick – 直播观众(稳定、高质量)~ 60分钟 | 每1000个起价 $40.30   ⭐SOUNDCLOUD 服务⭐ SoundCloud – 粉丝 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132 SoundCloud – 点赞 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132 SoundCloud – 转发 ~ 2.5k ~ 30天保障 ~ 100-500/天 ~ 即时 | 每1000个起价 $7.132   ⭐SPOTIFY 服务⭐ Spotify – 粉丝 ~ 292k ~ 20k/天 | 每1000个起价 $4.225 Spotify – 收藏 ~ 400k ~ 20k/天 | 每1000个起价 $0.488 Spotify – 月度听众 ~ 永久 ~ 5k-20k/天 | 每1000个起价 $1.788   ⭐QUORA 服务⭐ Quora – 点赞 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.125 Quora – 分享 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.125 Quora – 粉丝 ~ 最多10k ~ 30天保障 | 每1000个起价 $8.45   ⭐网站流量⭐ 全球 / 按国家地区 – 通过推荐链接的自定义流量 | 每1000次访问起价 $1.284 来自Google.com的全球流量 [自然] [带关键词] | 每1000次访问起价 $0.244 来自Google.com的全球流量 | 每1000次访问起价 $0.244 来自Facebook的全球流量 | 每1000次访问起价 $0.244 来自Instagram的全球流量 | 每1000次访问起价 $0.244 来自Quora的全球流量 | 每1000次访问起价 $0.244 来自Reddit的全球流量 | 每1000次访问起价 $0.244 来自YouTube的全球流量 | 每1000次访问起价 $0.244 来自Twitter的全球流量 | 每1000次访问起价 $0.244 注意: 此文本块并未展示我们的全部产品范围,详情请访问下面的相关链接! 如果您有任何疑问,我们的客服团队随时准备提供帮助! ⭐ 首次充值任意金额均可获得 $1 奖励 ⭐ ⭐我们诚邀您与我们 合作 并 赚钱 ⭐ 想在我们的商店销售您的产品或服务并赚钱吗? 想成为我们的合作伙伴或提出互利的合作建议? 您可以通过本主题中列出的 联系方式 与我们取得联系。     如果您有任何问题或疑问,我们快速的客户支持团队随时准备响应您的请求!对于未能完全满足要求或质量的服务,退款仅在产品描述中明确提及保证和保修期时才会处理。在其他情况下,服务的退款将不予完全处理或发放!购买此类服务即表示您自动同意我们对未提供服务的退款政策!我们目前接受任何类型的加密货币(Cryptomus、Binance Pay、CryptoBot)、任何银行卡(VISA、Mastercard、MIR Pay、SBP)、LolzTeam Market、Wise、Revolut、Paypal Friends&Families。我们重视每一位客户,并通过我们的联系方式为无效账户和服务提供更换!
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