FelonBIG Posted January 21, 2015 Posted January 21, 2015 (edited) Hello there! Let's go straight in the topic! I want to implement an lru cache for educational purposes. The main LRU cache class will implement an interface which contains the following methods : Note : V and K are generic references V lookUp(K key) : returns the value V with K as its key void store(V value, K key) : obviously stores the data in the cache double getHitRatio() long getNumberOfLookups() long getNumberOfhits() long getNumberOfMisses() Sooooo right now i have an alpha implementation implemented as following : I use a hashmap which i implement (NOTE : i wanna implement each data structure im gonna use by myself) to store the values, and a queue where i insert the keys. Each time an item is inserted, i check the size of the queue. If queue.size() > cacheSize, i pop() all the expired keys and remove their values from the map So after testing it with Strings and 50k entries input i get the freaking huge time of 17seconds!!!!!!! and a hit ratio of 9%(!) If i remove the removal of the expired keys the time drops to 1 sec and the hit ratio goes to 98%,but the application isnt an lru cahce implementation..... Another implementation suggested by a friend was to use splay trees, cause the least recently used nodes would be near the root. I also thought to try and implement B Trees , but i aint so fond of it So , what do you guys suggest? Which data structures should i use for this "project"? If i need to use a hashmap , is linear probing the type of hash that would fit, since there are no memory issues? Thanks in advance for your help guys, Regards FelonBIG Edited January 24, 2015 by FelonBIG
FelonBIG Posted March 23, 2015 Author Posted March 23, 2015 well since it's outdated you can lock it. Also i finished an alpha version of this project which i can share for the community if someone's interested.
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