Jump to content

Recommended Posts

Posted

I was browsing L2J Forum & I have found a very useful tool ( well, at least for me :P )

Anyway i hope you like it !!

 

It is a "special" Gameserver.bat With Auto-Backup.You need to edit some things in the code in order to make auto-back :P

 

 

::::::::::
:: Config

:: Title of the server window.
@title GameServer

:: You can get more information about the color command by opening "Start - Run.." and typing:
:: cmd /k color /?
:: for example "@color 0a" will give the server console a matrix-like look.
:: default: color 07
@color 07

:: window size.
:: cols=number of symbols on one line, default is 80
:: lines=number of lines in one window, default is 300
:: remove "::" to activate
::

:: mode con: cols=80 lines=300
:: The command that will start the server.
:: You can start the server in high process priority if you change the default execution line to:
:: @set exec=start /wait /realtime java -Xmx512m -cp bsf.jar;bsh-2.0b4.jar;commons-logging-1.1.jar;mmocore.jar;javolution.jar;c3p0-0.9.1.jar;mysql-connector-java-5.0.5-bin.jar;l2jserver.jar;jython.jar net.sf.l2j.gameserver.GameServer
:: But this will also create one extra CMD window.

@set exec=java -Xmx512m -cp bsf.jar;bsh-2.0b4.jar;commons-logging-1.1.jar;mmocore.jar;javolution.jar;c3p0-0.9.1.jar;mysql-connector-java-5.0.5-bin.jar;l2jserver.jar;jython.jar net.sf.l2j.gameserver.GameServer

::
:: MySQL
::

@set mysqlPath="C:\Program Files\MySQL\MySQL Server 5.0\bin\mysql"
@set mysqlBinPath="C:\Program Files\MySQL\MySQL Server 5.0\bin"
@set mysqldumpPath="C:\Program Files\MySQL\MySQL Server 5.0\bin\mysqldump"
@set lsuser=root
@set lspass=
@set lsdb=l2jdb
@set lshost=localhost
@set gsuser=root
@set gspass=
@set gsdb=l2jdb
@set gshost=localhost

::
:: Log
::

:: The log file that will show when the server was started, restarted and shutdown.
@set StartEndLog_Enable=true
@set StartEndLog_Path="log/start-end.log"

:: Logging of database backup.
@set DatabaseBackupLog_Enable=true
@set DatabaseBackupLog_Path="log/start-end.log"

:: item.log
:: This file is created by the server if the item logging is enabled and it
:: gets very large very quickly.
:: Enable this option to move the item.log file to the backup folder every
:: time the database bacup is running.
@set MoveItemLog=true

::
:: Database Backup
::

@set DatabaseBackupOnStart_Enable=false
@set DatabaseBackupOnShutdown_Enable=true
@set DatabaseBackupOnRestart_Enable=true
@set DatabaseBackupOnAbnormal_Enable=true
@set DatabaseBackupPath=c:\backup

:: Config
::::::::::

@echo off
:start

:: --- Start of the backup script --- ::
if not "%DatabaseBackupOnStart_Enable%"=="true" goto EndBackup1
if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Starting>> %DatabaseBackupLog_Path%
for /F "tokens=2" %%I in ("%date%") do set CurrentDate=%%I
set BackupPath=%CurrentDate%-%random%
echo Backup will be saved in: %DatabaseBackupPath%\%BackupPath%
if not exist %DatabaseBackupPath% md %DatabaseBackupPath%&echo "%DatabaseBackupPath%" doesn't exist, creating path...
if not exist %DatabaseBackupPath% echo Couldn't create "%DatabaseBackupPath%", Backup canceled!&goto EndBackup1

md "%DatabaseBackupPath%\%BackupPath%"

if not "%MoveItemLog%"=="true" goto EndMoveItemLog1
if not exist log\item.log echo "item.log" doesn't exist.&goto EndMoveItemLog1
echo Moving item.log to "%DatabaseBackupPath%\%BackupPath%"
move log\item.log "%DatabaseBackupPath%\%BackupPath%\item.log"
echo.
:EndMoveItemLog1

echo Loginserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %lshost% -u %lsuser% --password=%lspass% %lsdb% > "%DatabaseBackupPath%\%BackupPath%\loginserver.sql"
echo.
echo Gameserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %gshost% -u %gsuser% --password=%gspass% %gsdb% > "%DatabaseBackupPath%\%BackupPath%\gameserver.sql"
echo.
echo Done.
echo.
goto EndBackup1

if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Finished>> %DatabaseBackupLog_Path%
:EndBackup1
:: --- End of the backup script --- ::



if "%StartEndLog_Enable%"=="true" echo %date% ^| %time% ^| Gameserver: Starting>> %StartEndLog_Path%
echo Starting L2J Game Server.
echo.

:: --- Server starting here --- ::
%exec%
:: --- Server Stoping here --- ::

if ERRORLEVEL 2 goto restart
if ERRORLEVEL 1 goto error

:: --- Start of the backup script --- ::
if not "%DatabaseBackupOnShutdown_Enable%"=="true" goto EndBackup2
if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Starting>> %DatabaseBackupLog_Path%
for /F "tokens=2" %%I in ("%date%") do set CurrentDate=%%I
set BackupPath=%CurrentDate%-%random%
echo Backup will be saved in: "%DatabaseBackupPath%\%BackupPath%"
if not exist %DatabaseBackupPath% md %DatabaseBackupPath%&echo "%DatabaseBackupPath%" doesn't exist, creating path...
if not exist %DatabaseBackupPath% echo Couldn't create "%DatabaseBackupPath%", Backup canceled!&goto EndBackup2

md "%DatabaseBackupPath%\%BackupPath%"

if not "%MoveItemLog%"=="true" goto EndMoveItemLog2
if not exist log\item.log echo "item.log" doesn't exist.&goto EndMoveItemLog2
echo Moving item.log to "%DatabaseBackupPath%\%BackupPath%"
move log\item.log "%DatabaseBackupPath%\%BackupPath%\item.log"
echo.
:EndMoveItemLog2

echo Loginserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %lshost% -u %lsuser% --password=%lspass% %lsdb% > "%DatabaseBackupPath%\%BackupPath%\loginserver.sql"
echo.
echo Gameserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %gshost% -u %gsuser% --password=%gspass% %gsdb% > "%DatabaseBackupPath%\%BackupPath%\gameserver.sql"
echo.
echo Done.
echo.

if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Finished>> %DatabaseBackupLog_Path%
:EndBackup2
:: --- End of the backup script --- ::


if "%StartEndLog_Enable%"=="true" echo %date% ^| %time% ^| Gameserver: Server Shutdown>> %StartEndLog_Path%
goto end
:restart

:: --- Start of the backup script --- ::
if not "%DatabaseBackupOnRestart_Enable%"=="true" goto EndBackup3
if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Starting>> %DatabaseBackupLog_Path%
for /F "tokens=2" %%I in ("%date%") do set CurrentDate=%%I
set BackupPath=%CurrentDate%-%random%
echo Backup will be saved in: "%DatabaseBackupPath%\%BackupPath%"
if not exist %DatabaseBackupPath% md %DatabaseBackupPath%&echo "%DatabaseBackupPath%" doesn't exist, creating path...
if not exist %DatabaseBackupPath% echo Couldn't create "%DatabaseBackupPath%", Backup canceled!&goto EndBackup3

md "%DatabaseBackupPath%\%BackupPath%"

if not "%MoveItemLog%"=="true" goto EndMoveItemLog3
if not exist log\item.log echo "item.log" doesn't exist.&goto EndMoveItemLog3
echo Moving item.log to "%DatabaseBackupPath%\%BackupPath%"
move log\item.log "%DatabaseBackupPath%\%BackupPath%\item.log"
echo.
:EndMoveItemLog3

echo Loginserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %lshost% -u %lsuser% --password=%lspass% %lsdb% > "%DatabaseBackupPath%\%BackupPath%\loginserver.sql"
echo.
echo Gameserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %gshost% -u %gsuser% --password=%gspass% %gsdb% > "%DatabaseBackupPath%\%BackupPath%\gameserver.sql"
echo.
echo Done.
echo.


if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Finished>> %DatabaseBackupLog_Path%
:EndBackup3
:: --- End of the backup script --- ::


if "%StartEndLog_Enable%"=="true" echo %date% ^| %time% ^| Gameserver: Admin Restart>> %StartEndLog_Path%
echo.
echo Admin Restart ...
echo.
goto start
:error
:: --- Start of the backup script --- ::
if not "%DatabaseBackupOnAbnormal_Enable%"=="true" goto EndBackup4
if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Starting>> %DatabaseBackupLog_Path%
for /F "tokens=2" %%I in ("%date%") do set CurrentDate=%%I
set BackupPath=%CurrentDate%-%random%
echo Backup will be saved in: "%DatabaseBackupPath%\%BackupPath%"
if not exist %DatabaseBackupPath% md %DatabaseBackupPath%&echo "%DatabaseBackupPath%" doesn't exist, creating path...
if not exist %DatabaseBackupPath% echo Couldn't create "%DatabaseBackupPath%", Backup canceled!&goto EndBackup4

md "%DatabaseBackupPath%\%BackupPath%"

if not "%MoveItemLog%"=="true" goto EndMoveItemLog4
if not exist log\item.log echo "item.log" doesn't exist.&goto EndMoveItemLog4
echo Moving item.log to "%DatabaseBackupPath%\%BackupPath%"
move log\item.log "%DatabaseBackupPath%\%BackupPath%\item.log"
echo.
:EndMoveItemLog4

echo Loginserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %lshost% -u %lsuser% --password=%lspass% %lsdb% > "%DatabaseBackupPath%\%BackupPath%\loginserver.sql"
echo.
echo Gameserver backup.
echo -------------------
%mysqldumpPath% --add-drop-table -h %gshost% -u %gsuser% --password=%gspass% %gsdb% > "%DatabaseBackupPath%\%BackupPath%\gameserver.sql"
echo.
echo Done.
echo.


if "%DatabaseBackupLog_Enable%"=="true" echo %date% ^| %time% ^| Backup: Finished>> %DatabaseBackupLog_Path%
:EndBackup4
:: --- End of the backup script --- ::
if "%StartEndLog_Enable%"=="true" echo %date% ^| %time% ^| Gameserver: Server terminated abnormaly>> %StartEndLog_Path%
echo.
echo Server terminated abnormaly
echo.
:end
echo.
echo server terminated
echo.
pause

  • 2 weeks later...
  • 1 month later...
  • 11 months later...
Guest
This topic is now closed to further replies.


  • Posts

    • Where I can buy a cheap domain .com? cheapest I found was on Godaddy for 12 euro and Hostinger for 10 euro.
    • Hello everyone, here's a simple and useful idea for any type of server.   This code applies a discount when a player makes a purchase inside a clan’s castle or clan hall, offering a benefit to clan members who own a castle or clan hall. Important: Merchant transactions must be handled through multisell, not buylist. The discount is directly applied within the multisell, so the price shown is already reduced.   "For example, if a scroll costs 1000 Adena and you set a 20% discount in the config, the final price when purchasing inside a castle or clan hall will be 800 Adena."   This code is developed on the public aCis 401 revision.   public static int CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT; CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT = clans.getProperty("ClanBaseOwnershipMechantDiscount", 20); # If clan owns a clan hall or castle, all members have a discount of X% at merchant transactions (multisell). # Discount applies only inside the base (castle or clan hall). ClanBaseOwnershipMechantDiscount = 20   /** diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java index 556e111..bbf8e69 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/data/xml/MultisellData.java @@ -101,7 +101,7 @@ do { // send list at least once even if size = 0 - player.sendPacket(new MultiSellList(list, index)); + player.sendPacket(new MultiSellList(list, index, player)); index += PAGE_SIZE; } while (index < list.getEntries().size()); diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java index 7c82c5b..1654abc 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/clientpackets/MultiSellChoose.java @@ -6,6 +6,7 @@ import net.sf.l2j.Config; import net.sf.l2j.gameserver.enums.FloodProtector; import net.sf.l2j.gameserver.enums.StatusType; +import net.sf.l2j.gameserver.enums.ZoneId; import net.sf.l2j.gameserver.enums.items.CrystalType; import net.sf.l2j.gameserver.model.Augmentation; import net.sf.l2j.gameserver.model.actor.Player; @@ -225,6 +226,20 @@ return; } + if (player.isInsideZone(ZoneId.CLAN_HALL) && player.getClan() != null && player.getClan().hasClanHall()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + + if (player.isInsideZone(ZoneId.CASTLE) && player.getClan() != null && player.getClan().hasCastle()) + { + e.setItemCount(e.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100); + if (e.getItemCount() == 0) + e.setItemCount(1); + } + if (Config.BLACKSMITH_USE_RECIPES || !e.getMaintainIngredient()) { // if it's a stackable item, just reduce the amount from the first (only) instance that is found in the inventory diff --git a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java index 9269b06..c6102a0 100644 --- a/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java +++ b/aCis_gameserver/java/net/sf/l2j/gameserver/network/serverpackets/MultiSellList.java @@ -2,6 +2,9 @@ import static net.sf.l2j.gameserver.data.xml.MultisellData.PAGE_SIZE; +import net.sf.l2j.Config; +import net.sf.l2j.gameserver.enums.ZoneId; +import net.sf.l2j.gameserver.model.actor.Player; import net.sf.l2j.gameserver.model.multisell.Entry; import net.sf.l2j.gameserver.model.multisell.Ingredient; import net.sf.l2j.gameserver.model.multisell.ListContainer; @@ -15,7 +18,9 @@ private boolean _finished; - public MultiSellList(ListContainer list, int index) + private Player _player; + + public MultiSellList(ListContainer list, int index, Player player) { _list = list; _index = index; @@ -28,6 +33,8 @@ } else _finished = true; + + _player = player; } @Override @@ -74,7 +81,14 @@ { writeH(ing.getItemId()); writeH(ing.getTemplate() != null ? ing.getTemplate().getType2() : 65535); - writeD(ing.getItemCount()); + + if (_player.isInsideZone(ZoneId.CLAN_HALL) && _player.getClan() != null && _player.getClan().hasClanHall()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else if (_player.isInsideZone(ZoneId.CASTLE) && _player.getClan() != null && _player.getClan().hasCastle()) + writeD((ing.getItemCount() * (100 - Config.CLAN_BASE_OWNERSHIP_MERCHANT_DISCOUNT) / 100) < 1 ? 1 : ing.getItemCount() * 80 / 100); + else + writeD(ing.getItemCount()); + writeH(ing.getEnchantLevel()); writeD(0x00); // TODO: i.getAugmentId() writeD(0x00); // TODO: i.getManaLeft()  
    • DISCORD : utchiha_market telegram : https://t.me/utchiha_market SELLIX STORE : https://utchihamkt.mysellix.io/ Join our server for more products : https://discord.gg/uthciha-services https://campsite.bio/utchihaamkt
    • WTB EXP ETERNAL 10x new dm.
    • This project is based on the latest public aCis sources (revision 401) and supports a multi-client system (C4 & IL), making it suitable for custom usage but not for retail.   You can configure the SelectedClient option in server.properties and loginserver.properties to switch between C4 and IL.  Both clients are fully synchronized, including login, server selection, packets, and geodata.   Notable Features: - Completed the login and server selection phase for both clients. - Synchronized all packets to support both clients (including some specific features). - Reworked the datapack and SQL files (excluding HTML files) to work seamlessly with both clients. - Added geodata support for both clients. - Adapted nearly all AI, scripts, bosses, HTML, and MULTISELL files to match C4 functionality. - Reduced the maximum clan level from 8 to 5 (C4 feature). - Rewrote clan HTML to remove C5-C6 features.   Disabled the following C5 and C6 features: - Divine Inspiration (C6 feature). - Clan skills and clan reputation points (C5 feature). - Pledge class (C5 feature). - Hero skills (C5 feature). - Dueling system (C6 feature). - Augmentations (C6 feature). - Cursed weapons (C5-C6 feature).   General Improvements: - Performed a general HTML cleanup and optimized features based on the client version. - Added an option to display the remaining time of disabled skills. - Skill timestamps now update when using the skill list.   This flexibility allows you to create a unique progression system tailored to your needs. The price for the diff patch, which can be applied to aCis public sources, is €150. For inquiries, please contact me via PM or Discord (ID: @Luminous).
  • Topics

×
×
  • Create New...