https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
Meikis
Hello,
on acis 214 I had code:
But on the newest acis, there is no method getKnownPlayers() in CharKnowList class, how to get known players?
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