Hello guys, i'm totally newbie to java, but i've tried to make such stat as bonusDrop, like bonusExp and bonusSp.
As i thought, i simply ruined huge number of hours of my life, and nothing usefull :D
I attach here this **it, if somebody can help me with advice, I will be very thankful )
For those brave guys, who want to help, pieces that i added are in the end of lists.
/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.drops;
import java.util.ArrayList;
import java.util.List;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.model.holders.ItemHolder;
import com.l2jserver.gameserver.model.itemcontainer.Inventory;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.util.Util;
import com.l2jserver.util.Rnd;
/**
* @author Nos
*/
public class GeneralDropItem implements IDropItem
{
private final int _itemId;
private final long _min;
private final long _max;
private final double _chance;
/**
* @param itemId the item id
* @param min the min count
* @param max the max count
* @param chance the chance of this drop item
*/
public GeneralDropItem(int itemId, long min, long max, double chance)
{
_itemId = itemId;
_min = min;
_max = max;
_chance = chance;
}
/**
* Gets the item id
* @return the item id
*/
public int getItemId()
{
return _itemId;
}
/**
* Gets the min drop count
* @return the min
*/
public long getMin()
{
return _min;
}
/**
* Gets the min drop count
* @param victim the victim
* @param killer the killer
* @return the min modified by any rates.
*/
public long getMin(L2Character victim, L2Character killer)
{
double multiplier = 1;
if (victim.isChampion())
{
multiplier *= getItemId() != Inventory.ADENA_ID ? Config.L2JMOD_CHAMPION_REWARDS : Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
}
Float dropChanceMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId());
if (dropChanceMultiplier != null)
{
multiplier *= dropChanceMultiplier;
}
return (long) (getMin() * multiplier);
}
/**
* Gets the max drop count
* @return the max
*/
public long getMax()
{
return _max;
}
/**
* Gets the max drop count
* @param victim the victim
* @param killer the killer
* @return the max modified by any rates.
*/
public long getMax(L2Character victim, L2Character killer)
{
double multiplier = 1;
if (victim.isChampion())
{
multiplier *= getItemId() != Inventory.ADENA_ID ? Config.L2JMOD_CHAMPION_REWARDS : Config.L2JMOD_CHAMPION_ADENAS_REWARDS;
}
Float dropChanceMultiplier = Config.RATE_DROP_AMOUNT_MULTIPLIER.get(getItemId());
if (dropChanceMultiplier != null)
{
multiplier *= dropChanceMultiplier;
}
return (long) (getMax() * multiplier);
}
/**
* Gets the chance of this drop item.
* @return the chance
*/
public double getChance()
{
return _chance;
}
/**
* Gets the chance of this drop item.
* @param victim the victim
* @param killer the killer
* @return the chance modified by any rates.
*/
public double getChance(L2Character victim, L2Character killer)
{
float multiplier = 1;
Float dropChanceMultiplier = Config.RATE_DROP_CHANCE_MULTIPLIER.get(getItemId());
if (dropChanceMultiplier != null)
{
multiplier *= dropChanceMultiplier;
}
return getChance() * multiplier;
}
/*
* (non-Javadoc)
* @see com.l2jserver.gameserver.model.drop.IDropItem#calculateDrops(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
*/
@Override
public List<ItemHolder> calculateDrops(L2Character victim, L2Character killer)
{
final int levelDifference = victim.getLevel() - killer.getLevel();
final double levelGapChanceToDrop;
if (getItemId() == Inventory.ADENA_ID)
{
levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ADENA_MAX_LEVEL_DIFFERENCE, -Config.DROP_ADENA_MIN_LEVEL_DIFFERENCE, Config.DROP_ADENA_MIN_LEVEL_GAP_CHANCE, 100.0);
}
else
{
levelGapChanceToDrop = Util.map(levelDifference, -Config.DROP_ITEM_MAX_LEVEL_DIFFERENCE, -Config.DROP_ITEM_MIN_LEVEL_DIFFERENCE, Config.DROP_ITEM_MIN_LEVEL_GAP_CHANCE, 100.0);
}
// There is a chance of level gap that it wont drop this item
if (levelGapChanceToDrop < (Rnd.nextDouble() * 100))
{
return null;
}
if (getChance(victim, killer) > (Rnd.nextDouble() * 100))
{
final long amount = Rnd.get(getMin(victim, killer), getMax(victim, killer));
final List<ItemHolder> items = new ArrayList<>(1);
items.add(new ItemHolder(getItemId(), amount));
return items;
}
return null;
}
public final double calcStat(Stats stat, double init)
{
return calcStat(stat, init);
}
}
/*
* Copyright (C) 2004-2014 L2J Server
*
* This file is part of L2J Server.
*
* L2J Server is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* L2J Server is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package com.l2jserver.gameserver.model.drops;
import com.l2jserver.Config;
import com.l2jserver.gameserver.model.actor.L2Character;
import com.l2jserver.gameserver.datatables.ExperienceTable;
import com.l2jserver.gameserver.datatables.PetDataTable;
import com.l2jserver.gameserver.model.L2PetLevelData;
import com.l2jserver.gameserver.model.PcCondOverride;
import com.l2jserver.gameserver.model.actor.instance.L2ClassMasterInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PcInstance;
import com.l2jserver.gameserver.model.actor.instance.L2PetInstance;
import com.l2jserver.gameserver.model.actor.stat.CharStat;
import com.l2jserver.gameserver.model.actor.transform.TransformTemplate;
import com.l2jserver.gameserver.model.entity.RecoBonus;
import com.l2jserver.gameserver.model.events.EventDispatcher;
import com.l2jserver.gameserver.model.events.impl.character.player.OnPlayerLevelChanged;
import com.l2jserver.gameserver.model.quest.QuestState;
import com.l2jserver.gameserver.model.stats.Formulas;
import com.l2jserver.gameserver.model.stats.MoveType;
import com.l2jserver.gameserver.model.stats.Stats;
import com.l2jserver.gameserver.model.zone.ZoneId;
import com.l2jserver.gameserver.network.SystemMessageId;
import com.l2jserver.gameserver.network.serverpackets.ExBrExtraUserInfo;
import com.l2jserver.gameserver.network.serverpackets.ExVitalityPointInfo;
import com.l2jserver.gameserver.network.serverpackets.ExVoteSystemInfo;
import com.l2jserver.gameserver.network.serverpackets.PledgeShowMemberListUpdate;
import com.l2jserver.gameserver.network.serverpackets.SocialAction;
import com.l2jserver.gameserver.network.serverpackets.StatusUpdate;
import com.l2jserver.gameserver.network.serverpackets.SystemMessage;
import com.l2jserver.gameserver.network.serverpackets.UserInfo;
import com.l2jserver.gameserver.util.Util;
/**
* @author Nos
*/
public class DeathDropItem extends GeneralDropItem
{
/**
* @param itemId the item id
* @param min the min count
* @param max the max count
* @param chance the chance of this drop item
*/
public DeathDropItem(int itemId, long min, long max, double chance)
{
super(itemId, min, max, chance);
}
/*
* (non-Javadoc)
* @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMin(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
*/
@Override
public long getMin(L2Character victim, L2Character killer)
{ double bonuss = bonusss();
return (long) (super.getMin(victim, killer) * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * bonuss);
}
/*
* (non-Javadoc)
* @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getMax(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
*/
@Override
public long getMax(L2Character victim, L2Character killer)
{ double bonuss = bonusss();
return (long) (super.getMax(victim, killer) * Config.RATE_DEATH_DROP_AMOUNT_MULTIPLIER * bonuss);
}
/*
* (non-Javadoc)
* @see com.l2jserver.gameserver.model.drops.GeneralDropItem#getChance(com.l2jserver.gameserver.model.actor.L2Character, com.l2jserver.gameserver.model.actor.L2Character)
*/
@Override
public double getChance(L2Character victim, L2Character killer)
{ double bonuss = bonusss();
return super.getChance(victim, killer) * Config.RATE_DEATH_DROP_CHANCE_MULTIPLIER * bonuss;
}
public double bonusss()
{ double bonusDrop;
bonusDrop = 1.0;
bonusDrop = 1 + (calcStat(Stats.BONUS_DROP, 0) / 100);
return bonusDrop;
}
}
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Hello. You may encounter the Push item fail error when trying to pick up an item dropped on the ground by a mob.
or
You can throw something out of your inventory and pick it up again, several times.
Probably this is a quantum dependency) I don't understand at what point this happens, sometimes two items one after another experience push item errors, and sometimes I don't have enough thousands of attempts to repeat this trick)
In any case, this is just a visual error and after the relog, the item appears in the inventory. I think first i need to disconnect the extender and check it on a bare server. I still need time to check this, maybe it's not even about the autoloot function.
https://youtu.be/6mcfmdImofE
-----------
In general, I would like to thank our wonderful Emca Eressea for her deep knowledge in programming and reverse engineering. And for the fact that her work is open to everyone, this is very amazing, and incredibly valuable.
ADENA
500 K = 40e
1kk = 70e
3kk = 190e
ITEMS
staff of life = 150e
karmian set = 90e
elven jewls top D = 30e
Orcish Poleaxe+1 best C pole = 680e
any D grade armor on demand
discord
wiz0642_81242
Question
callmebaby
Hello guys, i'm totally newbie to java, but i've tried to make such stat as bonusDrop, like bonusExp and bonusSp.
As i thought, i simply ruined huge number of hours of my life, and nothing usefull :D
I attach here this **it, if somebody can help me with advice, I will be very thankful )
For those brave guys, who want to help, pieces that i added are in the end of lists.
Edited by callmebaby0 answers to this question
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