Jump to content

Recommended Posts

Posted (edited)

WEBSITE: http://l2eva.org

WEBSITE for guests: l2eva.org

 

SERVER RATES
- Rates: x9999
- SP: x9999
- Adena: x1
- Drop: x1
- Starting level: 85


ENCHANTS RATES
- Safe: +15 
- Max: +16 (obtainable by RAIDS) 
- Success Chances: 100%


SERVER FEATURES
- Auto-Accounts
- 2 Zones (1 Farm Zone  /1 PvP Zone)
- PvP Zone rotation each 3 days
- Certifications Instant (just change subclass)
- Mana Potions
- Offline Shops
- Max Sub-classes: 3
- All Hi5 features implemented
- Unique NPCS
- Solo Zone
- Custom God/Lindvior armor sets
- Dressme System
- +15/30 Buffs at Scheme Buffer
- Max Buffs: 32/16 / Duration: 12 Hours
- MP Reuse: 5 seconds delay
- Territory wards/Sieges: 2 Weeks
- Olympiad/Heroes: 1 Week
- Best Killer announcement each hour.
- Character startup: Full elegia + consumables
- Instant +15 enchant system
- Cancellation System: Return buffs in 10 seconds
- Support Reward: Bishop/WC/pk/sk/tk etc...
- 14 God Cloaks implemented such as Heroic/Dark/Light
- All items in shop free (except some important things)
- Free Fame/Reputation


BATTLEFIELD
- Every 30 minutes, the 3 TOP ranked players with the most PvPs will get rewarded (this was builded at players request because its similar to L2 Rapidus system. WE ARE NOT RAPIDUS, remember that!

1V1 BATTALION
- This engine is builded for players in order to gain best prizes! It works like GM 1v1 event, the difference is that you can choose to participate and you will be automatically teleported/fight against someone when your turns comes. Loosers will be teleported out of coliseum. Everyone who participated will walk away with price. The last man standing gets the highest prizes!

NPC's
- Gm Shop

- Special Shop
- Gatekeeper
- Scheme Buffer
- Services Manager
- Solo Zone


EVENTS
- TvT / Ctf / Deathmatch each hour!
- Rewards: Event Coins (agathions,hats,fireworks etc)


COMMANDS
.getreward
.ccp / .menu
.dressme
.repair
.changepassword
.gotolove
.engage


HARDWARE
- Our host is much more powerful than before and can handle many players. 32 Gb Ram & i7 Cpu hosted on France *OVH*

Edited by L2Evas
Posted (edited)

Those braindead people with 40 iq cant even make difference between Entropy owner & Forsaken owner

 

Minister! you got fans  :happyforever:

Edited by Karasu
Posted (edited)

Whats crappy and whats good!

That You fixed nexus & remembered that you had to set update inventory sql to falsein order to get rid of lags?  :happyforever:  ,sry im not the one who lagged so far  :happyforever:

oh wait ,it wasnt inventory update but your "epic stable scheme buffer"  :dat:

 

(your pack balance still leave me speechless, 500 dmg max ftw!). i still wonder how these people donate to you. Probably becuz they like to be immortal not to kill  :gusta:

Edited by Karasu
Posted (edited)

the difference of rapidus and forsaken is....that rapidus was alive for 2 months and the day it closed still had 140 ppl on, while your 2-3 forsakens/shillien/eva/wild not even last for 2 weeks  :gusta:  :gusta:

 

oh sorry excuse me, l2eva dead in  just 1 week  :okey:  :okey:  :okey:  :okey:  :okey:

Edited by Davidakos
Posted (edited)

Eva had 130 real people online without hopzone/topzone, it was closed on purpose to achieve great traffic ,youre just a pile of shit with 0 knowledge

 

About rapidus ,it had 35 online at opening without hopzone/topzone

 

QQ MOAR trollers  :happyforever:  :happyforever:  :happyforever: / now wait to see 400+ online and shet on your pants

Edited by Karasu
Posted

And if you wont have 400online will u finally gtfo with your weekly servers?Lets make this deal?

 

Also that rapidus lasted more than yours and u also added some features of it to yours(pt instance for example:that never worked)...then another difference is that they had active staff while on yours after the 1st days u are gone.No hate or something,im not friend of any of u,just saying my opinion but i think is a sincerly opinion and kinda true.GL

Posted (edited)

Deal

i hate hi5 and this community anyway

 

il go ertheia after, hf

 

But what if eva will last 5-6+ months, you will say gtfo to rapidus and tell him to stop then ?

Edited by Karasu
Posted

Servers that last for a while are a good project. 

Servers who can't survive a week it's a failed one.

Why it fails? Ask its owner. 

You can't define a successful server by the G.O. Online. 

KnipeX had 500 online on his G.O. w/o HopZone & TopZone. He got 0 online on the 3rd day (and that's a fact). 

 

The thing is that both Karasu & Lindvior are looking for an easy way to make money, and that's good for them cause people give to them their money. The difference is that Lindvior's latest project lasted more than Karasus's, cause Lindivior show some interest to his project and he had an active staff that would report to him instantly any reported issue. Plus Rapidus, was a quite balanced server. It had some changes that I didn't like but, I can't lie, it was a balanced server. 

Though, they both make money out of what they do, and they invest just a small amount of money. 

Posted (edited)

Lindvior is a smart guy, he had no need of investment due to his knowledge in java

 

But just so you know, i had to invest over 900+ euro to try more things, i had bought lameguard, i had bought votes, i had paid dev for fixes/features and more (all were rendered useless and waste of money becuz playeers didnt give a fuck ,i tryed to care and everyone fu cked me and now youre telling me i dont care). Lindvior was smarter and never invested any money, his java skills and experience was enough, i cant trust people to recruite gms to make events for you. 

 

sure "rapidus balance is better" ,cuz u like to be immortal maybe  :happyforever:  ,my balance is based on ru formulas ,if u dont know that then ur not a l2 player but a qqer who dont like to receive 15k dmg cuz hes too retard and handless. Balance on pvp servers is based on how many classes can own 1v1 and are good in mass pvp not just 1 top class, your "top balance logic" is based on "oh dear, look at me im so immortal,,THEY CANT KILL ME very good balance"

 

I had to learn from mistakes in order to learn something. I have learned that this community is gone, players left are just a bunch of QQERS who cant play a l2 server if they dont have everything instant.

OMG GM, ENCHANTS ARE NOT INSTANT?

OMG GM, RB JEWELS FROM RBS ONLY?

OMG GM, i have to farm 30 min to get my gear?

OMG GM, fuck you

OMG GM, you sucks ,fail server ,retard

OMG GM, you care only about money

 

So you can play happy in lindvior servers "cuz he care more than me" kkk

 

pvp community is dead for me, you are dead for me, you are not l2 players! fu ck off and go play another game, you're a bunch of shi.ts who cant appreciate

Edited by Karasu
Posted

You are mad, and I can't get why you are mad. You were playing the sames servers we did as well, then you went to Russians. You are wrong. Your servers are made that way that people from Europe and maybe some people from America could play them. You can't get people from Russia to join your servers, so yes, people won't accept receiving 15k damage. And no, you are also wrong about Rapidus balance. Judging something that you haven't try out is so dumb as your stupid rage.

 

"Look at me I'm so immortal, they can't kill me".

 

Damn bro, you forgot you are you talking too. 

 

You cared, you bought lameguard, you bought votes. None forced you to buy lameguard, none forced you to buy votes. Votes wouldn't bring you players. Lameguard, was your choice (and It was a wise one) but damn, people don't want Lameguard anymore, people want to play with Tower, with bots, with auto clickers, cause they got damn retarded. 

 

And yeah, we agree on one thing, "PvP Community is dead for me". That's damn true. Remember what I told you about your farm server that you tried to start? 

 

"You won't have many idiots around, many QQers". But the online was low and you gave up on something , that in my opinion, would work, cause you wanted to get money out of donations. 

 

An investment in L2 is also host machines, websites and stuff. Not just the way you'd code/developer the server. 

 

As I said, trying to make a server based in Russian formulas won't be successful. And I told you the reason, you can't provide a server based on russian model to European players. It won't work, they won't accept it cause they never tried it. 

Guest
This topic is now closed to further replies.



  • Posts

    • 🏆 UPDATE: CLAN RACE — R$ 300 (PIX in Brazil, or the equivalent in USDT/PayPal) for the first clan ready for World B PvP Worlds opens on Friday, September 25, 19:00 BRT (GMT-3). Everyone starts together, from scratch. The challenge: the first clan with 9 members ready to enter World B wins. Ready = level 51, World C registered and the full C set equipped (weapon, armor and jewelry) with at least 3 attributes on each piece. Only Queen Ant stands between you and World B. Rules: main character only; 9 different people, each on their own PC; the server records the exact time each member became ready. Deadline: October 14. Sign up your clan on our Discord (link on the site): l2mog.com/pvp
    • 🚀 L2-Gold Custom PvP – Beta Test is LIVE! 🚀 Hey guys! We are opening a brand new Custom PvP server and looking for passionate players to help us test it out before the official grand opening! 💥 What we offer: High Rates & Custom PvP Gameplay Custom NPC Buffer, GM Shop & Global GK Balanced classes and epic custom items Interlude with c4 skills 🎁 Beta Rewards: Every active tester who reports bugs or gives feedback will receive Exclusive Custom Rewards on the official launch day! 🛑 No website needed yet! All files, patch, and support are inside our Discord. 🔗 Join Beta Test Here: [https://discord.gg/9qkSxQtTq]
    • "CAN YOU DO A BULGARIAN REVOLUT?" – WE DID. FIRST DRAFT, NO EDITS The request came in short: a photo of a bank card, Bulgaria, Revolut. We said yes and asked the only question that matters – what data. The client was on the road, asked for a couple of hours, then sent the lot: number, expiry, CVV, payment system, bank, cardholder name. Then came the part the client never sees: - ran the number through Luhn – the check digit has to add up, otherwise the card is dead the second anything automated looks at it - matched the BIN to the issuer: Revolut in Bulgaria isn't a "local bank", the cards run through Revolut Bank UAB. The number range has to actually belong there, not just start with the right digit - built the current design, not a five-year-old picture: vertical layout, flat laser print instead of embossing, correct chip module, contactless mark where it belongs - the payment system logo – with the right gradient where the circles overlap and the wordmark sitting exactly where it should. A small thing that kills half the fakes out there - and finally, physics. Plastic has to catch light: a highlight along the edge, a micro-shadow under the chip, a faint fingerprint. A phone shot, not a render Sent the draft for approval. The client looked it over, signed off with zero corrections – final files went out. One pass, no rework. A card is a deceptively simple document. Looks like a rectangle and sixteen digits. In reality it's maths in the number, a tie to the issuer, a current design and light on plastic. Miss any one of the four and the file gets exactly two seconds of attention. Need a card for a specific bank and country? Message us. We'll tell you straight what's realistic for your case – then build it. { all data published with the client's consent} › TG: @mustang_service_ms ( https:// t.me/ mustang_service_ms ) › Channel: Mustang Service ( https:// t.me/ +JPpJCETg-xM1NjNl ) #drawing #card #photoshop #revolut #case
    • ============================================================               CLExt Classic Interlude: v7.80 ============================================================   01. Fixed ValidateLocation handling and player/client position synchronization. 02. Added protection against invalid coordinates and characters falling under the map. 03. Improved XY/Z position and heading validation. 04. Fixed MoveToLocation and MoveToPawn packet conversion and target validation. 05. Fixed TargetSelected, TargetUnselected and MyTargetSelected packet handling. 06. Improved GeoData Z-location handling and disabled unsafe PathNode modifications. 07. Added ExUserInfoInventoryWeight support. 08. Fixed inventory weight and maximum load synchronization. 09. Fixed incorrect 0% inventory weight after character login. 10. Added automatic inventory weight updates after EnterWorld and inventory changes. 11. Added inventory weight packet spam protection and safe weight caching. 12. Fixed BuyList and SellList inventory, slot and weight synchronization. 13. Improved NPC target and Buy/Sell packet validation. 14. Reworked mail attachment inventory and weight validation. 15. Added all-or-nothing mail attachment receiving and safe retry handling. 16. Fixed stackable mail attachment validation and INT_MAX overflow protection. 17. Improved COD Adena validation and post-mail inventory weight refresh. 18. Improved Warehouse Deposit and Withdraw validation. 19. Added protection against malformed warehouse item counts, DBIDs and amounts. 20. Added warehouse INT_MAX, CItem and pSID validation. 21. Improved warehouse anti-dupe protection. 22. Reworked the HTML Cache system for improved stability and memory usage. 23. Added lazy HTML loading instead of loading ~20,000 files during startup. 24. Fixed HTML Cache startup crashes with large HTML collections. 25. Added thread-safe HTML Cache access and Clear/Reload support. 26. Added bad allocation, invalid HTML and oversized HTML protection. 27. Reduced HTML Cache RAM usage, startup allocations and disk I/O. 28. Added HTML Caching ON/OFF with live HTM loading support. 29. Fixed ToggleCachingHook and added VS2005-compatible live HTML handling. 30. Fixed ShortcutInit processing and skill synchronization order. 31. Improved shortcut item validation, augmentation handling and va_list safety. 32. Added LiveMode Ability Point system. 33. Added inventory-item-based Ability Points with configurable pointItemId. 34. Preserved the original level-based Ability Point system as fallback. 35. Fixed incorrect Ability Point display and inventory synchronization. 36. Improved Ability skill learning and point validation. 37. Improved OfflineShopRestore loading and FakePC/DBID handling. 38. Added safer OfflineShopRestore socket limits and batch processing. 39. Prevented thousands of restore sockets from loading simultaneously. 40. Added delayed, non-blocking OfflineShopRestore after server startup. 41. Improved OnEnterWorld initialization order and stability. 42. Improved inventory weight, SkillList and acquired-skill initialization after login. 43. Added VIP integration to the EnterWorld process. 44. Added safe UserExtData initialization without modifying the native User structure. 45. Improved duplicate Bronch Jewel and equipped-slot protection. 46. Improved Bracelet, Belt, Bronch and general UseItem validation. 47. Improved general packet, UserSocket, User, pSD and Creature validation. 48. Added safer INT32/INT64 packet handling and malformed-packet protection. 49. Improved L2Server startup memory usage and lazy resource loading. 50. Reduced unnecessary startup allocations. 51. Improved account-only KeyEngine authentication and remote account validation. 52. Removed account expiration-time requirements. 53. Added updater/restart design without requiring CLExtUpdate.exe. 54. Improved CLIEXT HWID, shared-memory and client/server version validation. 55. Improved ReadFile/WriteFile hooks and MemoryProtector handling. 56. Added UoPilot and Extreme Injector detection handling. 57. Reworked VIP point loading, saving and database synchronization. 58. Fixed VIP Level 0 initialization and first VIP activation. 59. Fixed vip.htm activation after login and from party-shared points. 60. Fixed VIP points being incorrectly reset before successful activation. 61. Improved VIP progression from Level 1 through Level 7. 62. Added proper VIP Level 7 MAX/DONE behavior with no Level 8 requirement. 63. Disabled further VIP point collection after reaching maximum level. 64. Reworked VIP BonusInfo/ReceiveVipInfo packet synchronization. 65. Fixed VIP tier, points, duration and level requirement packet fields. 66. Added VIP duration, tier, point and User validation protections. 67. Added safer 64-bit VIP EXP and party EXP calculations. 68. Preserved subclass maximum EXP protection. 69. Improved ItemDataEx validation during character loading. 70. Fixed augmentation loss during login, relog and server restart. 71. Added safe restoration of augmentation IDs directly from the database. 72. Added CItem, pSID, pExItem and User validation during ItemDataEx loading. 73. Improved Shadow Item mana and item lifetime loading. 74. Preserved item protection timeout data during character loading. 75. Added augmentation loading diagnostics and protected valid augmentation data. 76. Preserved database value 0 for genuinely non-augmented items. 77. Added RaidBoss Status synchronization with the World Map. 78. Fixed alive/dead RaidBoss status updates after spawn and death. 79. Added RaidBossStatus as the source of truth for RaidBoss map packets. 80. Fixed RaidBoss map status synchronization after server/database loading.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..