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Posted (edited)

Facebook event started!

 

 

facebook.png

Invite your friends to Like And Share   our page on Facebook and when we will reach 1000 Likes five players will earn Special Rewards..

 

 

http://l2shurima.eu/forum/index.php?topic=156.0

Edited by One Shot Mario
Posted (edited)

Looks good, i will just give it a shot, mainly, because the event zone(I had lot of fun in this even zone).Will be even better if it's selfbuff.GL

Edited by Darknessbg
Posted

Looks good, i will just give it a shot, mainly, because the event zone(I had lot of fun in this even zone).Will be even better if it's selfbuff.GL

 

 

TvT, Ctf= selfbuffs, only the DeathMatch event is full buff.

Posted

Sorry but your team are bots whats going on ? i cant download the patch,Fix you site please and then reopen it and site and server.

Posted

Sorry but your team are bots whats going on ? i cant download the patch,Fix you site please and then reopen it and site and server.

 

 

Hello, u cant download the patch since the server is offline, we didn't announced any Grand opening yet, on site u clearly can see that the server is offline, also on forum we didn't wrote any announce date, thats why we didnt added the patch system on site.

 

 

Stay tuned on forum for incoming news: http://l2shurima.eu/forum/

Posted

[PRE-OPENING] Changelog: 12.10.2014

 

 

 

Changelog.png

 

 

 

Small rework for class balance.

Small rework for Grand Bosses.

Hard mob's reworked a bit.

3 New raid bosses added: Easy Zone..

 

 

 

 

http://l2shurima.eu/

 

http://l2shurima.eu/forum/

 

https://www.facebook.com/L2Shurima

 

https://www.facebook.com/profile.php?id=100006120045778

Posted (edited)

Grand opening date will be announced soon, stay tuned

 

 

http://l2shurima.eu/

 

http://l2shurima.eu/forum/

 

https://www.facebook.com/L2Shurima

 

https://www.facebook...100006120045778

Edited by One Shot Mario
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    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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" + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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