https://jmp.sh/EWJtNwLY
I completely rewrote the player movement system. And completely redesigned the P Atk system, now, as in the original game, there are 3 attacks and the client uses them in random order and adds a slowing effect creating the illusion of the heaviness of the sword
Question
mazchas
Hello srr for that meaby i am write not here but looking Good and not expensive java dev if someone interested Write me in skype: ss-deman-ss
5 answers to this question
Recommended Posts