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bro you need other tools for do that working... and other files...
listen to me... you need UTPT to open the class or take the textures like this...
https://prnt.sc/cHneGXEgxlwJ
from here you can take what ever you want and after go make in Notepad ++ paste -> save as .uc
latter on you must have source for interface to compile your new interface.u with new .uc
you put inside this .uc what you made and thats create all the script lets say about the fuctionality of buttons...
NEXT...
Go download Xdat Editior
go open file -> interface.xdat
and copy one by one handmade all the Wnd and childrens...
after you get in l2.exe and you can use ///reloadui or ///show windowname to help you fix your windows without close and open the l2.exe all the time...
Question
lelebr
Sorry My Bad English
People I am with these two errors
1°
Console
http://img402.imageshack.us/img402/7255/erroimg1ow7.png
table skill / 9900-9999
<skill id="9918" levels="1" name="Dance of Aqua Guard">
<set name="mpConsume" val="0"/>
<set name="nextDanceCost" val="0"/>
<table name="#Tab-waterRes"> 3 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="hitTime" val="1"/>
<set name="reuseDelay" val="1"/>
<set name="skillTime" val="1"/>
<set name="skillType" val="BUFF"/>
<set name="isDance" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="buffDuration" val="18000000"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<effect name="Buff" time="21600" count="1" val="0" stackOrder="#Tab-waterRes" stackType="waterResUp">
<mul order="0x40" stat="waterRes" val="#Tab-waterRes"/>
</effect>
</for>
</skill>
Console
http://img501.imageshack.us/img501/5030/errro2ix9.png[/img]
table : armor / 70003-70003
<item id='90040' name="Ice Crusader Plate">
<for>
<add val='600' order='0x10' stat='pDef'/>
<add val='2' order='0x40' stat='DEX'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</add>
<add val='2000' order='0x40' stat='maxHp'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</add>
<mul val='1.08' order='0x30' stat='pDef'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</mul>
<add val='4' order='0x40' stat='STR'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</add>
<add val='70' order='0x40' stat='sleepRes'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</add>
<add val='70' order='0x40' stat='rootRes'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</add>
<add val='80' order='0x40' stat='poisonRes'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</add>
<add val='80' order='0x40' stat='bleedRes'>
<and>
<using slotitem="50001;11"/>
<using slotitem="50003;12"/>
<using slotitem="50002;9"/>
</and>
</add>
<enchant val='0' order='0x0C' stat='pDef'/>
</for>
</item>
Tks!!
2 answers to this question
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