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GRAND OPENING 2014/08/30 13.00 +3GMT

Since we now know that we'll be able to finish all of the updates before this weekend, we decided to re-open the server on 30/08/2014 - 13.00 (GMT +3). Hope to see you all then. In a meanwhile please help us spread the word and attract as many players as possible. New System will be loaded on launch day, thank you.

 

www.L2Deathland.com

 

Information

Client and Platform

 

Client - Interlude C6.

Server is based on paid for russian L2j platform.

Server is secured with Lameguard which guarantess a full protection.

Server uses paid for Geodata and Pathnodes.

Server is hosted on a dedicated server with DDoS protection.

 

Rates

 

XP - 5000x

Party XP - 2x

SP - 5000x

Drop - 1000x

Adena - 1000x

Spoil - 0x

RaidBoss Drop - 15x

 

Enchant Rates

 

Max Enchant - +30 with crystal scroll +40

Safe Enchant - +7

Simple Scroll - 97%

Blessed Scroll - 97%

Crystal Scroll - 100%

 

Olympiad Information

 

Olympiad Starts - 18.00 (GMT+2).

Olympiad Ends - 24.00 (GMT+2).

Hero changes every 4 days 24.00 (GMT+2).

Olympiad Points have to be exchanged .

 

CUSTOM ITEMA AND MORE!!

 

FIRE WEAPONS!!!

FIRE ARMORS!!!

BLOOD WEAPONS!!!

BLOOD ARMORS!!!

CUSTOM ELEMENTAL JUVIE!!!

CUSTOM HELLMS!!!

CUSTOM WINGS!!!

OLYMPIAD JUST WITH NO CUSTOM ITEMS! Max Enchant +10

SPECIAL VOTE SYSTEM YOU CAN VOTE EVERY 12 HOURS AND GET SPECIAL REWARD!!

SIEGE EVERY 2 DAYS - CLAN WHO TAKE ADEN CASTLE CLAN CREST WILL BE ON ALL REGION NPC !!

AUGUMENT LIMIT 3 MAX ACTIVE AUGUMENTS!!

CLAN REP COINS FROM RB !!

HERO COINS STILL TO RR!!

IN SERVER IS 10 SPECIAL RAID AND GRAND BOSS!!

SPECIAL BUFFER FROM WHICH YOU CAN WEAR THE CUSTOM SPECIAL BUFFS!!!

SPECDIAL CASINO NPC WHERE YOU CAN SCORE A DOUBLE AMOUNT WAGARED OR NOTHING!!

SPECIAL CURSED WEAPON SYSTEM HAS FOUND HUMAN WILL BE GIVEN SPECIAL TEAMS AND SPECIAL TELEPORT TO SPECIAL FULL DONATE GRAND BOSS!!

THIS IS NOT ALL YOU WILL SEE EVERYTHING ELSE IN OUR SERVER!!!

 

Grand Boss Spawn

 

Valakas 5h.

Antharas 5h.

Baium 5h.

Frintezza 24h (Special RB for full donate items.But just with Cursed weapons you can Teleport in special zone and kill RB!!) .

Zaken 5h.

Ant Queen 5h.

Bloody Priest Rudelto 1h.

Chebur Galaxia 1h.

 

Additional Information

 

Class change - Free/No quest.

Subclass - No quest

Buff time - ~2 hours

99 Buff Slots + 6 debuff.

Main town Aden.

Fully working Raidbosses.

Fully working Grandbosses.

Fully working Offline shops.

Fully working Sieges.

Fully working Auto Events.

Fully working Macro engine .

Fully working Augmentation Chance to get augument skill is 14%.

Fully working Augmentation skills.

Global Olympiad.

Scheme buffer.

Balanced classes (done in Olympiad environment).

 

Server Commands

 

Soon.

 

Server NPC's

 

Shops

GM Shop up to S-Grade (Can be found at GMSHOP npc).

Unique Shop (Custom Shop).

Donation Shop (Donate).

Wedding manager.

Special buffer!! inside him you will find a special Custom buffs for Aden!!!.

 

Gatekeepers

Custom Gatekeeper.

AND MUCH MORE YOU WILL FIND IN OUR SERVER!!!.

 

www.L2Deathland.com 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
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