pr0n0mio Posted June 19, 2014 Share Posted June 19, 2014 gia sas maxcheaters. 8elo ton code gia Clan Reputation Item an mporei kapoios. kai signomi pou den psaxno alla den mporo na katso 3 ores. na to bro. gia l2jfrozen Quote Link to comment Share on other sites More sharing options...
0 L2KingWorld Posted June 19, 2014 Share Posted June 19, 2014 kapote mporouses na kaneis Search.... tora vgazi olo error dn vriskis tpt xalase apla kati palia guide ke share ola error Quote Link to comment Share on other sites More sharing options...
0 Red-Hair-Shanks Posted June 20, 2014 Share Posted June 20, 2014 (edited) /* * This program is free software: you can redistribute it and/or modify it under * the terms of the GNU General Public License as published by the Free Software * Foundation, either version 3 of the License, or (at your option) any later * version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more * details. * * You should have received a copy of the GNU General Public License along with * this program. If not, see <http://www.gnu.org/licenses/>. */ package net.sf.l2j.gameserver.handler.itemhandlers; import net.sf.l2j.gameserver.datatables.SkillTable; import net.sf.l2j.gameserver.handler.IItemHandler; import net.sf.l2j.gameserver.model.L2ItemInstance; import net.sf.l2j.gameserver.model.L2Skill; import net.sf.l2j.gameserver.model.actor.instance.L2PcInstance; import net.sf.l2j.gameserver.model.actor.instance.L2PlayableInstance; import net.sf.l2j.gameserver.network.serverpackets.ActionFailed; import net.sf.l2j.gameserver.network.serverpackets.MagicSkillUser; /** * This class ... * * @version $Revision: 1.0.0.0.0.0 $ $Date: 2005/09/02 19:41:13 $ */ public class CustomRep implements IItemHandler { // Modified by Baghak (Prograsso): Added Firework support private static final int[] ITEM_IDS = { 11000 }; public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) return; // prevent Class cast exception L2PcInstance activeChar = (L2PcInstance) playable; int itemId = item.getItemId(); if (activeChar.isInOlympiadMode()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.inObserverMode()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isSitting()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isAway()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isConfused()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isStunned()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isDead()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isAlikeDead()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isInCombat()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (activeChar.isInJail()) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } if (!activeChar.getFloodProtectors().getFirework().tryPerformAction("firework")) { activeChar.sendPacket(ActionFailed.STATIC_PACKET); return; } /* * Elven Firecracker */ if (itemId == 11000) // elven_firecracker, xml: 2023 { MagicSkillUser MSU = new MagicSkillUser(playable, activeChar, 2023, 1, 1, 0); activeChar.sendPacket(MSU); activeChar.broadcastPacket(MSU); useFw(activeChar, 2023, 1); playable.destroyItem("Consume", item.getObjectId(), 1, null, false); activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore() +5000, true); activeChar.sendMessage("Grats you have award your clan with 5000 Reputation Points!"); activeChar.broadcastUserInfo(); } } public void useFw(L2PcInstance activeChar, int magicId, int level) { L2Skill skill = SkillTable.getInstance().getInfo(magicId, level); if (skill != null) activeChar.useMagic(skill, false, false); } public int[] getItemIds() { return ITEM_IDS; } } pisteuw pws 8a douleuei ! kai episi uparxei kai to google me to opoio mporeis na kaneis search to code pou 8es arki na grapsis maxcheater!! Edited June 20, 2014 by ourat1995 Quote Link to comment Share on other sites More sharing options...
0 'StriKe™ Posted June 24, 2014 Share Posted June 24, 2014 (edited) an den sou doulepsei o parapano code prospathise na valeis auton kai tha doulepsei 100% in com.l2jfrozen.gameserver.handler. open ItemHandler.java find this Code: [select] import com.l2jfrozen.gameserver.handler.itemhandlers.ChristmasTree; and add below this Code: [select] import com.l2jfrozen.gameserver.handler.itemhandlers.ClanRepsItem; then find this Code: [select] registerItemHandler(new ChestKey()); and add bellow this Code: [select] registerItemHandler(new ClanRepsItem()); save it and close it. in com.l2jfrozen.gameserver.handler.itemhandlers create new file Called ClanRepsItem.java open it and add this /* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package com.l2jfrozen.gameserver.handler.itemhandlers; /** * * * @author Strike * */ import com.l2jfrozen.Config; import com.l2jfrozen.gameserver.handler.IItemHandler; import com.l2jfrozen.gameserver.model.actor.instance.L2ItemInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PlayableInstance; import com.l2jfrozen.gameserver.model.actor.instance.L2PcInstance; import com.l2jfrozen.gameserver.network.serverpackets.MagicSkillUser; public class ClanRepsItem implements IItemHandler { private static final int ITEM_IDS[] = { Config.CR_ITEM_REPS_ITEM_ID }; public void useItem(L2PlayableInstance playable, L2ItemInstance item) { if (!(playable instanceof L2PcInstance)) { return; } L2PcInstance activeChar = (L2PcInstance)playable; if (!activeChar.isClanLeader()) { activeChar.sendMessage("This can be used only by Clan Leaders!"); return; } else if (!(activeChar.getClan().getLevel() >= Config.CR_ITEM_MIN_CLAN_LVL)) { activeChar.sendMessage("Your Clan Level is not big enough to use this item!"); return; } else { activeChar.getClan().setReputationScore(activeChar.getClan().getReputationScore()+Config.CR_ITEM_REPS_TO_BE_AWARDED, true); activeChar.sendMessage("Your clan has earned "+ Config.CR_ITEM_REPS_TO_BE_AWARDED +" rep points!"); MagicSkillUser MSU = new MagicSkillUser(activeChar, activeChar, 2024, 1, 1, 0); activeChar.broadcastPacket(MSU); playable.destroyItem("Consume", item.getObjectId(), 1, null, false); } } public int[] getItemIds() { return ITEM_IDS; } } save it and close it. then in com.l2jfrozen open Config.java and find this Code: [select] public static String PVP2_CUSTOM_MESSAGE; add bellow this Code: [select] /** * Clan Reputation Item * Author Strike */ public static boolean USE_CR_ITEM; public static int CR_ITEM_MIN_CLAN_LVL; public static int CR_ITEM_REPS_TO_BE_AWARDED; public static int CR_ITEM_REPS_ITEM_ID; then find this Code: [select] PVP2_CUSTOM_MESSAGE = L2ScoriaSettings.getProperty("PvP2CustomMeesage", "You have been teleported to PvP Zone 2!"); and add bellow this Code: [select] /** Clan reputation Item**/ USE_CR_ITEM = Boolean.parseBoolean(L2ScoriaSettings.getProperty("EnableTheClanRepPointsItem", "False")); CR_ITEM_MIN_CLAN_LVL = Integer.parseInt(L2ScoriaSettings.getProperty("ClanLevelNeededForCR", "5")); CR_ITEM_REPS_TO_BE_AWARDED = Integer.parseInt(L2ScoriaSettings.getProperty("HowManyClanRepsToGive", "500")); CR_ITEM_REPS_ITEM_ID = Integer.parseInt(L2ScoriaSettings.getProperty("CRItemID", "6673")); save it and close it. then to config/fuctions/l2jfrozen.prop find Code: [select] # ----------------------------------------------------- # Hero Custom Item Configuration - # ----------------------------------------------------- # When ActiveChar will use this item will gain Hero Status. EnableHeroCustomItem = False # Id Itemn Need's HeroCustomItemId = 3481 # Hero for X days, 0 forever. HeroCustomDay = 0 and add below this Code: [select] # ------------------------------------------------------- # Clan Reputation Custom Item Configuration # ------------------------------------------------------- # Would you like to enable the Clan Reputation points item? # Default: False EnableTheClanRepPointsItem = False # What's the Min Level in which clan leaders will be able to use the item? # Default 5 MinClanLevelNeededForCR = 5 # How many rep points will be rewarded to the clan? # Default 500 HowManyClanRepsToGive = 500 # Set the ID of the Clan Rep Points Item # Default = 6673 (Festival Adena) CRItemID = 6673 Doulevei 100% den tha exeis provlima :) Edited June 24, 2014 by 'StriKe™ Quote Link to comment Share on other sites More sharing options...
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pr0n0mio
gia sas maxcheaters.
8elo ton code gia Clan Reputation Item an mporei kapoios.
kai signomi pou den psaxno alla den mporo na katso 3 ores. na to bro.
gia l2jfrozen
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