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[L2W] Autocraft SS, BSS (BNB h' C4 Retail server)


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Posted

Paidia, gia Retail C4 pou yparxei recipe book, den xreiazesai script gia AUTOCRAFT SS kai BSS

Prepei aplws na exeis mia fora thn ka8e syntagh registered sto recipe book sou.

Phgainontas sto Basic Options kai sto tab Other Settings kaneis click sto 2o

"Make" pou blepeis kai dialegeis th syntagh pou 8es klp.

To autocraft ginetai automata oso to walker einai enabled.

Toso apla.

 

Paliotera, pou gia na kaneis craft eprepe na kaneis double click thn ka8e syntagh kai na epile3eis

[Create], tote xreiazotane script.

Posted

Pio palia den emfanizotan oi recipes, apo 10.2.3 epoxi milame ;) Eutyxws twra ftiaxtike to bug :D

  • 3 weeks later...
Posted

exw kai ayto gia opoiona 8elei pio exideikeymeno crafting (na sikwnetai na agorazei ores)

//Ok, this script will craft SSD. All you have to do is to get your char sit near the stairs (to Taurin). Don't go down the stairs just near them. Make sure you have many Crystals and the script will do the rest. When you will have less than 300 soulore your char will go and buy 1500 and then return to near the stairs again. Also it will deposit the soulshots in wharehouse when you will have more than 50000 and then return to stairs. //

Code: 
LABEL(start) 

{ 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
} 
DELAY(1000) 
ITEMCOUNT(Soulshot: D-grade[iD=1463],>,50000) 
{ 
CALL(Itemdeposit) 
} 
DELAY(1000) 
ITEMCOUNT(Soul Ore[iD=1785],<,300) 
{ 
CALL(BuySoulOre) 
} 
CALL(start) 
RETURN 
Label(Itemdeposit) 
ChangeWaitType(1) 
DELAY(1000) 
MOVETO(81389,148454,-3495) 
MOVETO(81544,149732,-3491) 
MOVETO(81544,150207,-3559) 
MOVETO(81704,150626,-3559) 
MOVETO(81945,150661,-3559) 
MOVETO(82288,150095,-3559) 
MOVETO(82382,149943,-3559) 
DELAY(1000) 
NPCSEL(Randolf[iD=7095]) 
DELAY(1000) 
NPCDLG(Randolf[iD=7095]) 
DELAY(1000) 
DLGSEL(Deposit Item (Private Warehouse)) 
DELAY(1000) 
SAVEITEM(Soulshot: D-grade[iD=1463],50000) 
DELAY(1000) 
DLGSEL(Deposit Item) 
DELAY(1000) 
MOVETO(82113,150428,-3559) 
MOVETO(81923,150638,-3559) 
MOVETO(81596,150663,-3559) 
MOVETO(81524,149905,-3529) 
MOVETO(81546,149889,-3522) 
MOVETO(81523,149502,-3495) 
MOVETO(81502,148237,-3495) 
MOVETO(81505,147944,-3495) 
DELAY(1000) 
ITEMCOUNT(Soul Ore[iD=1785],<,300) 
{ 
CALL(BuySoulOre) 
} 
ChangeWaitType(0) 
CALL(start) 
RETURN 

Label(BuySoulOre) 
ChangeWaitType(1) 
DELAY(1000) 
MOVETO(81230,148422,-3495) 
MOVETO(80696,148621,-3490) 
MOVETO(80014,148580,-3559) 
MOVETO(79788,148387,-3559) 
MOVETO(79857,147895,-3559) 
MOVETO(80014,147598,-3559) 
MOVETO(80014,147638,-3558) 
MOVETO(80332,147625,-3534) 
MOVETO(80450,147796,-3534) 
DELAY(1000) 
NPCSEL(Denkus[iD=7082]) 
DELAY(1000) 
NPCDLG(Denkus[iD=7082]) 
DLGSEL(Buy) 
DELAY(1000) 
BUYITEM(Soul Ore[iD=1785],1500;) 
MOVETO(80178,147660,-3534) 
MOVETO(80101,147628,-3534) 
MOVETO(79737,147642,-3559) 
MOVETO(79811,148350,-3559) 
MOVETO(79844,148535,-3559) 
MOVETO(80381,148616,-3559) 
MOVETO(80767,148624,-3490) 
MOVETO(81122,148621,-3495) 
MOVETO(81293,148325,-3495) 
MOVETO(81361,148109,-3495) 
MOVETO(81354,147996,-3495) 
MOVETO(81480,147868,-3495) 
ChangeWaitType(0) 
CALL(start) 
RETURN 

Poli aplo kai wraio !!!;)

Ama dn 8ete d alla c i b apla allaxte to onoma tou recipe kai to onoma tou ore

  • 3 weeks later...
Posted (edited)

kai ama den thes na trexeis taurin

sikwse enan l2j kai psaxe tis coordinates gia alli poli 😛

 

Edited by Vision
Posted

re filoi m (ime ligo xemparkos alla tespa) exo ena walker gia ton iris 1.5 version to vazo kanonika ola orea alla dn xero ti na grapso sto parathiraki gia na arxisi na expari o pexti an mporite kai exete xrono plz pite m (vasika dn xerw tpt mono na vazo to walker""version_0_41 [10.6.8-10.7.1]

agnostos, server:83.174.133.150, port:0, protocol:0"" meta apo afto dn xero tin tifla m :P) ty

  • 10 months later...
Posted

exw kai ayto gia opoiona 8elei pio exideikeymeno crafting (na sikwnetai na agorazei ores)

//Ok, this script will craft SSD. All you have to do is to get your char sit near the stairs (to Taurin). Don't go down the stairs just near them. Make sure you have many Crystals and the script will do the rest. When you will have less than 300 soulore your char will go and buy 1500 and then return to near the stairs again. Also it will deposit the soulshots in wharehouse when you will have more than 50000 and then return to stairs. //

Code: 
LABEL(start) 

{ 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
USEITEM(Recipe: Soulshot: D grade[iD=1804]) 
DLGSEL([Create]) 
} 
DELAY(1000) 
ITEMCOUNT(Soulshot: D-grade[iD=1463],>,50000) 
{ 
CALL(Itemdeposit) 
} 
DELAY(1000) 
ITEMCOUNT(Soul Ore[iD=1785],<,300) 
{ 
CALL(BuySoulOre) 
} 
CALL(start) 
RETURN 
Label(Itemdeposit) 
ChangeWaitType(1) 
DELAY(1000) 
MOVETO(81389,148454,-3495) 
MOVETO(81544,149732,-3491) 
MOVETO(81544,150207,-3559) 
MOVETO(81704,150626,-3559) 
MOVETO(81945,150661,-3559) 
MOVETO(82288,150095,-3559) 
MOVETO(82382,149943,-3559) 
DELAY(1000) 
NPCSEL(Randolf[iD=7095]) 
DELAY(1000) 
NPCDLG(Randolf[iD=7095]) 
DELAY(1000) 
DLGSEL(Deposit Item (Private Warehouse)) 
DELAY(1000) 
SAVEITEM(Soulshot: D-grade[iD=1463],50000) 
DELAY(1000) 
DLGSEL(Deposit Item) 
DELAY(1000) 
MOVETO(82113,150428,-3559) 
MOVETO(81923,150638,-3559) 
MOVETO(81596,150663,-3559) 
MOVETO(81524,149905,-3529) 
MOVETO(81546,149889,-3522) 
MOVETO(81523,149502,-3495) 
MOVETO(81502,148237,-3495) 
MOVETO(81505,147944,-3495) 
DELAY(1000) 
ITEMCOUNT(Soul Ore[iD=1785],<,300) 
{ 
CALL(BuySoulOre) 
} 
ChangeWaitType(0) 
CALL(start) 
RETURN 

Label(BuySoulOre) 
ChangeWaitType(1) 
DELAY(1000) 
MOVETO(81230,148422,-3495) 
MOVETO(80696,148621,-3490) 
MOVETO(80014,148580,-3559) 
MOVETO(79788,148387,-3559) 
MOVETO(79857,147895,-3559) 
MOVETO(80014,147598,-3559) 
MOVETO(80014,147638,-3558) 
MOVETO(80332,147625,-3534) 
MOVETO(80450,147796,-3534) 
DELAY(1000) 
NPCSEL(Denkus[iD=7082]) 
DELAY(1000) 
NPCDLG(Denkus[iD=7082]) 
DLGSEL(Buy) 
DELAY(1000) 
BUYITEM(Soul Ore[iD=1785],1500;) 
MOVETO(80178,147660,-3534) 
MOVETO(80101,147628,-3534) 
MOVETO(79737,147642,-3559) 
MOVETO(79811,148350,-3559) 
MOVETO(79844,148535,-3559) 
MOVETO(80381,148616,-3559) 
MOVETO(80767,148624,-3490) 
MOVETO(81122,148621,-3495) 
MOVETO(81293,148325,-3495) 
MOVETO(81361,148109,-3495) 
MOVETO(81354,147996,-3495) 
MOVETO(81480,147868,-3495) 
ChangeWaitType(0) 
CALL(start) 
RETURN 

Poli aplo kai wraio !!!;)

Ama dn 8ete d alla c i b apla allaxte to onoma tou recipe kai to onoma tou ore

 

ama anti gia ssd 8eloume na ftia3oume BssC ...den prepei na alla3oume kai ta ID=?

an mporei kapoios na m dwsei ta ID gia ta BssC kai gia thn recipe BssC

ty! :)

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    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. 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