Jump to content

high five L][Deathground H5 Pvp Reconstruction! Start Saturday 2014-04-05 Check!


Recommended Posts

Posted

Server is being reconstruction / Serveris yra rekonstruojamas

 
English:
 
All our efforts have gone in vain, the server really taken off, and we got an idea to make a mistake in the game, we want to transform the server, make a whole other game, the last time to a start 2014-08-05 Saturday 15:00 GTM +0 17:00 GMT +2.
 
What are waiting for updates:
 
1. All Items Required to be free (including the GCM, attributes, enchant).
 
2. We make 1 pvp auto flag zone, which will be RB (RB Coin's dropping).
 
3. All enchant rate 100% max enchant +16 (+20 from donate).
 
4. We make PvP Mask's are difficult to obtain and only from pvp.
 
5. Make buffer with + + + buff for all player's.
 
6. Fix the balance by 95%.
 
7. Main town will do the Talking Island Village (All zone's revolve around it).
 
It is so full already renovated by L] [DeathGround Server already Saturday 15:00 GTM +0 17:00 GMT +2. 
We promise to let you down, 
Sincerely L][DeathGround Administration.
 
Server Website:www.l2deathground.com
 
Lithuanian:
 
Visos mūsų pastangos nuėjo perniek, serveris neišpopuliarėjo, ir mes supratom, kad klaida pačiame žaidime, mes norime pertvarkyti serverį, padaryti visai kitą žaidimą, paskutinį kartą startuojam šeštadienį 15:00 GTM+0 17:00 GTM+2.
 
Kokie laukia atnaujinimai:
 
1. Visi itemai bus nemokami (įskaitant GCM, atributus, enchantus)
 
2. Žadame padaryti 1 pvp auto flag zoną, kurioje bus RB (dropping RB Coin's)
 
3. Visus enchant reitus padarysime 100%, max enchant - +16 (iš donate +20)
 
4. Padarysime PvP Mask's kuriuos sunku būtų gauti ir tik iš pvp.
 
5. Padarysime buferi su +++ buff visiems žaidėjams.
 
6. Sutvarkysime balansą iki 95%.
 
7. Main town padarysime Talking island village. (Visos zonos suksis aplink jį)
 
Tai tiek, laukiame visų jau atnaujintame L][DeathGround serverije jau šeštadienį 15:00 GTM+0 17:00 GTM+2.
Pažadame Jūsų nenuvilti,
Pagarbiai L][DeathGround Administracija.
 
Serverio tinklapis:www.l2deathground.com
Guest
This topic is now closed to further replies.
  • Posts

    • I'm on that same situation, but hey after almost 3600 commits it's almost playable! 😛
    • Probably due to poor choice of container handling items, you should test other types.   If it's not due to container, it can be whatever method impacting inventory, such as sort/filter/integrity checks. Bad synchronization can also grealty impact performance.   Another thing to check is about packet sending, you should use L2PHX to explore what is actually sent.
    • how do I make it so that you only deal damage to a mob if you have the right items equipped, like jewels, belt, underwear, bracelet, so if you don't have one of those items equipped, you don't deal any damage to the mob thanks
    • I always welcome bug reports and never ban ppl - until proven leaker - not sure where the "arrogant" part comes from, I would like to know what exactly let you think that (quote me please, and not 12y old quotes as the other frog meme dude). I request bug reports to be properly detailed, otherwise it's a waste of time. Other than that, I don't see where I have been arrogant. I got proper discussions with many ppl, not sure why you wouldn't be one of them.   I got 76 bug reports in my list (21 on forums, 55 on gitlab).   I have a single bug report regarding lvl 4 clan quest, which has to be tested since it's not even clear about what is supposed to be broken. Seven Signs was never reworked and is basically L2J based (we got a rework branch to test/commit with reworked AIs). Geoengine got no specific issues (at my knowledge), pathfinding was reworked lately to be way more performant, and I still try to improve performance using some pool system. Movement was partially fixed in latest 410, and probably will get another rework soon (notably reverting to the task wallclock).   "I" surely didn't spend 12y over geoengine - Hasha cared about geoengine during rev 334 / 354 / 390 / 395 and 397. It is solely his work, and always tagged as it. He was rewarded with money for his work, and almost a decade of aCis access.   aCis is a community work, things tagged with Tryskell is my work, the leftover is someone else work. 22 ppl worked as developers in this project over 14 years.   I would gladly accept whatever list of fixes/reports you have to share. You will even be rewarded (you probably know about cookie system), as anyone else sharing bug report or fixes.   My main concerns lately is the lack of decent L2OFF IL data, it is my main bottleneck actually. If you're aware about decent L2OFF data to parse, let me know.   Eventually reach me over Discord to speak, I don't want to continue the offtopic over that help request.
    • Your project doesn't compare to aCis; you have to be an idiot to use that. I know someone who bought the High Five "PREMIUM" version, which has the same bugs as the free version. If you want, I can share his latest premium version. Players are going through walls with their bad geoengine, falling under the Olympiad. If you want, I can record and prove what I'm saying. The aCis project is 50 steps ahead of yours and it's not even stable...
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..

AdBlock Extension Detected!

Our website is made possible by displaying online advertisements to our members.

Please disable AdBlock browser extension first, to be able to use our community.

I've Disabled AdBlock