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Pos Mporo Na Rithmiso Groundboss Respawn Time


Chucky™

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Help 8elw na valw kai apo pou ta kanw help pls
Antharas 62 Hours
Valakas 88 Hours
Baium 62 Hours
Zaken 48 Hours
Ant Queen 48 Hours
Orfen 36 Hours
Core 36 Hours
Frintezza 36 Hours
Barakiel 4+1 Hours
Simple Raid Boss 6+12 Hours


l2jfrozen

Edited by L2BlackDays
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Ακριβός...Το πρώτο είναι την πρώτη φορά που θα πέσει πόση ώρα θα κάνει Respawn και μετά ανά πόσες ώρες 

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# -----------------

#  Antharas -
# -----------------
# If true, the Interlude Script is used, meanwhile if you want new
# script feature (different Antharas Instances since weak to strong
# Antharas as for Freya) just set false
AntharasOldScript = true
# Time to close the entrance after the first teleport the player.
# The value in seconds.
AntharasClose = 1200
# Time to wait until Antharas despawn without fighting it. Value in minutes.
AntharasDespawnTime= 3720
# Time Antharas respawn after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
AntharasRespFirst = 62
AntharasRespSecond = 62
# Wait minutes
AntharasWaitTime = 10
# Antharas Power Multipler
# Default 1.0=retail
AntharasPowerMultiplier=1.0
 
# --------------
#  Baium -
# --------------
# Time respawn Bayoumi after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
BaiumRespFirst = 62
BaiumRespSecond = 62
# Baium Power Multipler
# Default 1.0=retail
BaiumPowerMultiplier=1.0
 
# -----------
#  Core -
# -----------
# Time minion respawn after their murder.
# The value in seconds.
CoreRespMinion = 60
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
CoreRespFirst = 36
CoreRespSecond = 36
#Default 0=retail
CoreLevel = 0
CoreRingChance = 0
# Core Power Multipler
# Default 1.0=retail
CorePowerMultiplier=1.0
 
# -----------
#  Zaken -
# -----------
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
ZakenRespFirst = 48
ZakenRespSecond = 48
# Default 0=retail
ZakenLevel = 0
ZakenEarringChance = 0
# Zaken Power Multipler
# Default 1.0=retail
ZakenPowerMultiplier=1.0
 
# -----------
#  Orfen -
# -----------
# Time respawn core after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
OrfenRespFirst = 36
OrfenRespSecond = 36
# Default 0=retail
OrfenLevel = 0
OrfenEarringChance = 0
# Orfen Power Multipler
# Default 1.0=retail
OrfenPowerMultiplier=1.0
 
# -----------
#  Valakas -
# -----------
# Time respawn valakas after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
ValakasRespFirst = 88
ValakasRespSecond = 88
# Time to wait into Valakas lair until his spawn once entered with quest. Value in minutes.
ValakasWaitTime= 5
# Time to wait until Valakas despawn without fighting it. Value in minutes.
ValakasDespawnTime = 60
ValakasPowerMultiplier=1.0
 
# --------------------
#  Queen Ant -
# -------------------
# Time minion respawn after their murder.
# The value in seconds.
# Nurses
QueenAntRespNurse = 60
# Royal Guard
QueenAntRespRoyal = 120
# QA respawn time after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
QueenAntRespFirst = 0
QueenAntRespSecond = 48
# Default 0=retail
QALevel = 0
QARingChance = 0
# QA Power Multipler
# Default 1.0=retail
QueenAntPowerMultiplier=1.0
 
# --------------------
#  Frintezza -
# -------------------
# Frintezza respawn time after the murder. Total time respawn shield as follows:
# The first value + value in the range from 0 up to the second value.
# Value in hours.
FrintezzaRespFirst = 48
FrintezzaRespSecond = 48
# Frintezza Power Multipler
# Default 1.0=retail
FrintezzaPowerMultiplier=1.0
 
# Minimum Parties Number to enter into Frintezza
FrintezzaMinParties=4
# Maximum Parties Number to enter into Frintezza
FrintezzaMaxParties=5
# Bypass Frintezza Enter Parties checks
BypassPartiesCheck=false
 
# Raid Bosses minions will increase them power based on this multiplier
# in this mode: power = retail_power * ((level_diff/10)*LevelDiffMultiplier)
LevelDiffMultiplierMinion = 0.5
 
# --------------------------------------
#  High Priest van Halter -
# --------------------------------------
# Time for the High Priest van Halter.
# Value in seconds. Interval 300-864000
# The time taken from random FixIntervalOfVanHalter before FixIntervalOfVanHalter + RandomIntervalOfVanHalter. 
FixIntervalOfHalter = 172800
RandomIntervalOfHalter = 86400
# Delay before the High Priest van Halter.
# The value in seconds in the interval 5-60
AppTimeOfHalter = 20
# Time Activity High Priest van Halter.
# The value in seconds in the interval 7200-86400
ActivityTimeOfHalter = 21600
# Battle with High Priest van Halter.
# The value in seconds in the interval 7200-21600
FightTimeOfHalter = 7200
# Of spawn Royal Guard Helper calling.
# The value in the interval 1-6
CallRoyalGuardHelperCount = 6
# The value in seconds in the interval 1-60
CallRoyalGuardHelperInterval = 10
# Interval opening / closing the doors of the altar.
# The value in seconds in the interval 60-5400
IntervalOfDoorOfAlter = 5400
# Time of closing the doors of the altar after some one zashol.
# The value in seconds in the interval 60-600
TimeOfLockUpDoorOfAltar = 180

ti prepi na valw gia 8esi auta wste na gini etsi :

Antharas 62 Hours

Valakas 88 Hours

Baium 62 Hours

Zaken 48 Hours

Ant Queen 48 Hours

Orfen 36 Hours

Core 36 Hours

Frintezza 36 Hours

Barakiel 4+1 Hours

Simple Raid Boss 6+12 Hours

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The group currently on selection isn't linkable. */ private static String getTypesFrame(Player player, String groupType, String schemeName, boolean singleSelection) { final StringBuilder sb = new StringBuilder(500); sb.append("<table>"); int count = 0; for (String type : BufferManager.getInstance().getSkillTypes()) { if (player.getPremiumService() == 0) { if (Config.PREMIUM_BUFFS_CATEGORY.isEmpty()) continue; } if (count == 0) sb.append("<tr>"); if (groupType.equalsIgnoreCase(type)) StringUtil.append(sb, "<td width=65>", type, "</td>"); else { if (singleSelection) StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_singlebuff ", type, " 1\">", type, "</a></td>"); else StringUtil.append(sb, "<td width=65><a action=\"bypass npc_%objectId%_editschemes ", type, " ", schemeName, " 1\">", type, "</a></td>"); } count++; if (count == 4) { sb.append("</tr>"); count = 0; } } if (!sb.toString().endsWith("</tr>")) sb.append("</tr>"); sb.append("</table>"); return sb.toString(); } /** * @param list : A {@link List} of skill ids. * @return a global fee for all skills contained in the {@link List}. */ private static int getFee(List<L2Skill> list) { if (Config.BUFFER_STATIC_BUFF_COST > 0) return list.size() * Config.BUFFER_STATIC_BUFF_COST; int fee = 0; for (L2Skill sk : list) fee += BufferManager.getInstance().getAvailableBuff(sk).getPrice(); return fee; } private void premiumSkills(Player player, List<L2Skill> skills) { if (player.getPremiumService() == 0) skills.removeIf(skill -> Config.BUFFS_CATEGORY.contains(BufferManager.getInstance().getAvailableBuff(skill).getType())); } }
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