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Website www.l2vitality.eu

 

Server Rates:
Server [1] PvP :


Experience: 1000x
Skill Points: 1000x
Max Level 99
Adena Drop: 8000x
Item Drop 1000x
Safe Enchant : +7
Weapon Max Enchant : +26
Armor Max Enchant : +26
Jewels Max Enchant : +26 Perchant Weapon : 75%
Perchant Armor : 75%
Perchnat Jewels : 75%

Server Features:

Custom Protection for Normal Players Based Town Dion & Gludio
Custom Protection Normal Players can't attacked from VIP
Custom Protection Farm and PvP Zones for Normal Players cant attacked from VIP
Custom Protection Donators and VIps Can't Attack Normal Players
Custom Protection Normal Players Can't Attack Vip and Donator Players
Custom Protection Olympiad Games Donate VS Donate
Custom Protection Olympiad Games ViP VS ViP
Custom Protection Olympiad Games Normal VS Normal Player
Auto-Learn Skills
Balanced Classes
Wedding System
Clan Hall System
No Clan Penalty
Castle Siege System
No Weight Penalty
No Grade Penalty
Sub-Class System
Noblesse System
Hero System
Duel System
Augmentation System
All Noblesse Skills
All Hero Skills
All Augmentation Skills
Retail-Like Enchant Skills System
Every Buff / Dance / Song / Chant Lasts 2 Hours
C4 / C5 / Interlude Skills
Interlude Skills 99% Working
All C4 / C5 / Interlude Monsters
All C4 / C5 / Interlude Locations
Cursed Weapons Zariche and Akamanah
Unstuck Command 10 seconds
Custom Teleport Commands
Custom Farm Commands
Custom Events
TvT Event
CTF eVENT
Stryder Event
Quiz Event
Gm Shop
Euro Token
Coupon Tokens
Donations Points
Event Points
Coupon Gift Item
Vote Item
PC Bang Item
Access Item
ViP Armor
Epic Armor
Epic Weapon
Epic Wings
Vesper Armor
Vesper Weapons
Vesper Jewels
Vesper Wing
Vitality Armor
Freya Weapons
Freya Jewels
Insolence Weapon
R90 GoD Weapon
GoD Jewels
Dark Blood Abyssal Armor
Dark Blood Abyssal Weapons
Demonic Weapons
Aion Wings : Atreia,Asmodian,Elyos,Elysate,Enterdica,Elysean,Asphel,Ariel
Tattoo Of Dragon
Tattoo Of Speed
Tattoo Fighter Agathion
Tattoo Mage Agathion
15 New Cloacks
Beach Hat
Goddess Of Destruction Hair First
Goddess Of Destruction Hair Second
Custom Buffer
Global Gatekeeper
ClanHall Viewer
Life Stone Trader
Class Manager
SA Shop
Newbie Shop
Misc Shop
Dyes Manager
Mark Shop
Recipe Shop
Tattoo Shop
Weding Manager
Coin Manager
Custom Gatekeepers
Top Players List NPC Info
About Server NPC Info
Customized Tattoo Status
Gold Bar System
Many Custom Events with Special Prizes Daily
Custom Farm Zones
Customized Raid Bosses - Auto Spawned at Random Time
PC Bang Points Trader
NPC Vote Reward exchanger
Custom VIP Chat command (~)
Vip can't Hit Normals characters
Normals can't Hit Vip characters
Casino Club NPC

Custom Commands for PvP-MultiSkills :

.invul
.invis
.specialbuffs
.petition
.repair
.announce
.combatfarm
.combat1
.combat2
.bighead
.joinevent
.leaveevent
.tvtinfo
.gludin
.showlog
.cancel
.partyoff
.partyon
.donatearea
.farmarea
.normalarea
.donateinfo
.vote
.votereward
.farmarea
.normalarea
.donatearea
.normalrules
.viprules
.donaterules
.away
.Greece
.donateinfo
.help
.visitors
.info
.tradeon
.tradeoff
.pmon
.pmoff

Website www.l2vitality.eu
 

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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