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high five Would You Play This Upcomming Server? And What Are Your Thoughts!


Would you play this server? Let me hear your thoughts!  

8 members have voted

  1. 1. Would you play this server?

    • Yes, Definitly it looks cool!
    • Yes, With some other changes/edits!
    • No, It looks kinda boring though!
    • No, I don't like (some/the) features!


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Posted (edited)

Hello there Maxcheaters!


 


 


We're busy with a new Lineage 2 High five Project (Low rate or a Dynamic leveling system)


 


Which contains the following features:


 


-Daily Events/Custom


-Auto Events/Custom


-A big Event once in a while


-Grade towns (common items in Grade town shops)


-Special craft system


-Improved economy system


-Improved hunting grounds


-Mini games


-Special balancing system, (every single class should be usefull & played)


(We're also adding some extra things to several classes)


-Buff time changes, they're classified in groups, for example: (Normal buffs) windwalk, might, etc<45/60 min>


(Dances & Songs) <30 min> (prophecy buffs) <20/30> (We may change the buff times)


-Veteran system (also knowned as Champions) (ofc ours are implemented with special addings)


-Own made Quests/Group quests <Stimulating doing quests also>


-Improved & Edited Quests


-Dimensional group instances


-Subclass & Noblesse Quest


(Subclass choices are edited, you can also choose your main class again + gaining an extra skill after 3 subclasses)


(The values of the subclass skills are changed aswell, the limited class skills choices are changed aswell)


-Raidbosses will play a big role aswell, classified in segments


-An expended community board


-Kamaloka is sharpened again, and will give u some advantages during your path through lineage 2.


-Special Jail system (changed pk system)


-Various edits to armors/weapons/jewels


-Auto/Learn skills, you may need to learn a few skills (forgotten scrolls are dropped)


-Geodata? Ofcourse!


-Drop changes of monsters


-Auction system


-Elemental stone changes.


-Anti olympiad feed system


-Sealstones ofcourse, Don't we like to be in catacombs aswell?


(So because of that the Ancients will Arrive too ehmm sometimes)


-Vote system


-Auto loot


-Anti  bot system


-Special account manager


-Services npc


-Improved team vs team event


-Edited mini raidbosses


-Made some equipments/items rare


-Own made recipes


 


 


Above this


We're also still working on concepting too, I would like to hear your thoughts!


 


Are you missing something?


Your suggestions are Welcome!


 


So let a comment behind at Maxcheaters


or


Let a comment behind on our temporary outdated website:


http://worldofetherum.com/forum/


post-65748-0-25849700-1392510673_thumb.jpg

Edited by 2sid

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  • Posts

    • cRazy??? If i just say good job its not even fair....
    • τι εκανες εκει παλι ρε τρελάρα; 🤣   welcome back mate, happy seeing you online again, well thats beyond l2 needs for sure and It’s rare to see anyone pushing Interlude this far technically anymore without trying to monetize it. definitely interested in seeing the source whenever you're ready to share it! keep it up!
    • your only choice brother cmon https://www.l2jsunrise.com/
    • Hello everyone  How are you all doing? I'd like to share with the community an open-source project I've been working on intensely: the **L2 Phantom AI Manager**. Tired of those static bots that just stand still in the city or sink into the map because of Geodata? Me too! That's why I developed a modular Phantom system with real Artificial Intelligence, initially designed for **L2J Mobius Essence (RoseVain)**, but which can be adapted to other chronicles. Main Features Modular architecture: the system is split into focused files such as PhantomAI, PhantomEngine, PhantomFactory, PhantomEquipment, PhantomHuntingSpots, PhantomGeo, PhantomMenu, and more. Automatic creation: create 10 or 50 phantoms from the menu or commands. XML persistence: automatically created phantoms are saved into PhantomPlayers.xml, so they keep loading after server restarts. Batch startup: .pstart and Start 10 load only 10 phantoms at a time. Batch disconnect: disconnect 10 active phantoms without shutting down the whole system. Origin towns: new phantoms spawn using PlayerTemplate.getCreationPoint(), respecting race and class. Geodata-safe spawning: spawn points use NPC-like coordinate validation to avoid under-map or floating characters. Real datapack spots: reads data/stats/npcs and data/spawns to build level-based hunting locations. Bad target filtering: ignores Training Dummy, tutorial objects, chests, and fake farm targets. Smart relocation: if a phantom cannot find useful mobs, it relocates to another spot for its level. Level goals: phantoms receive leveling goals, return to town, recover resources, and go back to farming. Mage MP rest mode: mages rest until MP is recovered; in PvP they try to escape when out of mana. Skills and buffs: phantoms try to use offensive skills and self buffs such as Might, Shield, Focus, Haste, Empower, Acumen, Wind Walk, Chant, Song, and Dance. Varied gear packs: gear packs by grade for mages and fighters, with multiple variants to avoid visual clones. Automatic shots: randomized Soulshot and Spiritshot restocking by class and grade. Inventory cleanup: unnecessary items are removed automatically while preserving Adena, shots, and equipped gear. PvP and PK behavior: some phantoms are aggressive, may become PK, and attacked phantoms try to defend themselves. Optional AI chat: optional Google Gemini integration for short social replies. TXT logs: the menu displays log state and can enable/disable logging. GM Menu Use .pmenu to open the control panel. Current options: Start 10 Disconnect 10 Create 10 Create 50 Reload XML Stop All Enable Log / Disable Log The menu also shows: active phantom count; XML ID count; current TXT log state. Commands .pmenu - opens the control panel. .pstart - starts 10 phantoms from XML. .pstop - removes all active phantoms. .pstop10 - disconnects 10 active phantoms. .pload - reloads PhantomPlayers.xml. .pcreate 10 - creates, starts, and saves 10 phantoms to XML. .pcreate 50 - creates, starts, and saves 50 phantoms to XML. .pm Name Message - sends a private message to a phantom. .pdebug - toggles TXT logging. Logs Logs are created in the GameServer log/ folder: log/PhantomManager.txt - global historical log. log/PhantomManager-yyyyMMdd-HHmmss.txt - separate log for each session. Useful logged events include: new level goals; travel to hunting spots; town rest; mob attacks; PvP defense; shot restocking; inventory cleanup; AI exceptions with stacktrace. Main Files PhantomManager.java - commands, logs, and bootstrap. PhantomEngine.java - start, stop, spawn, respawn, batches, and AI loop. PhantomAI.java - farm, PvP, PK, rest, targeting, and movement decisions. PhantomConfig.java - routes, gear, shots, and XML persistence. PhantomFactory.java - automatic character creation. PhantomEquipment.java - buffs, progression, shots, and inventory cleanup. PhantomHuntingSpots.java - real datapack NPC/spawn loader. PhantomGeo.java - geodata-safe coordinate handling. PhantomState.java - temporary phantom memory. PhantomMenu.java - GM HTML panel. PhantomBypass.java - menu button handling. PhantomChat.java - messages and optional Gemini integration. Copy custom/PhantomManager into: dist/game/data/scripts/custom/PhantomManager/ Place PhantomPlayers.xml in: game/config/Custom/PhantomPlayers.xml Compile scripts or restart the GameServer. Use .pmenu to create, start, and manage phantoms. https://github.com/miacodeweb/L2-Phantom-AI
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