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interlude [L2J Own Project] Today Open - L2Fixer.com Pvp Unique Feautures


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Posted (edited)

l2fixer.jpg

rates.png

- XP : 1000x 
- Adena : 1000x
 
Enchant Rates:

 

- Safe Enchant: +3

- Enchant Rate: 75%

- Blessed Enchant Rate: 85%

- Crystal Enchant: 100%
 
- Life Stone rate: 15%
 
Armor/Jawellery:
 

- Max Enchant +12

 

Weapon:
 
- Max Enchant +16

 

 

server.png

- Full S grade
- Full Buffer with Schema (2 hours timeout)
- NPC - Class Changer, GM SHOP, Grand Boss Teleport, PvP Ranking, Informator
- Castle Siege everyweek (Giran-Aden-Goddard-Run)
- Over 12 Boss with Custom Drops 
- Olympiad Fight - 18:00 - 00:00 (Hero Everyweek)
- PvP Reward/Color System
- Augumentation (1+1) Active+Pasive
- Class strongly balanced
- Goedata work 99,9%
- All Skills Work 99,9%
- AutoVoteReward
- TVT,CTF Event
- Special Admin Event
 
farm.png
[1] Farm Arena - 3 Spots (drop adena)

[2] Farm Arena (drop special coins)
 
[3] Farm Arena newbie (some coins+adena)
 
- Anty PK KIILER
 
[4] Pvp Arena
 
[5] Custom Raid Boss Zone's 
 
- Hardcore Boss [Hardcor Strong] Respawn Every 24h - Drop (6-9) Crystal S/A Weapon/Armor, Many Adena, BEWS, Life Stones
 
- Pro Boss [Very Strong] Respawn Every 18h - Drop (3-5) Crystal S/A Wapon/Armor,  Many Adena, Life Stones
 
- Newbie Boss [More strong] Respawn Every 9h - Drop (1-3) Crystal S/A Armor, Many Adena, Life Stones

 

special.png

Connect 10Gbps, Hard Drive SSD 15k RPM, CPU Intel Xeon E3 1245v2 3,2GHZ+, Memory 32GB

 operation system, Linux CentOS x64 configured for game server
regular copy of database game (auto copy every 1 hours)
auto server restart every 12 hours at 00:00 +1GMT
 anti flood network
 all types of ddos protection
 full firewall configurations
 Anti L2Walker/L2Net/Bot system 
 
More info about server
Edited by Slab
Posted

you can join and check it. With this time there cant be big online, but its ok for now. You can see some pvps inside

Posted

Slab, you are just as bad of a leader than you ware on L2Meya. Face the fact you've got no clue how to do it properly, and move along in life. 

Posted

and you are who, what u do here ?

 

i open much servers in my life with good success

 

L2meya it was only beta test server dumb.

Posted

Your servers never did succeed. At least not on a international level. Try your luck with Russian community, only they are suitable for your platform duo to your L2derp game pack.

Posted (edited)

and you are who, what u do here ?

 

i open much servers in my life with good success

 

L2meya it was only beta test server dumb.

i dont know what about u speak

 

my pack is own coded and base on old l2jacis

 

my servers much time like  hr has 300-500 online and low rate 1000+

 

l2fixer.com its not massive archer server like everyone from the list "private server". You have first time to try and later make any vote for this project

Edited by Slab
Posted

QQ

 

we are ready for topzone and hopzone vote system!

 

we change design of our website

 

L2Fixer.com get more and more players. Check our best balance class!

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  • Posts

    • what pack you use  send me on discord for it
    • package custom.events.RandomZoneEvent; import java.io.File; import java.util.ArrayList; import java.util.List; import java.util.Random; import java.util.concurrent.ScheduledFuture; import org.w3c.dom.Document; import org.w3c.dom.Node; import org.l2jmobius.commons.threads.ThreadPool; import org.l2jmobius.commons.time.SchedulingPattern; import org.l2jmobius.commons.time.TimeUtil; import org.l2jmobius.commons.util.IXmlReader; import org.l2jmobius.gameserver.managers.ZoneManager; import org.l2jmobius.gameserver.model.StatSet; import org.l2jmobius.gameserver.model.actor.Creature; import org.l2jmobius.gameserver.model.actor.Npc; import org.l2jmobius.gameserver.model.actor.Player; import org.l2jmobius.gameserver.model.quest.Event; import org.l2jmobius.gameserver.model.zone.ZoneId; import org.l2jmobius.gameserver.model.zone.ZoneType; import org.l2jmobius.gameserver.model.zone.type.RandomZone; import org.l2jmobius.gameserver.util.Broadcast; /** * Random Zone Event - Activates one random PvP zone temporarily. No modifica la clase de la zona: usa flags PvP en runtime. * @author Juan */ public class RandomZoneEvent extends Event { private static final String CONFIG_FILE = "data/scripts/custom/events/RandomZoneEvent/config.xml"; private static int EVENT_DURATION_MINUTES = 15; private static boolean _isActive = false; private ScheduledFuture<?> _eventTask = null; private final List<ZoneType> _availableZones = new ArrayList<>(); private ZoneType _activeZone = null; public RandomZoneEvent() { loadConfig(); loadZones(); registerZoneListeners(); } /** * Registra listeners a TODAS LAS ZONAS random */ private void registerZoneListeners() { for (ZoneType zone : _availableZones) { addEnterZoneId(zone.getId()); addExitZoneId(zone.getId()); LOGGER.info("[RandomZoneEvent] Registered listener for zone: " + zone.getName()); } } private void loadConfig() { new IXmlReader() { @Override public void load() { parseDatapackFile(CONFIG_FILE); } @Override public void parseDocument(Document doc, File file) { forEach(doc, "event", eventNode -> { final StatSet att = new StatSet(parseAttributes(eventNode)); final String name = att.getString("name"); for (Node node = eventNode.getFirstChild(); node != null; node = node.getNextSibling()) { if ("schedule".equals(node.getNodeName())) { final StatSet attributes = new StatSet(parseAttributes(node)); final String pattern = attributes.getString("pattern"); final SchedulingPattern schedulingPattern = new SchedulingPattern(pattern); final StatSet params = new StatSet(); params.set("Name", name); params.set("SchedulingPattern", pattern); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer("Schedule_" + name, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Event " + name + " scheduled at " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } }); } }.load(); } private void loadZones() { for (ZoneType zone : ZoneManager.getInstance().getAllZones(RandomZone.class)) { if ((zone.getName() != null) && zone.getName().toLowerCase().startsWith("random_zone")) { _availableZones.add(zone); LOGGER.info("[RandomZoneEvent] Loaded zone: " + zone.getName() + " (id=" + zone.getId() + ")"); } } LOGGER.info("[RandomZoneEvent] Total random zones loaded: " + _availableZones.size()); } @Override public void onTimerEvent(String event, StatSet params, Npc npc, Player player) { if (event.startsWith("Schedule_")) { eventStart(null); final SchedulingPattern schedulingPattern = new SchedulingPattern(params.getString("SchedulingPattern")); final long delay = schedulingPattern.getDelayToNextFromNow(); getTimers().addTimer(event, params, delay + 5000, null, null); LOGGER.info("[RandomZoneEvent] Rescheduled for " + TimeUtil.getDateTimeString(System.currentTimeMillis() + delay)); } } @Override public boolean eventStart(Player eventMaker) { if (_isActive) { if (eventMaker != null) { eventMaker.sendMessage("RandomZoneEvent already active."); } return false; } if (_availableZones.isEmpty()) { Broadcast.toAllOnlinePlayers("[RandomZoneEvent] No zones configured."); return false; } _isActive = true; Broadcast.toAllOnlinePlayers("⚔️ Random Zone Event has started!"); _eventTask = ThreadPool.schedule(this::activateRandomZone, 5_000); return true; } private void activateRandomZone() { _activeZone = _availableZones.get(new Random().nextInt(_availableZones.size())); _activeZone.setEnabled(true); Broadcast.toAllOnlinePlayers("🔥 Random Zone Event: " + _activeZone.getName() + " is now PvP for " + EVENT_DURATION_MINUTES + " minutes!"); _eventTask = ThreadPool.schedule(this::eventStop, EVENT_DURATION_MINUTES * 60 * 1000L); } @Override public boolean eventStop() { if (!_isActive) { return false; } _isActive = false; if (_eventTask != null) { _eventTask.cancel(true); _eventTask = null; } if (_activeZone != null) { _activeZone.setEnabled(false); Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended. " + _activeZone.getName() + " is back to normal."); _activeZone = null; } else { Broadcast.toAllOnlinePlayers("🏁 Random Zone Event ended."); } return true; } @Override public void onEnterZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, true); if (creature.isPlayer()) { creature.sendMessage("Esta zona está en modo PvP temporalmente."); } } } @Override public void onExitZone(Creature creature, ZoneType zone) { if (!_isActive || (_activeZone == null)) { return; } if ((zone == _activeZone) && creature.isPlayable()) { creature.setInsideZone(ZoneId.PVP, false); if (creature.isPlayer()) { creature.sendMessage("Abandonaste la zona PvP temporal."); } } } @Override public boolean eventBypass(Player player, String bypass) { return true; } @Override public String onEvent(String event, Npc npc, Player player) { return super.onEvent(event, npc, player); } @Override public String onFirstTalk(Npc npc, Player player) { return null; } public static void main(String[] args) { new RandomZoneEvent(); } } i have this but its not working
    • ZonePvPSpawnBossRadio=0 ZonePvPSpawnBossBarakiel=0 at the Customs.ini in L2Server folder. Im prety sure this is it because i had the same problem with you in cruma 1 floor for example and i couldn't fix it but i fixed it finally by changing these 2 lines
    • Siege Reward Start PM Msg Rework Config root BossDieAnnounce and BossDieSound in the L24Team.properties and Config.java files for global raid boss death notifications and sounds. Adds a new reward_list table to the DB.sql file to track castle rewards. Improves character creation logic for thread safety and validation. Adds extensive state checks to the RequestEnchantItem method to prevent enchantments during inappropriate player states. Fixed auto-attack animation bug (there was no attack animation, only damage animation) Clean Code Other fixes I forgot to list! Java 14 Fixed issue where deleting a character would prevent it from leaving the screen or being removed, or even after a delete CD (it would only exit when re-logging in or creating a new character). Added Premium System from the other C2 project (Needs testing and improvement). Added the "Improved" Community Board (incomplete).
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