Kalispera paidia exw vali to server m se eteria exw anixi to putty trexi to cmd alla den 3erw entoles gia na anixw to gameserver k loginserver an 3eri kapoios na me voithisi eyxaristw poly
Edw ti exw kani mexri stigmis :
1 Exw anixi Fillezilla
2)Exw anixi ta configuration exw vali Ip
3) Edw exw to provlima exw vali login kai pass den 3erw ti sinexia :/
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To check the operation of npc movement. You can turn off all movement in the game and move only the npc you want using the move to package. This way you will reduce a lot of unnecessary code and understand where the problem is.
And all your maps are not thread safe and you are using multithreading
startQuestTimer("move", 5000, npc, null);
Verify if following is supposed to be the way to handle movement
npc.getAI().setIntention(CtrlIntention.AI_INTENTION_MOVE_TO, new Location(point.getX(), point.getY(), point.getZ()));
For me, it's not enough. And if it's the case, whole AI system is probably buggy.
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Cronia
Kalispera paidia exw vali to server m se eteria exw anixi to putty trexi to cmd alla den 3erw entoles gia na anixw to gameserver k loginserver an 3eri kapoios na me voithisi eyxaristw poly
Edw ti exw kani mexri stigmis :
1 Exw anixi Fillezilla
2)Exw anixi ta configuration exw vali Ip
3) Edw exw to provlima exw vali login kai pass den 3erw ti sinexia :/

Edited by Cronia14 answers to this question
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