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Skilldata - Crit
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@Darafamboos let him know that this is already shared
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Selling for 35 us umodel that opens any ukx , utx and static meshes from samurai updat 542 protocol . Leave me a pm if needed.
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By sellerking · Posted
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By D2RHiddenStash · Posted
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Question
ericvini
Hi,
What exactly in those lines show that a skill can crit?
Doubleshot GF script line - it can crit.
skill_begin skill_name = [s_penetrate_shot1] /* [페너트레이트 샷] */ skill_id = 487 level = 1 operate_type = A1 magic_level = 18 self_effect = {} effect = {{i_p_soul_attack;179;20;0}} operate_cond = {{equip_weapon;{crossbow}}} is_magic = 0 mp_consume2 = 69 consume_etc = {0;5} cast_range = 500 effective_range = 900 skill_hit_time = 3.2 skill_cool_time = 0.8 skill_hit_cancel_time = 0.5 reuse_delay = 6 attribute = {attr_none;0} trait = {trait_none} effect_point = -192 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = none ride_state = {@ride_none} multi_class = 0 skill_endI can't figure out what parameter means that i can crit.
Comparing GF and Freya (in the first this skill can't crit, in the second it can)
CAN'T CRIT:
skill_begin skill_name = [s_triple_slash11] /* [트리플 슬래시] */ skill_id = 1 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_p_attack;517;0;1}} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.733 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 3 attribute = {attr_none;0} trait = {trait_none} effect_point = -213 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} multi_class = 0 skill_endCAN CRIT:
skill_begin skill_name = [s_triple_slash11] /* [트리플 슬래시] */ skill_id = 1 level = 1 operate_type = A1 magic_level = 38 self_effect = {} effect = {{i_p_attack;517;15;1;0}} operate_cond = {{equip_weapon;{dual}}} is_magic = 0 mp_consume2 = 42 cast_range = 40 effective_range = 400 skill_hit_time = 1.733 skill_cool_time = 0.167 skill_hit_cancel_time = 0.5 reuse_delay = 3 attribute = {attr_none;0} trait = {trait_none} effect_point = -213 target_type = enemy affect_scope = single affect_limit = {0;0} next_action = attack ride_state = {@ride_none} multi_class = 0 olympiad_use = 1 skill_endThanks.
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