λοιπον εχω φτιαξει μονος μου μια Buffer για Actives... και εχω βαλει 50 Vote coin το 1 Active buff ολα δουλευουν μια χαρα απλα με το που ανοιγει το 1.html μου τροει 1 vote coin μολις κανω το active Μου τροει κι 50 και +2 Vote.... γιατι το κανει αυτο?:/
L2jFrozen[interlude]
import sys
from com.l2jfrozen.gameserver.model.actor.instance import L2PcInstance
from java.util import Iterator
from com.l2jfrozen.gameserver.datatables import SkillTable
from com.l2jfrozen.util.database import L2DatabaseFactory
from com.l2jfrozen.gameserver.model.quest import State
from com.l2jfrozen.gameserver.model.quest import QuestState
from com.l2jfrozen.gameserver.model.quest.jython import QuestJython as JQuest
qn = "9998_NPCBuffer"
NPC=[67223]
ADENA_ID=7228
QuestId = 9998
QuestName = "NPCBuffer"
QuestDesc = "custom"
InitialHtml = "1.htm"
print "importing custom: 9998: NPCBuffer"
class Quest (JQuest) :
def __init__(self,id,name,descr): JQuest.__init__(self,id,name,descr)
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1000 or st.getPlayer().getLevel() < 0 :
htmltext = "<html><head><body>Dont have Vote Coin?</body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
#Might Active
if event == "7":
st.takeItems(ADENA_ID,50)
st.takeItems
SkillTable.getInstance().getInfo(3132,10).getEffects(st.getPlayer(),st.getPlayer())
return "1.htm"
st.setState(State.COMPLETED)
if htmltext != event:
st.setState(COMPLETED)
st.exitQuest(1)
return htmltext
def onTalk (self,npc,player):
st = player.getQuestState(qn)
htmltext = "<html><head><body>I have nothing to say to you</body></html>"
st.setState(STARTED)
return InitialHtml
QUEST = Quest(QuestId,str(QuestId) + "_" + QuestName,QuestDesc)
CREATED=State('Start',QUEST)
STARTED=State('Started',QUEST)
COMPLETED=State('Completed',QUEST)
QUEST.setInitialState(CREATED)
for npcId in NPC:
QUEST.addStartNpc(npcId)
QUEST.addTalkId(npcId)
δεν τα εβαλα ολα τα acts στο code δεν νομοιζω οτι χρειαζονται ετσι ειναι ολα παντος σαν το Migth.... την εχω φτιαξει σαν Script
αμα μπορει καποιος ας βοηθησει ευχαριστω για τον χρονο σας
EDIT*
το βρηκα το προβλημα..... στο Code ;)
εδω.... ->
def onEvent(self,event,st):
htmltext = event
count=st.getQuestItemsCount(ADENA_ID)
if count < 1000 or st.getPlayer().getLevel() < 0 :
htmltext = "<html><head><body>You dont have enought Adena.</body></html>"
else:
st.takeItems(ADENA_ID,0)
st.getPlayer().setTarget(st.getPlayer())
το st.takeItems(ADENA_ID,0) σβηνεις αυτο και δουλευει πενα:)
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I've been trying to set-up an Interlude server for the past few days and did get one up and running, but it's a mess.
Even the "gold" standard files shared here didn't give better results.
I am wondering which are the current best projects to invest in?
- AdvExt64 looks like crap - no offense to the developers.
- And I've seen a few more related projects - Athena Project? also not good looking in general.
Is it true L2Reborn is Java based?
Really curious to know if there are good server packs or services to buy there - protocol 110? I really dig the look and feel of l2reborn.
Let me know what you guys think
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchiha.sellpass.io/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchiha.sellpass.io/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
DISCORD :
utchiha_market
telegram :
https://t.me/utchiha_market
SELLIX STORE :
https://utchiha.sellpass.io/
Join our server for more products :
https://discord.gg/uthciha-services
https://campsite.bio/utchihaamkt
Question
lampros1996
γεια σας εχω ενα μικρο προβλημα ΠΑΛΙ...-.-
λοιπον εχω φτιαξει μονος μου μια Buffer για Actives... και εχω βαλει 50 Vote coin το 1 Active buff ολα δουλευουν μια χαρα απλα με το που ανοιγει το 1.html μου τροει 1 vote coin μολις κανω το active Μου τροει κι 50 και +2 Vote.... γιατι το κανει αυτο?:/
L2jFrozen[interlude]
δεν τα εβαλα ολα τα acts στο code δεν νομοιζω οτι χρειαζονται ετσι ειναι ολα παντος σαν το Migth.... την εχω φτιαξει σαν Script
αμα μπορει καποιος ας βοηθησει ευχαριστω για τον χρονο σας
EDIT*
το βρηκα το προβλημα..... στο Code ;)
εδω.... ->
το st.takeItems(ADENA_ID,0) σβηνεις αυτο και δουλευει πενα:)
Edited by lampros19961 answer to this question
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