Xerus Posted December 9, 2013 Posted December 9, 2013 com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run WARNING: java.lang.StackOverflowError at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:934) at com.l2jesios.gameserver.ai.L2PlayerAI.thinkCast(L2PlayerAI.java:240) at com.l2jesios.gameserver.ai.L2PlayerAI.onEvtThink(L2PlayerAI.java:316) at com.l2jesios.gameserver.ai.L2CharacterAI.onEvtArrived(L2CharacterAI.java:673) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:417) at com.l2jesios.gameserver.ai.AbstractAI.notifyEvent(AbstractAI.java:340) at com.l2jesios.gameserver.model.actor.L2Character.moveToLocation(L2Character.java:3893) at com.l2jesios.gameserver.model.actor.L2Character$AIAccessor.moveTo(L2Character.java:3039) at com.l2jesios.gameserver.ai.AbstractAI.moveTo(AbstractAI.java:582) at com.l2jesios.gameserver.ai.AbstractAI.moveToPawn(AbstractAI.java:538) at com.l2jesios.gameserver.ai.L2CharacterAI.maybeMoveToPawn(L2CharacterAI.java:948) This error is flloding my gs very often and produce lag anyone know how to fix it? this is the line in L2CharacterAI protected boolean maybeMoveToPawn(L2Object target, int offset) { if (target == null || offset < 0) // skill radius -1 return false; offset += _actor.getTemplate().getCollisionRadius(); //this is the line 934 if (target instanceof L2Character) offset += ((L2Character) target).getTemplate().getCollisionRadius();
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 On 12/10/2013 at 5:33 PM, MXCDev said: Java, make sure you are using the 64 bits version.Oh yes it is the 64 version btw if someone can look in my source and can fix it pls pm me
0 MWZ Posted December 10, 2013 Posted December 10, 2013 On 12/10/2013 at 5:58 PM, Xerus said: Oh yes it is the 64 version btw if someone can look in my source and can fix it pls pm me You are 100% sure about it right ? Because if it is the 32 bit version, L2J will also work, but there will be memory limitings causing lag.
0 Xerus Posted December 10, 2013 Author Posted December 10, 2013 On 12/10/2013 at 5:59 PM, MXCDev said: You are 100% sure about it right ? Because if it is the 32 bit version, L2J will also work, but there will be memory limitings causing lag.Yes i am sure... i did 2 nodifications so far. Added taskmgr for olympiad save every 10 minutes and edited some ai from bosses scripts like oustapp players but i dont believe this is the problem
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Xerus
com.l2jesios.gameserver.model.actor.L2Character$NotifyAITask run
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