mikelpsk8 Posted August 11, 2008 Share Posted August 11, 2008 anyone can help me what this error menas when im doing /unstuck this happens only when im at prime island :/ :-\ Video : ATI Radeon HD 3800 Series (6783) General protection fault! History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_18.ShadowProjector27) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_18.ShadowProjector27) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop Quote Link to comment Share on other sites More sharing options...
0 zunix Posted August 11, 2008 Share Posted August 11, 2008 becaus the game guard kicks automatic jerks that wanna escape from prime island.. nvm so its called a Critical Error...? and what a Error shows us? a Bug or something what goes wrong : o and now read again. well i think u dont get it.... check your maps folder in l2... make a full check or get the 24_18.unr data again and overwrite it Quote Link to comment Share on other sites More sharing options...
0 mikelpsk8 Posted August 11, 2008 Author Share Posted August 11, 2008 can you send me 24_18.unr pls?? ;D ;D Quote Link to comment Share on other sites More sharing options...
0 zunix Posted August 11, 2008 Share Posted August 11, 2008 why i knew that u would ask me that? i guess u you need interlude right? http://rapidshare.com/l33t/dont_have_interlude_.rar Quote Link to comment Share on other sites More sharing options...
0 mikelpsk8 Posted August 11, 2008 Author Share Posted August 11, 2008 xxaxa yeah interlude but link is invalid :-X :-X Quote Link to comment Share on other sites More sharing options...
Question
mikelpsk8
anyone can help me what this error menas when im doing /unstuck this happens only when im at prime island :/ :-\
Video : ATI Radeon HD 3800 Series (6783)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial27) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_18.ShadowProjector27) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_18.ShadowProjector27) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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