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Posted

This guide can help you, instead using shock waves you can create different images that simulates fire (with any psd brush):

 

http://www.maxcheaters.com/topic/71305-extra-guidehow-to-make-your-weapon-with-shock-waves/?hl=%2Bshock+%2Bwaves

 

You got that guide aswell:

 

http://www.maxcheaters.com/topic/36691-guidehow-to-make-the-texture-of-your-weapon-movevideo-tutorial-picturessbs/?hl=texpanner

Posted

thx for the feedback but i can't understand anything :/
1st my unreal engine editor don't have some options from guides and 2nd i can't understand almost everything i'll try to find video cauz with pictures and just some words i can't understand what to do..
if you find any video please post here

Posted

i know how to create a weapon for example i create this
23rlhrq.png
but when i see this:
now we create 2 material classes
One Shader
And One Materialsequence
Open the Material's properties and you see this here
 

where i will create the material?
i press right click and opens the weapon photo and i don't know what to do..

Posted

Once you are inside ur package, go to File > New:

 

fgyo.png

 

Thats the way to create a Material Sequence (same for shader), now you only have to set the properties guide tells you.

Posted

First of all thanks for your time :)
and 2nd i select the materials as the photo but on guide there are 2 photos with dead link so i can't see what's next...
you know what to do after i select the materials?
look to see me if i make this right
234jkz.png

Posted

Everything looks right, now you just have to link that sequence with the shader like that photo shows:

 

unreal7.gif

 

As I see, the dead images doesnt give any important info.

Posted

Gz, nice job. Now you can try out other sequences to make other effects as water, fire... :P Will request closing topic as doubt was solved  :lol:

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