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Posted (edited)
I searched the internet for some problems,but I still can't find a solution..

1) I want to make infinity weapons enchantable ,augmentable and available for all chars..I want them to be able to equip infinity weapons even if they are 1 lvl ( with grade penalty of course)

2)I configure the stats of the apella's main part ,but ingame chars don't need to buy the whole set to get them..just the main...( I got the ids from navicat) I tried to solve it through armor_sets.xml..the armor with the right ids exists

Edited by Lolakias

1 answer to this question

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Posted (edited)

1. Search for isEnchantable method @ AbstractEnchantPacket and drop the check

item.isHeroItem()

About agu is similar. Search for isValid( inside AbstractRefinePacket and drop the check.

        if (item.isHeroItem())
            return false;

About the equip part, check the xml and remove the cond

        <cond msgId="1518">
            <player isHero="true" />
        </cond>

2. Check how the armor_set.sql or .xml is made. You will figure it out. You must define all the ids, just take any set as exampe and edit it to your needs.

Also, search for that chest ID, maybe its getting duplicated and thats why you get the bonus just with main chest.

    <armorset>
        <set name='chest' val='1101' />
        <set name='legs' val='1104' />
        <set name='head' val='44' />
        <set name='gloves' val='0' />
        <set name='feet' val='0' />
        <set name='skill_id' val='3501' />
        <set name='shield' val='0' />
        <set name='shield_skill_id' val='0' />
        <set name='enchant6skill' val='0' />
    </armorset>
Edited by SweeTs

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