Jump to content

Recommended Posts

Posted

Features :

Chronicle : Interlude

Experience Points : 5000x

Skill Points : 5000x

Adena: 5000x

Auto Pickup

Auto Learn Skill

Siege 7 in 7 days

Olympiads 15 in 15 days

AioxSystem

No Custom Item

Skills 100% Retail

Engine Phoenix Event

Mod Announce PVP Exclusive consectives

Archievements

15+ Events

GM SHOP

NO BUG

NO LAG

 

 

Oppening 21/09 | Expectation of 500 + Players Online

WWW.L2KANON.ORG | WWW.FB.COM/L2KANON

 

Info Events :

 

Death Match
Event Information
All vs all event
the player with most kills wins
If there is more than 1 player with max score, then a random player wins



Domination
Event Information
Team vs team event
The goal is to have more players near the Zone than the enemy team
For every second a team got more players than enemy team near zone, they get a point.
the team with most Domination points wins
If both team got same score, then a random team wins



Double Domination
Event Information
Team vs team event
The goal is to have more players near both Zones than the enemy team
If a team got more players in both zones for 10 seconds, they get a point
After a team gets scored, both teams gets teleported to intial locations
the team with most domination points wins
If both team got same score, then a random team wins



Lucky Chests
Event Information
The goal is to have most chests succesfully opened
There is a chance that a chest will explode and get you killed
The event ends when alll chests are opened or time runs out
The player with most chests opened wins
If there's more than 1 player with max score, then a random player wins
 

 

Simon says
Event Information
The goal is to say exact text as the NPC says as fast as possible
If player didnt say the text within 10 seconds he's out
If player said the word wrong he is out
If player said the word last he is out
Red nick means you're out
Green nick means you said the word correct
All players are in sitting position during the event
The winner is the last person to stay with green nick
 

 

Team vs team
Event Information
The goal is to get more kills than enemy team
team with most score wins
If both teams has same score then a random team wins

VIP
Event Information
The goal is to kill the enemy VIP
team get score for every VIP kill
If both teams has same score then a random team wins
 

 

Zombies
Event Information
1 Random person turns into a zombie
zombie gets 2 medal for every "kill"
Last to stay human wins

 

Capture the flag
Event Information
Each team has a flag they got to protect
If a team takes enemy flag and bring it back they get scored
Team with most flags taken wins
If both teams has same score then a random team wins
 

 

Russian Roluette
Event Information
6 Chests spawns
Every person need to choose a chest on every round
Each round lasts for 10 seconds
Green nick means u have choosen a chest for the round
If you haven't choosen any chest you die
If your chest dies you die
Winners are all players who succesfully survived to the last chest
 

 

Bomb Fight
Event Information
All players get a new skill Bomb
This is the only skill you can deal dmg with
3 seconds after you put a bomb, all surrounding enemies dies and you get scored
Team with most kills wins
If both teams got same score then a random team wins

 

Mutant
Event Information
1 random player becomes a mutant
Mutant gets: 3x p.def/m.def 2x p.atk/m.atk/c.spd/atk.spd and 30% resist to debuffs
Only the mutant can score
Everyone else can kill mutant only
If 2 or more players get same score then a random player wins

 

Battlefield
Event Information
All players get skill "Capture"
The goal is to capture as much bases as possible
For each base a team got they will get 1 point every second
Team with most score wins
If both teams got same score then a random team wins

 

And Lost Boss & Last Hero

 

1234527_1420424018184247_1684603482_n.jp

 

1239642_1419789308247718_1464159227_n.jp

 

I48zeiH.jpg

 

 

u2En32q.jpg

 

JUOftE2.jpg

Guest
This topic is now closed to further replies.


  • Posts

    • L2 Pearl is already live with ELVARIS — Interlude x5. We’re growing every day and continuing to build alongside our community. This weekend, we’re running a Double Drop & Spoil Event on x5: Drop x4 and Spoil x6, from Friday 30 October at 20:00 until Sunday 1 November at 23:59, server time. Meanwhile, we’re preparing KAELOR — Classic PvP x45. If you’re looking for faster progression and more time for fights, here’s what to expect: KAELOR — CLASSIC PvP x45 XP/SP x45 · Adena x35 · Drop x10 · Spoil x15. Quest Item Drop x5 · Raid Boss Drop x6 · Epic Jewels x1. Free Auto Farm and Auto Loot. Free 2-hour buffs, 5 saved schemes and pet buffs. Global Gatekeeper with hunting zones, catacombs and Classic Raid Bosses level 70–80. GM Shop from D to S grade. D–A for Adena, S grade for Adena + Ancient Coins. Free 1st / 2nd class changes with .class. TvT, CTF and Deathmatch every 2 hours. Safe enchant +3 for weapons and armor, +4 for full armor and jewelry. Maximum enchant +20. Blessed Scrolls: a failed attempt reduces the item’s enchant by 1 instead of resetting it. WHAT ELSE WE’VE PREPARED Special Farming Zones For players level 70+, with Ancient Coins you can save for S-grade equipment or trade: Forge of the Gods: requires a party of 4+. Imperial Tomb: solo-friendly. Fields of Massacre: permanent PvP zone. The Wanderer A boss that appears every 3 hours and changes location every 10 minutes. The party that defeats it shares 60 Ancient Coins. Fate Cards Use .fate to choose 1 of 3 cards each day, with a reroll option. Your bonus lasts 24 hours: speed, HP, damage, Adena, drop, spoil and more. Zone Lords Every Saturday, clans fight for control of the farming zones. The owning clan receives +15% coin chance and a share of the coins farmed in its territory. Bounty Hunter Reach 10 consecutive PvP kills without dying and a bounty is placed on your head. Whoever takes you down claims the reward. Noblesse through Barakiel The party that lands the last hit receives Noblesse, with an active subclass at level 65+ required. The standard quest and the Donation Manager shortcut are also available. SERVER DATES Open Beta: Friday, 20 November at 20:00. Grand Opening: Friday, 27 November at 20:00. There’s still work to do before opening. Join our Discord, bring your friends and come test it with us during the beta. Website / Launcher: https://l2pearl.com/ Discord: discord.gg/l2pearl Some details may change before the Grand Opening as we continue testing and gathering your feedback. — The L2 Pearl Team #L2Pearl #Lineage2 #Kaelor #Elvaris #PvP #Classic #Interlude
    • My good friend Galagard.   I never question the quality of your project. Infact, from all those great Villains banned from your discord, I'm the only one that still claims that its the best open source L2 emulator available.   I'm just astonished that you had to badmouth my navmesh when Mobius announced his cell engine in discord. What's the point ? Do you need to badmouth others in order to market your thing? I wasn't even there, I havent been in your discord for at least a month. But people from there still talk to me and they showed me what you were saying even though I thought after the last conversation we two had that we left the past behind.   The problem that you all have as a team is that you take productive suggestions as insults.   We share ideas that you have not thought, you get offended. We share security issues you have not fixed, you get offended. Isn't it high time you two graduated from the kindergarden ?    
    • L2ExLauncher L2ExLauncher is a launcher and downloader for Lineage II clients. The project combines a Swing graphical interface with an embedded download backend in the same Java application. The backend is not a separate service: the interface and processing pipeline are compiled into the same executable artifact. Features Dark-themed graphical interface based on FlatLaf. Command-line mode for automation and diagnostics. Version and client catalogues organized by region and branch. Individual-file or full-client downloads. Single-connection, byte-range, CDN-part and hybrid download strategies. Parallel downloads with concurrency control. In-memory, temporary-file or hybrid storage modes. LZMA and ZIP decompression. Hash and size validation. Restoration of existing valid files. Local-copy comparison before accessing a CDN. Current-version queries for NCSoft services. Support for NCSoft, 4game/Innova, UpNova and Akumu sources. File catalogue generation and export. Architecture The project is organized into two layers inside the same JAR: src/main/java/org/l2explorer/launcher/frontend/ └── L2ExLauncher.java Swing graphical interface src/main/java/org/l2explorer/launcher/backend/ ├── Controller.java CLI entry point ├── model/ Generators, manifests, CDN and processing ├── impl/ Pipeline coordination ├── instancemanager/ Download, decompression, hashing and storage ├── interfaces/ Backend contracts └── cli/ Command-line arguments and commands   The pipeline is, in broad terms: version source → file list → download → decompression → validation → storage   Requirements Java 25 or a compatible runtime. Maven 3.9 or newer. Internet access to query catalogues and download files. Some dependencies remain bundled in libs/, including ConfigFieldParser, dom4j, json-simple and XZ for Java. Building From the project root: mvn clean package   Build artifacts are generated in target/ and build/: executable JAR with embedded dependencies; distribution ZIP containing the JAR, configuration files and required images. The application entry point is: org.l2explorer.launcher.frontend.L2ExLauncher   Graphical execution After building: java -jar target/l2exlauncher-<version>.jar   The interface allows users to select a region, branch, client, version and output directory. The catalogue can be refreshed from the application. The executable JAR declares org.l2explorer.launcher.frontend.L2ExLauncher as its manifest entry point. It currently always starts the Swing interface, even when additional arguments are supplied. Arguments are not automatically forwarded from the graphical entry point to the backend. CLI execution The embedded backend must therefore be executed directly through its class entry point: java -cp target/l2exlauncher-<version>.jar \ org.l2explorer.launcher.backend.Controller \ -cdn NC_SOFT_AMERICA \ -version 215   Use -help to list all available arguments. Main options: Option Description -cdn <source> Client or CDN source. -version <n> Patch/version to download. -last_version Query the current version without downloading the client. -path <dir> Output directory. -download_mode <mode> ALL_MEMORY, HYBRID or ALL_TEMP. -restore Reuse existing valid files. -hash Validate files by hash. -size Validate files by size. -source_compare <dir> Compare against or seed from a local copy. -help Display all arguments. The equivalent version query is: java -cp target/l2exlauncher-<version>.jar \ org.l2explorer.launcher.backend.Controller \ -cdn NC_SOFT_AMERICA \ -last_version   Using java -jar target/l2exlauncher-<version>.jar -last_version currently opens the graphical launcher instead of running the CLI action. Third-party notices The distribution contains or embeds the following third-party components. Their licenses remain applicable to those components and do not change the license of the L2ExLauncher source code. Component Version / package License or status ConfigFieldParser libs/ConfigFieldParser.jar Internal companion library distributed under this project's MIT terms. dom4j 2.1.4 Plexus license, a BSD-style permissive license. Copyright and license notices must be retained when redistributing the component. JSON.simple 1.1.1 Apache License 2.0. XZ for Java 1.9 Public domain, as stated by the bundled XZ licensing material. FlatLaf 3.5.4 Apache License 2.0. The source JARs supplied in libs/ are included for reference and correspond to the respective binary dependencies. When redistributing the application, retain the applicable notices and license texts for these components. Configuration The main configuration files are: config/Main.ini config/launcher-config.xml   Main.ini defines default values, while command-line arguments take precedence over configuration values. The launcher may store local state, catalogues and hashes in db/. Output directories and build artifacts are not part of the versioned source code. Supported sources Source Description NC_SOFT_JAPANESE Lineage II client for Japan. NC_SOFT_AMERICA Lineage II client for North America. NC_SOFT_TAIWAN Lineage II client for Taiwan. NC_SOFT_KOREAN Lineage II client for Korea. FOUR_GAME 4game/Innova distribution. UP_NOVA_LAUNCHER UpNova-based private servers. AKUMU Akumu/Anubis-based HTTP mirror. Diagnostics and tests The project includes local development tools for testing manifest generators, checking URLs, querying versions and comparing sources. These tools are kept locally and are not part of the main distribution. Queried versions are launcher patch versions and do not necessarily correspond to Lineage II protocol numbers. Project status The launcher is under active development. Distribution sources, manifest formats and regional services may change as providers update their clients and endpoints.   https://github.com/UnistudioInova/L2ExLauncher
    • Why doesn't anyone insist on Navmesh? Think about it...   What's the point of the server implementing Navmesh if the client doesn't support it?   I already said, go study Unreal Engine a bit, especially the modifications made by NCSoft, and stop embarrassing yourself with AI-powered apps. and what the other point, made a SERVER for support it?  You showed up on the scene yesterday and want to act like a know-it-all, insisting on something you clearly have no clue about...   Last time I waste my time.
  • Topics

×
×
  • Create New...

Important Information

This community uses essential cookies to function properly. Non-essential cookies and third-party services are used only with your consent. Read our Privacy Policy and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..