this skill suppose to transfer dmg from pet or party to you! ,does it need manual implementation in core or just change a simple formula to activate it
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Hello friend, once again I come looking for help!
I'm trying to create an effects pack based on the original LineageEffect.u, I can compile and create a new file but just do this, my new created effects file comes without the StaticMesh and I don't know how to add them Could someone who understands the subject help me?
Here's a quick and simple adaptation to the rev409, I just tested it a bit as I'm working on something bigger, I'm just back again xD
https://pastebin.com/ahh9Kru8
Question
Karasu
<for>
<effect name="Buff" time="15" val="0" stackOrder="1" stackType="pd_up_special_party">
<add order="0x40" stat="pDef" val="3600" />
<add order="0x40" stat="mDef" val="2700" />
</effect>
<!-- Needs Core Support: absorbs most of the damage they (Party Members) will receive for the duration of the spell -->
</for>
<enchant1for>
<effect name="Buff" time="15" val="0" stackOrder="1" stackType="pd_up_special_party">
<add order="0x40" stat="pDef" val="#ench1pDef" />
<add order="0x40" stat="mDef" val="#ench1mDef" />
</effect>
</enchant1for>
<enchant2for>
<effect name="Buff" time="#ench2Time" val="0" stackOrder="1" stackType="pd_up_special_party">
<add order="0x40" stat="pDef" val="3600" />
<add order="0x40" stat="mDef" val="2700" />
</effect>
</enchant2for>
</skill>
this skill suppose to transfer dmg from pet or party to you! ,does it need manual implementation in core or just change a simple formula to activate it
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